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Zach should replace RVH's download link to the new release, because most of players have to connect slowly because of the older version.Phantom @ 29 Aug 2015, 05:21 PM wrote: And there won't be dedicated servers 24/7 if the game is so unadvertised like it is now. We're currently dying in the online community. We've had bad times before but we've never had such an era with this small number of active players and no input of new players.
That's not going to magically solve all of the problems Phantom raised. The online community was pretty empty long before the old centralized server went down.Kipy @ 29 Aug 2015, 04:54 PM wrote: Zach should replace RVH's download link to the new release, because most of players have to connect slowly because of the older version.
Yep, alpha 1.2 developpment is one of reasons for what happened...Phantom @ 29 Aug 2015, 05:21 PM wrote: And there won't be dedicated servers 24/7 if the game is so unadvertised like it is now. We're currently dying in the online community. We've had bad times before but we've never had such an era with this small number of active players and no input of new players.
Not all, but can be easier to joining to this empty community.nero @ 29 Aug 2015, 07:26 PM wrote: That's not going to magically solve all of the problems Phantom raised. The online community was pretty empty long before the old centralized server went down.
RVH is empty because it's a nightmare to set up for new users. They shouldn't have to research so much, just to get a 16 year old game running.Kipy @ 30 Aug 2015, 10:15 AM wrote: That's why RVH is empty
As I wrote, they not only don't know how to do it, but they don't accept any help what we want to give them.nero @ 30 Aug 2015, 11:31 AM wrote: RVH is empty because it's a nightmare to set up for new users. They shouldn't have to research so much, just to get a 16 year old game running.
I don't bother with RVH anymore, since I can't be bothered to fix my registry issues. I shouldn't have to.
for the record, i run RVGL with Vsync off and i have never had any of the "Freezing" that has been reported.Phantom @ 10 Sep 2015, 10:02 PM wrote: ...most people using Vsync Off (practically everybody uses VSync off now because Driving and Steering are a lot better)...
This difference of VSYNC on/off is noticed in every revolt version I've played, not just RVGL.SCracer @ 11 Sep 2015, 08:14 PM wrote: ...
i can't point to a specific example, but i can definitely perceive a difference when in the game.
This is interesting.. what if you guys keep vsync on and play with the keyboard? Do you perceive any difference in that case? It would also be helpful to compare the performance with other games you might have (considering that the differences exist in all versions of re-volt, it shouldn't matter whether the game uses Direct3D or OpenGL).Touriga wrote:This difference of VSYNC on/off is noticed in every revolt version I've played, not just RVGL.
I play mostly with keyboard, driving with VSYNC ON/OFF makes a huge difference.Huki @ 18 Sep 2015, 05:40 PM wrote: ...
This is interesting.. what if you guys keep vsync on and play with the keyboard? Do you perceive any difference in that case?
It's the boring months.Touriga @ 18 Sep 2015, 03:57 PM wrote: C'mon guys ? Do we just play RV ? Smoothness only comes out of a decent frame rate.
Still from 120 fps onward we shouldn't feel many differences.
Vsync better where ? When is gaming at 60 fps better than higher fps ?Abc @ 20 Sep 2015, 12:38 AM wrote: It's the boring months.
Yeah, Using VSync is better, mind that you're limited to the display: 60hz = 60 fps, 144hz = 144fps (just most displays are 60hz)
Also, vsync off is sometimes considered a cheat because of the increased "handling" (it also means you need faster reaction)
Even if you play faster the game still works at a decent rate unlike emulators or other stuff. (as noted in the high fps topic)
I suggest using the current bug reports and suggestions sub-forums for both v1.2 and RVGL. Makes sense considering most 1.2 bug reports and suggestions will apply to RVGL as well. Just be sure to prefix the post title with RVGL, like "RVGL - My bug or suggestion".Gotolei @ 21 Sep 2015, 02:19 PM wrote:Is there going to be an RVGL sub-forum, like the way v1.2 is currently?
I imagine that bug reports and suggestions are incredibly easy to miss when all piled together into this thread and then promptly buried under discussions about vsync and who knows what else.
Fixed.. it was an already existing bug: some variables related to the SpeedUp object were not initialized with proper values. Depending on the system and the compiler used, it could crash some versions but work fine on others. Now they are properly init...and speaking of bug reports, this track causes rvgl to crash with a segfault.
About the FPS, we already reached the conclusion that it's a driver-specific issue. Vsync off works perfectly on some cards (like mine) but not on others. Comparing with other OpenGL/D3D games could help. I suggest that you create a new thread where people can post their comparisons / experiences with RVGL and other games under various hardware.Phantom @ 14 Oct 2015, 07:04 PM wrote:Are there any news about RVGL and the FPS problem? Will the next release be completely independent of ports already? Will it finally include a multiplayer championship system and bots in online races? Can we expect something that will totally change the face of our dead community?
WhateverPhantom @ 14 Oct 2015, 10:36 PM wrote: If you want to do something positive Abc you could try ignoring every single post of mine the same way I will try to ignore every single post of yours. So we can stop with this useless bitching that only leads to post being deleted. Ok?
Same card. Are you running windows on a macbook too?Phantom @ 3 Nov 2015, 12:32 AM wrote: Same problem that I have!!
What's your video card / GPU driver? Mine is Intel HD Graphics 3000.
Windows 7 here on a normal PC.V3N0M @ 2 Nov 2015, 09:16 PM wrote: Same card. Are you running windows on a macbook too?
Welcome back, it's always good to see old players make a visit.V3N0M @ 3 Nov 2015, 03:32 AM wrote: Amazing to see how much things have changed after I shelved the game for 10 years. I've been playing around with RVGL and noticed some strange framerate hiccups on botanical garden. These hiccups only occur on my machine when vsync is enabled and the framerate counter still reads 60FPS. These framerate hangs only occur on the sections of the track where the skybox is visible (and not in the greenhouse at the beginning) and I have not seen them on any of the other tracks I've tried (nhood1, museum1 and supermarket2.) These framerate hiccups may be affecting vehicle physics/handling but I don't know for sure.
Edit: Both toytanics and both ghost town tracks work fine too. I've run every race with 7 CPU if that helps.
Thanks for the confirmation. I believe the freezes with vsync on is due to the Intel driver's bad handling of a certain opengl feature used in the garden track. This effect (i.e., the water ripples under the dolphin fountain) is used only in this particular track, so it makes sense. Also, the effect rendering is triggered by looking at the direction of the dolphin, quite similar to what you've described.V3N0M @ 4 Nov 2015, 08:06 AM wrote:version 15.1025a
I can confirm that there is no slowdown on nhood2. Completed 2 races with 7 cpu.
Voila! This build seems to fix the screen freezing problem under VSync On. I get no hiccups when testing on Garden this time. I'll test other tracks later.Huki @ 4 Nov 2015, 01:03 AM wrote: Can you (and Phantom) try this test build with the ripple effect disabled? rvgl_15.1025a_test.zip
Whatever website.Touriga @ 4 Nov 2015, 03:58 PM wrote: Guru3d "other website" ? Tickle me to see if I laugh...
setup script hardcore:launcher="$HOME/Рабочий стол/RVGL.desktop"
2) When I try to launch game, it fail's with errors:launcher="$HOME/Desktop/RVGL.desktop"
Where I can find this resources?can't load model go3.m
can't load model go2.m
can't load model go1.m
can't load model gogo.m
can't load sfx wavs/moto.wav into slot 0
Can anybody explain why we would be allowed to do that for RVGL and not for RV1.2? Or in theory we could do it for both but we just haven't done it yet?Huki @ 6 Nov 2015, 06:56 PM wrote: Hopefully once RVGL development reaches some stability we can pack and distribute the entire game files.