Arctic Blast

Relax and display your ReVolt art work.

Moderators: Manmountain, VaiDuX461

Arctic Blast

zagames
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zagames
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Joined: 15 May 2006, 11:28 PM

27 Nov 2009, 05:20 PM #1

Well, as some of you know, Ive been working on a mod for RV for the past few months. I had hoped to finish it by the end of the year, but it may have to wait until nexta Christmas. Just thought I'd slowly share some pictures with you. Just to get your mouths watering. lol. Here is the article I started on 'Re-Volt the Wiki'. Arctic Blast (Mod)

Here is the first image I'll share with you:
- 11-26-2009 - Cargo Ship

- 12-06-2009 - Mountain Passage

- 12-16-2009 - Oil Refinery

- 12-30-2009 - Ice Passage

- 12-31-2009 - Frozen Pit

- 1-15-2010 - Roof Topping (animated)

- 2-06-2010 - Roof Topping

- 5-16-2010 - Glacier Battle
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miromiro
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miromiro
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27 Nov 2009, 05:30 PM #2

Voila !
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urnemanden
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urnemanden
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Joined: 21 Apr 2008, 05:03 PM

27 Nov 2009, 09:30 PM #3

Good work Zach, I am glad to see someone caring for this comm. I'll try help you further at some areas if I can.
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Aftgambit007
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Joined: 13 Nov 2008, 02:52 AM

28 Nov 2009, 08:19 AM #4

oh man im so excited!
Afty
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zagames
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zagames
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28 Nov 2009, 03:09 PM #5

and I just can't hide it....
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arto
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arto
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28 Nov 2009, 09:34 PM #6

Looks like it's going to be great!
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zagames
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zagames
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29 Nov 2009, 02:20 AM #7

You ruined the song arto.... lol

I'm about to lose control
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Aftgambit007
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29 Nov 2009, 08:16 AM #8

since we are posting teaser pics here u go lol soon to be done once zach gets the texturing done when im done modeling lmao.

Afty
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arto
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29 Nov 2009, 10:08 AM #9

Lol, I'm always happy to ruin that song...
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arto
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arto
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29 Nov 2009, 10:09 AM #10

Looks great gambito! Going to be your first extreme track, right?
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hilaire9
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hilaire9
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29 Nov 2009, 04:58 PM #11

Looks real cool Afty.
I'm so excited, oooh-weee
I just can't hide it
Oooh, I'm about to lose control
And I think I like it, oh, yeah
I'm so excited
And I just can't hide it, no, no, no, no, no
I know, I know, I know, I know!
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miromiro
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29 Nov 2009, 05:16 PM #12

looks like a future ship or plane :P
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zagames
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zagames
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29 Nov 2009, 08:12 PM #13

or an oil rig....
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zipperrulez
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zipperrulez
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30 Nov 2009, 01:45 AM #14

i think i just pissed myself lollol.
more teasers:
http://www.youtube.com/watch?v=CMVtwXMR ... r_embedded
my mod
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nero
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nero
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1 Dec 2009, 05:59 PM #15

zagames @ Nov 29 2009, 09:12 PM wrote: or an oil rig....
The Oilthingy?

Btw Afty, that looks a little too high-poly for me. Make sure it's under 16000 polies.
Saffron.
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urnemanden
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urnemanden
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Joined: 21 Apr 2008, 05:03 PM

1 Dec 2009, 06:17 PM #16

It's not that highpoly, probably the same amount of polys like JungleVolt, I can't remember. A good use of SG32 would do it =)
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KDL
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KDL
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1 Dec 2009, 08:38 PM #17

I failed in translating ase to w, because I got my track to be 80k polies...
I used SG32 (m), but nothing can stop the crash of ase2w/prm
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hilaire9
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hilaire9
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1 Dec 2009, 09:13 PM #18

Any ase2w error message?
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Aftgambit007
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2 Dec 2009, 01:58 AM #19

high poly.... what i already had it in revolt racing around awhile back lol
Afty
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human
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human
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3 Dec 2009, 12:13 PM #20

good job zach and afty,
its all looking kewl,
the whole mod project is very nice and the
oil rig is looking smart as well.
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Aeon
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Aeon
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4 Dec 2009, 03:33 AM #21

I wish I could do trailer videos. :(
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Adamodell
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Adamodell
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Joined: 29 Jul 2007, 10:29 PM

5 Dec 2009, 01:24 AM #22

Anything you want me to do? Repaints? Conversions? I'll keep it exclusive to this mod.
Just give me an idea.
I'd like to think I have more part in this mod than just my dang icon with some icy frost on it. Haha.
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zipperrulez
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zipperrulez
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5 Dec 2009, 10:25 PM #23

same as above ^^
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zagames
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zagames
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6 Dec 2009, 07:25 PM #24

I only have a few cars that have been decided on. ZR did a bit of work on one or two of them, but a few originals still need tuned specs to be more life-like feeling. I'm also looking for more existing cars that would fit the mod. Send me an email or PM if you have suggestions, anyone. Thanks,
Zach

P.S. - More teaser pics coming soon.
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zagames
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zagames
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7 Dec 2009, 05:20 AM #25

Next teaser: - Mountain Passage -
(Added to first post)
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Aeon
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Aeon
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7 Dec 2009, 06:49 AM #26

If you want help tuning cars, that's what I do best.
And many of MOH's cars would fit very well.

I would delete this and send you a PM, but I can't.
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human
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human
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7 Dec 2009, 01:48 PM #27

mountain passage looks kewl.
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miromiro
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7 Dec 2009, 02:22 PM #28

looks like an Chilled to the bone 2 ! :P
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Aftgambit007
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8 Dec 2009, 01:50 AM #29

better watch out for that damn abominable snowman!
Afty
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jigebren
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jigebren
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Joined: 5 Dec 2009, 11:38 PM

11 Dec 2009, 11:23 PM #30

Really nice project!

The Cargo Ship is a nice idea, and the oil rig above is awesome...
I'm glad Aeon talk about it in another topic, as it makes me discover this project.
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Aeon
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Aeon
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12 Dec 2009, 12:57 AM #31

Yeah that oil rig looks pretty kewl. I'd just hate to be the guy who has to texture it. :P
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zagames
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zagames
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12 Dec 2009, 04:21 AM #32

Poor afty... ;)
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nero
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nero
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13 Dec 2009, 05:43 PM #33

Oh god that takes AGES!!!
It is taking ages to UV map Offroad Night 2 here... :(
Saffron.
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Aeon
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Aeon
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Joined: 14 Nov 2006, 08:43 PM

13 Dec 2009, 08:18 PM #34

Much easier in Blender at least to UV map while you're building the track. I had my track modeled and mapped within three days, and it was a fairly detailed track. Too bad the conversion from Blender to Re-Volt didn't go so good. :P
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zagames
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zagames
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13 Dec 2009, 10:09 PM #35

I know Aeon, I know......... I'll get to it sooner or later...
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zagames
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zagames
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16 Dec 2009, 07:30 PM #36

Another preview - Oil Refinery
Heh, just noticed that everything seems to be 10 days apart. Didn't plan to do that, lol.
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jigebren
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jigebren
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16 Dec 2009, 09:09 PM #37

All that stuffs seems quite appetizing! Can't wait for 10 another days... ;)
I just wonder, is that rendered with revolt engine, or with your 3d modeler?
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human
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human
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16 Dec 2009, 09:15 PM #38

looking very cool zach!
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zagames
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zagames
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16 Dec 2009, 10:54 PM #39

Everything I show has been rendered in Re-Volt. I don't use the 3-D modeler for anything but modeling. ;)
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nero
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nero
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19 Dec 2009, 09:08 PM #40

zagames @ Dec 16 2009, 08:30 PM wrote: Another preview - Oil Refinery
Heh, just noticed that everything seems to be 10 days apart. Didn't plan to do that, lol.
Is that using 512x512 pixel bitmaps?
Saffron.
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zagames
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zagames
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20 Dec 2009, 02:56 AM #41

Actually, no. I have created the 512 x 512, but they weren't used in that image.
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zagames
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zagames
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31 Dec 2009, 12:43 AM #42

Here's another preview for you peoples:
Ice Passage
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jigebren
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jigebren
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31 Dec 2009, 12:54 AM #43

Hey, you're late. It makes more than 10 days since your last update. ;)
Anyway, good job. Eager to see the final result...
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zagames
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zagames
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31 Dec 2009, 01:45 AM #44

Hehe, I know. Took a little vacation and it set me back a few days. lol
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KDL
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KDL
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31 Dec 2009, 09:54 AM #45

indeed, fantastic job :D
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urnemanden
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urnemanden
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Joined: 21 Apr 2008, 05:03 PM

31 Dec 2009, 10:23 AM #46

zagames @ Dec 31 2009, 01:43 AM wrote: Here's another preview for you peoples:
Ice Passage
Nice, but where I am temporarily unable to see the shades on the icicles? lol, when do you expect the mod to be finished, it's aleready December, afterall.
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human
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human
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31 Dec 2009, 12:18 PM #47

looking very cool. i like that bush/scrog/shrub/scrub-like something on the left.
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zagames
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zagames
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1 Jan 2010, 01:10 AM #48

Well, here is another preview, this time of a battle tag Frozen Pit. As a little new years gift and to make up for my missed days on the last update, lol. Here is the new pic:
- 12-31-2009 - Frozen Pit
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jaseaka
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1 Jan 2010, 07:01 AM #49

wow. that looks kewl
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human
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2 Jan 2010, 12:41 AM #50

looking great. you could do some vertex shading/vertex paint operation on that part pictured.
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