I liked Huki's idea of a new topic so, let's go
ReShade is a shader wrapper similar to ENB but with the objective of be universal (multiple rendering support, DX8-11 and OGL), made only for Windows.
However, thats not why i created this topic, im here to see if me + the DEVs can fix the issues with Re-Volt GL's depth buffer.
Every effect that uses it (Depth of Field, Ambient Occlusion, etc) works only at certain conditions, those beign:
-The car respawns (when the screen starts darkening, the effects work)
-In the main menu (They work fine on it)
-In the pause menu (doesnt matter which track or mode, they will work correctly only on the pause screen)
After testing with the Depth Buffer output, i noticed that during unknown conditions, it may return a full-black screen (meaning that everything gets depth) or it displays correctly (3D objects are black, meaning they have depth, skyboxes are white, meaning they got no depth)
You (devs) can grab reshade here: Download
No need to worry about Framerate issues, it is heavy just like ENB, but its great enough to be used for debugging only.
Mirrors, sky and fog (which is sky) is not solid.
All effects work properly, although some do conflict or require additional stuff.
great find! sadly it doesn't work with directdraw? and older dx, it doesn't work with DWM either (would be cool, desktop mod top kek)
ps: for some reason some effects appear black unless I have the No Pause label displayed O.o