Charging?

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Charging?

savagegobs
Goblin
Joined: Oct 1 2012, 06:53 PM

Sep 7 2015, 07:10 AM #1

I haven't played since the beginning of 7th edition. I was breezing through the 8th edition rule book and came across the new rules for charing... Do you really add 2 d6 to your movement to determine how far you charge?

Has this be edited or something? That really takes some strategy away from the game.
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BorkBork
Waaagh!
Joined: Jan 7 2005, 06:03 PM

Sep 7 2015, 07:24 AM #2

across the NEW rules for charing
Calling 8th eddition rule NEW is actually quite funny considering 8th has been supperseded by AGE of Sigmar (and that is a totally different story).


but yeah in 8th it is movement value + 2d6 (or the best 2 dice out of 3d6 when you have swiftstride rule, mostly for cavalry).

this means basic orcs have a max charge range of 16 (4+12) inch and a minimum of 6, and will avarage 11.

For Wolf riders it will be 21 (9+12), 11 and ca. 17,5 (and the swiftstride rule means you will generally roll much closer to avarage than without).


And no, it has not been editted (except that warhammer 8th has been superseded by age of sigmar) and no I dont think it took that much tactics away from the game.

As "measuring + random roll" is more or less equal to "Not measuring + fixed distance". Except that it is more fair from a gaming perspective as some people are just better in guessing ranges than others (and for people with certain eye defects guessing ranges was virtually impossible).
abuk @ Apr 8 2011, 01:38 PM wrote: TThat's cause You're BonapORK and not BonapNIGHTGOBLINLUNATIC ;D
......Borks pile of lead (army blog)
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Anton
Big Boss
Anton
Big Boss
Joined: Dec 12 2004, 01:46 PM

Sep 7 2015, 07:45 AM #3

Someone's late to the party but luckily some of us are still partying. :o

A lot of people reacted in the same way, but most came around to it. It doesn't take away tactics, it changes them -- for the better in my opinion.
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Joined: Aug 29 2012, 08:17 PM

Sep 7 2015, 08:34 AM #4

savagegobs @ Sep 7 2015, 07:10 AM wrote: I haven't played since the beginning of 7th edition. I was breezing through the 8th edition rule book and came across the new rules for charing... Do you really add 2 d6 to your movement to determine how far you charge?

Has this be edited or something? That really takes some strategy away from the game.
You have no idea how lucky you are! You slept over the biggest catastrophe in the history of Warhammer, and now you can just pretend it was just a bad dream. It gets even better - you don't even remember the nightmare and you can carry on with 8th Ed. without the necessity to deal with PTSD.
And that's exactly what I urge you to do. You'll love it, 8th is simply awesome!
Battles in 2017: W-35 D-5 L-17
Models painted in 2017: 26

Battles in 2016: W-14 D-3 L-6
Models painted in 2016: 75

Battles in 2015: W-20 D-3 L-6
Models painted in 2015: 99

Battles in 2014: W-38 D-5 L-14
Models painted in 2014: 255


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Joined: Aug 31 2010, 04:20 PM

Sep 7 2015, 10:39 AM #5

Ah the good ol' days where people vomited over the new 8th edition rules :P

it is but a blurry memory... ( and so are some of the players ) :(
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savagegobs
Goblin
Joined: Oct 1 2012, 06:53 PM

Sep 7 2015, 06:23 PM #6

Thanks for all the great answers everyone! I am glad people are still partying!!

I am just starting to figure out about age of sigmar :vomit: and I hope that it's a big joke or scheme and GW will release a 9th edition....

On a more positive note, I do live in Texas and the Warhammer scene here is still very much alive. Hopefully the GT's continue for a few years. I use to play in the Lone Wolf GT, the Alamo and Bayou Battles a while back...
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amplebob
Big Boss
Joined: Aug 3 2009, 10:19 AM

Sep 8 2015, 07:18 PM #7

man, i am loving this thread. I remember oh so well the concern surrounding 8th. I was skeptical, but it turned into easily the best version there's ever been of this great game.

The charging rules add a real risk vs reward element that replaced the standoffs you'd get in earlier editions. The game balanced itself nicely. Superspells there to stop people running ridiculous deathstars. Broken cannons to make sure herohammer didn't conquer all. So many different ways to strategise and win. It was wonderful. Long may it live on.

Age of sigmar, i curse that the very name has even passed my lips. Its an abomination. Keep happy, dont look it up.
Forest gobling Blog - The Creeping Fang:
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Joined: Feb 27 2017, 07:57 PM

Feb 27 2017, 09:28 PM #8

amplebob @ Sep 8 2015, 07:18 PM wrote: man, i am loving this thread. I remember oh so well the concern surrounding 8th. I was skeptical, but it turned into easily the best version there's ever been of this great game.

The charging rules add a real risk vs reward element that replaced the standoffs you'd get in earlier editions. The game balanced itself nicely. Superspells there to stop people running ridiculous deathstars. Broken cannons to make sure herohammer didn't conquer all. So many different ways to strategise and win. It was wonderful. Long may it live on.
Random charging was not a good idea. It meant that infantry often charged cavalry, which should make any tactician weep. Worse still, it substantially increased attack ranges, meaning that armies had a lot less room to maneuver on the table.

Got the impression that deathstars only became an issue because of superspells (i.e. lore of life). Without that, they're much less impressive. Right when 8th came out, an Ogre player fielded a force with almost his entire army stuffed into a unit of twenty bulls. My horde quietly surrounded him, struck from all sides at once and crushed him in a single turn. Spectacular victory.

Didn't have much experience with cannons, so won't speak to that.

The terrain rules were awful too.

These days, I play modified Oldhammer with 7th rulebook and 6th edition armies. (I use 7th O&G armybook but it was the first one - long before they became ridiculous). It's been a lot of fun.

Our rules:

1. Steadfast.
2. Step-up; (models die from the back of units).
3. Mages know all spells in their lore but may only dispel close to themselves. Ranges are slightly reduced.
4. Ranged troops can fire in two ranks.
5. A few other details.
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