Link: Copy link
Code: Select all
Skin changer: No consensus yet on how to implement it, and more importantly, how to share the right skin used over network. Uploading entire texture to other players is out of the question, so 1) all players should have the skin installed, and 2) each skin should have a name to identify it. This needs more thought... unsure.gif
Code: Select all
Star pickup: An option just for disabling this seems too frivolous. I can reduce its probability though (so it appears less often).
Yes.607 @ 18 Mar 2017, 02:52 PM wrote:Sounds good! Will we be able to play with 16 cars off-line, too?
I think this is a good idea, but maybe do something like car.bmp, cas.bmp, cat.bmp (wut), cau.bmp ? The game's files use this pattern sometimes (levela.bmp, car.bmq), so I guess something like this would be okay.. And then you would be able to change when the car is shown zoomed on the frontend's floor, so you would press PageUp /Down and the carbox would cover the car again for the skin to change. Or not, it's just my picturing of how it could happend.About skin changer : why everybody shoold have the same set of skins ??
Why not simply add (skin1.bmp, skin2.bmp ... skin16.bmp) in the car folder
And in the game : player A select skin1, plaker B skin2 ...
It always showed the amount of cars, not the amount of people in the lobby. With 16 players, it previously showed 12 cars as well.Abc @ 24 Mar 2017, 01:38 PM wrote: 20 users there although above it still reads 16 racers
Spectators do not count as racers. It clearly says "Number of Cars", not "Number of connections".Abc @ 24 Mar 2017, 02:38 PM wrote:20 users there although above it still reads 16 racers