Link: Copy link
I'm not sure if I'm doing something wrong, or if something's off with the plugin itself :ITraceback (most recent call last):
File "/TexAnim.py", line 10, in <module>
NameError: name 'TexAnim' is not defined
Of course, your ideas are great and a lot of them I also had in mind. The problem is at the moment, I'm lacking time. I do have some very interesting ideas, though. I hope it'll be soon.Please consider this approach to the tutorials, and hopefully soon we'll have a burst of new content creation for our game!
I had a quick look: re-volt's fin exporter leaves some junk in the fin file that Blender is supposed to ignore. 9 characters are always saved for each model name in the fin, and the unused characters will carry junk. RVGL and old versions leave different kind of junk, and rvgl's fin junk chokes Blender. I'm going to fix that, though this is really a problem that's better fixed in the blender plugin itself...Gotolei @ 21 Feb 2016, 10:27 AM wrote: Guess this is the most appropriate topic, though it could just as easily be an RVGL bug report.
RVGL-exported .fin files (link) refuse to import:
While in-game-identical, but v1.2-exported .fin files (link) do.
Haven't tested extensively yet, admittedly mostly because I'm quickly losing patience because of rvgl crashing all the time, but other file formats might have the same problem?