Locker Room 2: Defiance

Bladez Overlord
Conqueror of the Blackthorn Gym
Conqueror of the Blackthorn Gym
Joined: August 24th, 2012, 11:34 pm

December 17th, 2015, 3:17 am #1

Magic, one of the most powerful and useful tools in helping humanity. However, everything changes once a seal breaks.

Hello everyone, this is the continuation of the Locker Room. The timeline is 30 years in the future from the end of the first thread. The earth is in an apocalyptic future caused by the destruction of the Seal of Life.
[+] Rules
1. Don't dictate the actions of other people's characters without permission.
1a. It is not dictating a character if you make them continue an action they already were doing.
2. Each player is allowed up to five gladiators. However, only two characters are allowed to be in the main party at one time.
3. Don't use copyrighted material in the Arena. Try not to use too much copyright material in the Locker Room.
4. Don't try to hijack a plot without permission.
5. No completely invincible or over powered characters, Gladiator or not.
6. Do not sandwich post. Excessive sandwich posting will result in a warning for the thread.
6a. This rule doesn't apply to the Arena, as the battles require you to sandwich post.
6b. Sandwich posting won't count if it's been over 4 hours from the last post.
7. There is a warning system in place for the thread. If required, it might affect your warning system on the forums. If you break one of the rules of the thread, it is very likely you will get a offense.
1-2 offenses: Verbal warnings
3-4 offenses: 2 day ban from the LR and Arena.
5-6 offenses: 1 month ban from the LR and Arena.
7 offenses: 3 month ban from the LR and Arena.
8 offenses: perma ban from the LR and Arena.

8. If you happen to get banned for more than a week (either by forum or in LR) while your plot is going on, it'll end immediately unless you give someone permission to use your characters for the rest of it. If you are banned while your plot would happen, it will be taken off the list, and put after the plot that's currently going once you are un-banned.
9. No Metagaming. Metagaming can fall under these two things.
a. Making your character unrealistically know something. (example: Making your character know something that was said in a different part of town than from where they were.)
b. Making your character appear in locations without any sort of explanation. People who teleport have to say something that signifies such.


NOTE: If someone is "banned" within the Locker Room, it means they are not encouraged to post in the Locker Room or Arena threads and if they do their actions will be ignored.
NOTE: Only gladiators need character sheets. Side characters and villains do not.
NOTE: Please don't challenge anyone who's slashed out.
[+] Guidelines
1. There is a list for plot, if you want to be added, please contact us and we'll add you to it.
2. No going off topic during a plot. Also, don't derail with a plot.
3. Sign ups are now on an invite-only basis.
4. Even if you aren't able to participate in the Locker Room 2, you can still make gladiators. If someone is only around for the Arena, they will have (ARENA) next to their name for accepted gladiators.
5. Gladiator sheets will be asked to be moved into a single post for each player. This way there are less required links in this post, and it'll be easier to find all the sheets without needing to search through a post filled with rp posts.
[+] Gladiator Sheet
Name:

Abilities:

Weaknesses:

Backstory (Optional):

Appearance:

Personality (Optional):
[+] Accepted Gladiators
Rookie: Roman, Alva Nor, and Brett Heath
EricStarstorm: Rosa Dorado, Bonecrusher, Cail Callahan and Rommel Aitchison
Leonidasatom: Lucas Higsmon and Eve
CrystalCrusader: Inigo Riviera
Hata no Kokoro: Kartina Prisrak and Chino Izumo
Bladez Overlord: Isabelle Davis and John Davis "Slasher"
Kingofepic: Titania Zefferiti, Orpheus Reinhardt and Vivian Serra
Dr. Robert Hoffman: Elias
HyperAggron: Emma Rioux
Fire Crimson: Archon, Inquisitor and The Stranger King
EeveeFTW: Schro "Kit" Jayzer and Glyph Jayzer
Toyotasomi no Miko: Masqueria "Rhyma" Zero and Lucy Miseira
Lord Marill: Echo and Thane Mortis
Psychic: Ed Monday, Clara Iridis and Fern Delane
Ribbon: Alette Marie Lemontree
ATS, The Senpai: Christopher "Aeon" Norton
Legit Leaf: Levi Lament, Vanilla Carmellia and Benedict Ion
Diaper McDiaper: "Badluck" Spiegel
It's Gonna Be Katyly Awesome:Cassandra Clarke
Blubberhub: Zarnoth-ek
Mossie: Leafretta 'Leaf' Alcaverra
[+] Important Links
Locker Room 1
Arena
History
Main Character list
Worldbuilding Document
playlist
[+] Volume List
Volume 1: This page (post 15) TL;DR
Volume 2: Page 76 (post 1515) TL;DR
Volume 3: Page 182 (post 3635) TL;DR (none yet)
I suck at Nuzlockes
[+] Spoiler
The Arena and the Locker Room 2.
[+] Spoiler

last update: April 2nd
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Rookie
Conqueror of the Goldenrod Gym
Conqueror of the Goldenrod Gym
Joined: November 28th, 2014, 2:23 am

December 17th, 2015, 3:17 am #2

[+] Roman
((I HAVE EDITED ROMAN TO BE A BIT MORE HUMAN, SO FROM 4/30 ON HE WILL ACT DIFFERENTLY))

Name: Roman
17 Years Old
5 Foot 10 Inches
Black, short hair
Blue Eyes
White
Mostly organic, such as his heart and stomach, but has a lot of machinery beneath the skin.
At age 16, Roman was kidnapped by a doctor, who turned him into a cyborg. When Roman awoke, the doctor was dead, as was his family. He has spent the last year learning how to live in his new body. Luckily the doctor had left behind a manual of sorts, half of it being destroyed.
Known Abilities:
Able to generate "Arc Blades" (Knives made of pure Energy of unknown origin. Blue in color.)
Able to generate an "Arc Bow" (Bow of pure energy, much like the Arc Knives, and arrows of similar qualities.)
(Eyes glow when he is charging these abilities/using them)
Flight via propulsion units in his feet and hands
Incredible Strength, matching at least 20 men
Somewhat capable of conducting/controlling electricity
Able to download information via USB drive in neck
Weakness': Needs to charge after usage of abilities
Slow reaction time on low "battery"
Threat Level: 7.5 End Report

Hi.

Theme (Wow, this is dorky) https://www.youtube.com/watch?v=ArEULrpYqqI

WOAH CRAAAAAAAAAAZY EDIT: Rocket Man is gone, Verdana now resides in Roman's mind.

Abilities on a Grade Scale

Speed - B
Accuracy - A
Power - A
Range - B
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EricStarstorm
Conqueror of the Petalburg Gym
Conqueror of the Petalburg Gym
Joined: June 14th, 2012, 12:18 pm

December 17th, 2015, 3:21 am #3

[+] Rosa Dorado
https://www.youtube.com/watch?v=CtMXnr293zU

This world has always needed and will always need heroes: Brave men and women who are willing to take up their swords in the name of justice, so that others don't have to. For now, we'll be those heroes.

Weapons: Rosa's only weapon is a pair of crystalline gauntlets that can channel her psychic powers known as the Crystal Psyche. Their weight increases her striking power but makes her attacks slightly slower when she isn't augmenting her speed. They can also fire bolts of psi from the area covering her knuckles as she punches. These bolts are stronger and have higher velocity than normal bullets, and can cause a variety of mental effects, including temporarily blinding, dizziness and amnesia. The only other piece of equipment Rosa has that might be considered a weapon are a pair of steel-toed boots, but she doesn't think of them as such.
NEW: Rosa has learned more about how the Crystal Psyche functions, and can deactivate them, reducing them to bracelets. She can also form them into two other shapes. One is a pair of power fists about the size of boxing gloves. These fists slow Rosa down, but they add to her power and defense and can function as hands. While using the power fists, Rosa's bullets are replaced with grenades that explode into telekinetic force, sending enemies flying. The other shape is that of a set of knuckles, connected to the bracelets with a simple handle-like grip. These allow Rosa to attack with a speed equal to that of her unburdened fists while still increasing her striking power, albeit not as much as the gauntlets do. Her bullets, while using the knuckles, are replaced with needles that only deal a little bit of damage, but are much faster to fire and reload.

Armor: The Crystal Psyche in its gauntlet form can act as a pair of arm guards, and the power fist covers a wide area of Rosa's body. As such, her only form of armor is blocking attacks with them and the metal in her boots. The crystal itself is very hard, making it very difficult to break. By constantly feeding psi into them, Rosa can also reform the crystal over time if it's broken, as long as the blue bracelets that serve as their cores are intact. She'll sometimes use this to her advantage by breaking pieces of her gauntlets off and then shaping them with her psi, then regenerating the broken pieces afterward.

Skills: Rosa alternates between two fighting styles. Fighting normally, she focuses on punches in a style resembling boxing, using the weight of her gauntlets and her psychic powers to hit harder, with the latter being used to shift her weight freely. Her speed is above average this way. However, she can reduce the strain of her body on her muscles to increase her speed and weaken her striking power using her psychic powers. When she does this, she switches to a style more based on kung fu, incorporating kicks and complex acrobatics into her fights. In both cases, she uses her psi to predict her foes' attacks and control the battlefield with telekinesis, though she prefers not to rely on her powers for the latter. Her strongest style, however, comes when she shuts down her emotions and activates her focused state, using psi to fight. In this focused state, Rosa can lift herself with telekinesis to fly, and her psi increases manifold, allowing her to lift buildings and conjure blades and electricity with her mind. She can also channel psi into her gauntlets to "reload" them without giving it a second thought, giving them up to 14 shots apiece. Along with her psi, Rosa has now attained some power over aura. She can use this to sense the life force of or heal others. After training with Bonecrusher, Rosa can now use the Dragonborn Rage--by channeling her fury, she can enter an elevated state that vastly increases her strength, gives her a slight healing factor and lets her ignore pain; however, she cannot use psi while raging, and it only lasts a short time.

Weaknesses: Rosa relies purely on her speed and power in direct combat, neglecting the use of defense. She isn't in a position to exploit the weaknesses of other fighters very well, due to lacking elemental attacks and powerful single blows. Her emotionless state is incredibly powerful, but due to being a hormonal teenager, it can easily be disabled by a significant shock or other emotion-inducing event. She has no specific elemental weakness, but she hates being cold and the dark. Her emotions tend to lead to making bad decisions which override any strategy she may have come up with beforehand.

Personality: Though she has a sharp mind, a strong sense of justice and a brave front, she is still a moody, hormonal teenage girl. Due to growing up in the Cataclysm, she never really got to be a child, causing her to act more mature than she really is. When she is stressed, she often lashes out at people without meaning to. After having such a breakdown, she cheers up significantly and often stays in a good mood as long as nothing shows up to disrupt it. In combat, Rosa is serious and calculating, using her mind and instincts to figure out her foes' attacks; however, as a fight goes on, she often finds her facade falling apart and her anger and excitement breaking through. She can find it difficult to work as part of a team, due to her breakdowns and her no-nonsense attitude most of the time, but she is fiercely loyal. On a lighter note, she also likes tinkering with machines and, in extremely rare cases, singing.

Backstory: Rosa was born a year after the Cataclysm. Her mother is a thief, and her father is a former apprentice baker. She always questioned why her mother did what she did, and they never really grew close. She discovered that she had a natural talent for the psionic arts at the age of four, but as she didn't want to become a psychic and there was no viable way for her to hone her skills even if she did want to, she kept it under wraps. As she and her family struggled to survive in the war-torn world, Rosa developed a strong sense of justice as she began to thirst for knowledge of the world before the Cataclysm. This newfound moral compass brought her to more actively question her mother's choices, and a falling-out resulted. Life at home was awkward to say the least for the next few months after that, until her father finally grew weary of it. He subtly influenced his daughter into leaving home for her own good, telling her that if she wanted something, she would have to reach out for it. The day after that, Rosa left home, and has been traveling and trying to find out about the world as it was before she was born. Over the years that she has traveled, she received her scar from a house she was sleeping in burning down. She also found the underground society known as Sena, where she was trained by a member of the royal guard in martial arts, as well as given her gauntlets.

Appearance: Rosa is five feet tall exactly, and has tanned skin with permanently burned skin on her right shoulder. She wears a tattered maroon hooded cloak above a matching tank top, the former of which covers her shoulders and falls to her middle back. She wears blue jeans with ripped knees and a brown belt (upon which rest two identical leather pouches for basic travelling supplies), along with fingerless gloves and steel-toed boots that match her cloak. Her hair is brown and kept in a ponytail, and she has dark red eyes.
Rosa has worn two other outfits over the course of the group's adventures. The first was donned in an attempt to make her look a bit more feminine, and she wears a long-sleeved blouse with a skirt while letting her hair down. The second is one she wears while working with machines, and consists mainly of her base attire, but with the legs of her jeans rolled up, a leather vest, a pair of goggles, and her hair tied up in a bun. Her cloak is also tied up to take up less space in this outfit.
[+] Spoiler
[+] Spoiler

[+] Spoiler




It's a work of art, this one!
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Alex Nidas
Conqueror of the Pastoria Gym
Conqueror of the Pastoria Gym
Joined: September 19th, 2012, 1:50 am

December 17th, 2015, 3:22 am #4

[+] Lucas
Name: Lucas Higsmon

Abilities: Super Strength, Diamond tought skin(During Volume 1), Portal manipulation, Shadow Manipulation, Weapons Expert, Martial Arts Master

Weaknesses: Extreme Light, Anger Issues, Psychic Attacks

Backstory (Optional): Lucas was the good child. Honor roll, master of many martial arts forms, and great on the bass, Lucas was set up for a perfect life. On his 18th birthday, however, he decided to visit his brother Merl's workshop downtown, as a nice surprise. However, he accidentally intterupted Merl during a crucial experiment, cuasing a huge explosion to go off, killing him and imbuing Merl with a mixture of magical and scientific powers, turning him into Fritz. When Merl died, Hades had the sick idea of keeping him in Hell, becuase these perfect kids never have a clear conscious. He knew all about Lucas' cheating off of Merl's work, his young alcohol escapades, and his gas station thefts. Lucas was left to suffer in Hell, with no friends and no happiness. Until he met King Zefferitti, the now retired champion of the gods. The two became quick friends, and King even taught Lucas a few things.
But when the Seal of Life shattered, Hades realized he could no longer keep track of all the souls with the constructs he had made into his 13th Squadron. So, instead, he gathered 13 souls who had the most potential, and turned them into his super powered 13th Squadron. Each was put through intense pain, where they had seals branded onto their body which gave each amazing powers. Lucas was branded #13, the last but certainly not least member, and spent the next 15 years keeping souls in check. But one day, he was sent to stop a soul from being ressurected, and found out it was King. Thinking King didn't deserve to be somewhere as bad as Hell, he let him be revived. It was only afterwards that he found out that King was revived by one of his old enemies, Dr Korvin, who was using King as his own personal weapon. Lucas volunteered to get King back to Hell, any way possible. This is how he came to Earth, trying to form a team to help him take down the villains and finish his job.

Appearance: 6'2, pale skin, with medium length purple hair. His eyes are black with purple iris's, the veins under his eyes distinguished and purple. He's got a muscular build, with a chisled chin. He wears a grey t-shirt with a black vest over it, and grey cargo jeans. Around his neck is a small clear gemstone, and he sometimes wears a black hooded cloak.

Personality: Quiet, socially awkward after 35 years in Hell, and keeps everything inside. When he gets his mind on something, he doesn't stop.

Theme: https://www.youtube.com/watch?v=SBjQ9tuuTJQ
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CrystalCrusader
Conqueror of the Pewter Gym
Conqueror of the Pewter Gym
Joined: November 2nd, 2015, 2:19 am

December 17th, 2015, 3:24 am #5

Now its time for Inigo to ACTUALLY be used and not just be put in because I was impatient :P
[+] Inigo Riviera
Name: Inigo "The Flying Beast of Spain" Riviera

Abilities: Inigo is a strongman, proficient in most wrestling grapples and throws, and able to lift approximately 400 pounds on his own, and is capable of many strong feats. However, this isn't the full extent of his power. He can use an inner energy based on his physical condition and willpower called Chi to increase his strength and resiliance up to fivefold. His Chi can also be used to absorb minor damage, cause small explosions, and if he has enough available, he can use his Chi to break himself out of and smash magical attacks with his fists.

Weaknesses: The amount of Chi he has available to him is completely dependent on his physical and mental state, so he has less to use as he takes damage, and there's a limit to how much just being determined can give him.

Backstory (Optional): Starting out, Inigo joined an underground fighting circuit to help pay off debts he had gotten over the years. However, as he went on and lost more and more fights, he realized he needed extra power to give him his extra edge. So, after disappearing in Spain and hiking around the world, he learned many techniques to help him, including his ace in the whole. While in the mountains of Tibet, he learned how to harness his own Chi. After making it back to Spain, he suddenly took the circuit by storm. Even though he never did pay his debts, for some reason nobody wants to collect it anymore...

Appearance: Inigo is 6'5" and 300 pounds of muscle. He has olive skin, and short, straight, black hair. He usually fights in a red wrestling singlet, and wraps himself in a gold-colored cape/robe right before a fight. When not fighting (which is rare for him), he's usually just in a plain white undershirt and grey sweatpants over the singlet. He keeps ripping the shirt though, so one of life's greatest mysteries is where he keeps getting these shirts when he almost never goes into stores to buy anything but food. When he's tapping into his Chi, an orange fire-like aura radiates off his fists.
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Tapu no Kokoro
Conqueror of the Veilstone Gym
Conqueror of the Veilstone Gym
Joined: October 28th, 2012, 8:50 pm

December 17th, 2015, 3:31 am #6

[+] Kartina Prisrak, Photographing Shinigami
Name: Kartina Prisrak

Traits:
- Yokai (Spirit Camera): She is a yokai of the spirit camera, a legend that a camera could steal one's soul. She gained power over time by stealing the souls of people and eating them. Her physical and spiritual power is quite above average as a result.
- Shinigami: Kartina is a shinigami, one that brings the dead to the afterlife so they can be judged by the Yama.
- Resurrective Immortality: What it says on the tin. This is due to her being a shinigami. As long as the concept of death exists, she can keep coming back. This essentially means that as long as someone can die, she can come back. Not to be abused in the Arena.

Abilities:
- Ability to detect the living and dead: Has this ability due to being a shinigami.
- Ability to cause an overwhelming, paralyzing fear [Sealed]: She can paralyze opponents for as long as she likes by using a mental attack on them. Only certain people can resist this, and simply being strong in body or mind isn't even a factor for resisting it. There isn't really a natural ability that resists it, either. She has this ability due to being a shinigami. It is restricted to a degree.
- Ability to steal one's soul [Sealed]: Using her spirit camera, she can steal one's soul by taking a photo of them. She can do this to those that are already dead regardless of her seal.
- Ability to manipulate space: This is an interpretation of her camera abilities. As her camera can suck in souls and even capture projectiles and sections of walls, it is probable that Kartina can somewhat manipulate space by instantly moving things between the real world and the camera. The camera appears to have its own "camera dimension", as destroying the camera doesn't release everything it has taken in. The device itself seems to act like a sort of gate, although Kartina herself isn't really aware of her camera's mechanics.
- Ability to manipulate ghosts: Can do this because she is a shinigami. However, seems lax on using this skill. She prefers to use her camera.

Equipment:
- Spirit Camera: Used to capture souls, projectiles, energy, etc. It can even drain energy from others. Kartina is immune to her own camera. The range of it is anything that can be seen in it. If destroyed, Kartina can make a new one, although she becomes sad at the destruction of her cameras.
- Death Jitte: A very strong jitte made from the metal used for Death Scythes. While not able to cut, it is still powerful because the Death Scythe's sharpness is guaranteed. Good for disarming opponents and beating things.
- Ribbon Seal: Wears a large ribbon that seals most of her power. When taken off, all her physical attributes are increased sharply, and her camera power becomes much more dangerous. She would be able to use all [Sealed] abilities if this is removed. Even under the seal, her physical power is above average compared to humans. Her boss put this seal on her to make her more manageable, and Kartina is unable to touch the ribbon no matter what. It gets replaced every once in a while depending on when she wants to change the ribbon. If she wants it changed (for design purposes), Hōrō changes it for her.
- Walpurgisnacht: A set of four guns. Kartina sometimes forgets the actual name of the set and calls it Walpurgis Night (actually still technically correct). One goes on each hand and heel, with the ones on the heel aimed downwards so she can fire while kicking. They also fire automatically when she wants them to. It's unknown how she actually fires with the ones on her heels. Each gun is has a black and purple design and has the name of the set engraved along the barrel (which begs the question of how Kartina can forget the names of her guns if they're engraved right on them) and has a gem near the trigger. The names of the individual guns are Madoka (pink gem, right heel), Homura (purple gem, left heel), Mami (yellow gem, right hand), and Sayaka (blue gem, left hand). The guns don't seem to ever run out of bullets, although even Kartina isn't sure why. Hōrō bought it for her, so he might know (he even bought the boots that Kartina can attach the heel guns to).
[+] Techniques
Level 1:
- Photo Shot- Her weakest camera shot. Requires no charge, but can erase most projectiles in the area it shoots.
- Instant Resurrection: Can instantly reincarnate if killed. Not for Arena use.
- Photography: Flash Shot- A camera shot with the flash on. Blinds opponents
- Photographic Reminder- Deletes a photo to release its contents. Since it looks exactly like whatever attack the photo captured, it seems like Kartina replicated the move perfectly. She can also released captured things like this.
- Request: Please Remove the Seal!- Asks Kōkai Hōrō to remove the seal on her. In most scenarios, the answer is no. If successful, removes the seal on her.
- Death Sign: Cross Coffin- Traps the target in a clear coffin shaped like a cross. Often used to send things to people.
- Ghostly Butterfly- Shoots out strange butterflies made of an unknown energy. Deals damage. Can be directed at opponents, or anything, really.

Level 2:
- Photography: Focus Shot- A damaging, energy-draining shot depending on how focused the camera is on the subject.
- Death Sign: Impediment Cross- A series of large crosses of energy erupt from the ground and stay there. Low damage. They're meant to restrict movement rather than annihilate the opponent.
- Photography: High Speed Shot- A camera shot that comes out instantly. Weaker power, but can surprise, especially with the flash on.

Level 3:
- Intimidation: Death Approaching- A quick show of the shinigami's ability to cause fear that causes complete paralysis for a short duration. Normally used to end fights quickly, but for a fun battle, Kartina dramatically reduces the paralysis time. Not that she can help it; the ribbon seal actually dramatically limits the power of her fear effect.
- Death Sign: Price of Life- Throws a ton of coins everywhere. The coins act as danmaku, and they can hurt despite how lightly she tosses them. She says that the number of coins she throws out is representative of how much the target's life is worth. However, there are so many coins, it is impossible to tell the difference in the number of coins two different people get. Is this her way of saying that life is priceless?
- Photography: Sniper Shot- A high-power, long-ranged, high-precision shot. Has a low area of damage, though. Best used at a distance.

Level 4:
- Spirit Sign: Soul-Stealing Photography- Can't actually steal your soul, but this move drains energy from the one who was caught in it and restores Kartina's own power.
- Beatdown: Omnibeat- Uses her jitte to smack an opponent skywards, then unleashes a multitude of smacks with her jitte before bringing them down. It's a really simple technique, but it's high-ranked due to its speed and power.

Level 5:
- Spirit Photography: Death Photo [Sealed]- If it lands, it instantly captures the target's soul regardless of image clarity, distance, and whether eyes are caught or not. Needs the seal to be removed.
- Photographic Memory [Sealed]- Replicates an opponent's attack perfectly. She learns this over time, and needs to take many photos of the move to remember it correctly. Can't copy certain moves, such as summons, moves requiring specific items, etc. Doesn't actually use memorized moves much, as her own are sufficient enough. Needs the seal to be removed in order to use memorized techniques.
- Escape Impossible: Imminent Death [Sealed]- Using her fear power, she paralyzes opponents for as long as she likes. Has huge range. Only certain people can resist this, and simply being strong in body or mind isn't even a factor for resisting it. There isn't really a natural ability that resists it, either. Needs the seal to be removed.

Notes: These are moves she made up using her skills and equipment. She can probably make more up as she goes. New ones will be introduced if she uses them. Also, level doesn't necessarily mean anything. The higher the level, the more high-ranking the move, at least in Kartina's mind. The levels are chosen based on a combination of difficulty, power, and effectiveness.
Weaknesses:
- Her camera needs direct eye contact to actually steal one's soul. Anything blocking it (from glasses to closed eyes) will render the soul-stealing capabilities null. Exception is Spirit Photography: Death Photo. Do note that she can still remove objects with her camera.
- Needs a clear shot with her camera. If she ends up with a blurry image, the effect is weakened. You can also block the camera effects with projectiles and energy, although she'll still absorb it.
- Appears to not use supernatural energy. It is unknown why, though. She is probably inexperienced with it. The energy-like projectiles in her attacks come from an unknown source, and thus don't have a classification (and they can't be absorbed, but can be reflected or blocked). She has no resistance to any of the supernatural energies.
- The seal on her restricts her power. Don't touch her ribbon. Her ribbon is her friend. It helps keep her calm.
- Very lax. Not too caring whether she wins or loses. Willing to surrender if it means she can leave early.

Backstory:
- Kartina Prisrak used to be a troublesome camera yokai that captured the souls of people. She ended up causing so much trouble that some aliens that moved to earth recently used some weird technology and sent her to hell. For some reason, she couldn't capture the souls of the damned there, so she got beaten up a lot by the stronger ones there. She was found by Kōkai Hōrō, Yamatsuki (Judge of the Moon) who, like the others, beat her up (but not before he gave her a lecture). He decided to make her his shinigami subordinate, as he needed one at the time. Hōrō placed a seal on her that restricts her power so that she won't cause the amount of trouble she used to do.
- Hōrō's jurisdiction is on the moon, as he judges those that die on the moon. However, hardly anyone lives, much less dies, on the moon, so there aren't many ghosts for Kartina to bring to her boss to judge. As such, both have a lot of free time on their hands. Kartina gets bored and thus travels around a lot, which isn't a problem, as the Yamatsuki can summon her at any time.

Appearance/Personality:
- She wears a black gothic lolita dress with lots of white frills under black ones, black stockings, and black slippers. She has detached black sleeves and is wearing a strange top hat that resembles a lit white candle. Her black hair is braided into a long ponytail tied by a large red ribbon behind her head and another smaller ribbon at the end of the ponytail. She has a Nikon F camera, but this can change. Wears boots with guns at the heels. Appears to be the age of a teenager, but this is obviously false given her nature as a yokai. Has purple eyes. Height is 5 feet, 1 inch.
- Kartina enjoys talking about death, suicide, afterlife, and the like, although that's probably because she's a shinigami. She has a low regard for humans, and generally does not take much interest in them these days. This is because as a yokai, humans are food to her, and as a shinigami, she has no reason to go after living humans. However, she gets bored easily, so she does whatever she likes at the time. This does include going to Earth to watch humans or play pranks on them. Very carefree and lax, and has a "my pace" attitude.
- Really likes strawberries. Occasionally sings and dances while holding a strawberry. Laughing at this will cause her to attack. Only Hōrō is able to get away with this.
- Has an alternate outfit which consists of a pink shirt over a denim work apron (Chino-made) with sarashi underneath wrapping around her chest. Alongside that, Kartina is also wearing jean shorts, pink socks, and white sneakers (all Chino-brand bar the sneakers). Her hair is still tied as normal.

Theme Song: Strawberry Crisis!! (Phantasmagoria of Dim.Dream)
[+] Spoiler


"Why not? Nothing to lose but my life... and I got that for free!"
―Setzer Gabbiani, Final Fantasy VI
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Bladez Overlord
Conqueror of the Blackthorn Gym
Conqueror of the Blackthorn Gym
Joined: August 24th, 2012, 11:34 pm

December 17th, 2015, 3:33 am #7

[+] Isabelle
Name: Isabelle Davis

Abilities: Her weapon looks like a traditional long sword with a handle looking similar to a gun handle. The sword can open up at the handle, allowing a switch, a trigger, and a bullet chamber to come out. The switch splits apart the long sword halfway from the top to open up to the gun. She uses this to be able to quickly change from a melee fight to a ranged fight. The bullets explode on contact, using one of the elements of magic to hit the target. Rosa had made her boots with guns in them, which Isabelle modified to be more useful while still wearing them.
[+] Bullets
Fire - Creates a wall of fire where the bullet lands.
Water - Digs into whatever surface it hits for a few inches, before turning into a huge icicle. Max diameter of 1 meter, and size depends on the size of the object it hits. Isabelle can also use her boots to make a rising platform to use to gain height advantage.
Wind - These bullets explode a few seconds after being shot instead of needing to make contact. The bullet explodes and lets out a strong gust of wind. It can be used to speed up her teammates, or knock an enemy/attack off course. When she uses the bullet from her boots, it sends her flying in the direction she's facing, allowing her to go quicker.
Earth - Only works on solid ground, otherwise it's just a regular bullet. Causes vines and pillars to rise out of the ground and trap anyone close near the shot.
Dark - N/A, will include once an idea for it comes up.
Holy - Shoots a bullet that when it hits a target, it explodes in a huge light, damaging anyone within the light. The closer you are to the center, the more damage it does.
Weaknesses: Though she is well trained in sword fighting, and knows how to use a gun, she isn't very strong herself. She also has a limited amount of ammo with her, as it takes awhile to imbue the gunpowder with Ki. This gives someone who is faster than her shots an easy way to best her in ranged combat.

Backstory: Isabelle was adopted by John (Slasher) a few years before the cataclysm at the age of seven. She was trained by Slasher to help defend herself. She started to learn about how magic can be used to make something more powerful to use a bullets for a gun she was planning to make. After having a near death experience trying to use mana magic, she opted to switch to Ki magic. At 20, she finally finished working on her sword gun to use as a melee weapon and deal magic damage.

Appearance:A 24 year old woman standing at around 5 foot 2. Her hair is dark red, and her eyes are green. She wears regular clothes most of the time, and can usually hide her sword in a hidden part of her pants when it's in gun form. Her boots she wears has metal on the heel side with a gun barrel being able to be seen from the back of the boots. She tries to wear long sleeved shirts to cover up a scar that goes all the way up her left arm. A slight part of it is visible on the back of her hand.

Personality: Isabelle's emotions can sometimes seem false, due to her depression. She tries her best to make sure nobody notices it though. She usually makes jokes and is harsh on others to try to make her feel better. She believes that she was at fault for the death of her parents, and calls Slasher her father to try to avoid the memories of her parents. When in combat, Isabelle is a great strategist with what she knows, planning out what to do in a few minutes. Her emotions don't get to her when in battle as she is more focused on stopping anything horrible from happening to the people she cares about. The exception is when someone causes her scar to be revealed against her will. She snaps with anger and tries to takes down the person who caused it, forgetting about anyone around her and sometimes her own well-being. Surprisingly, Isabelle likes to be social even though she has depression.
[+] Slasher
Name: John Davis

Abilities: Slasher has the ability to generate two swords from his arms. The swords are made of a non-ferrous space metal referred to as Cosmium. It is a near identical metal to iridium, sharing the same color, melting point, and boiling point to it. However, Cosmium is incredibly lighter than iridium. Both swords can go to a max length of 3 feet, for a weight of 50 lbs each.
Slasher can naturally lift 200 lbs easily due to the weight of the swords. He also has the ability to regenerate. Regenerating skin cells are a near instant thing, however bigger wounds take awhile to regenerate, and growing back a limb entirely can take up to a week.
Parts of Cosmium's attributes have transferred to the rest of his body over time. This makes his body immune to fire and lava, as well as fire magic.
Slasher has a dragon summon that is seven feet tall and breathes fire. It requires blood to summon, and follows the order of whoever's blood was used to summon it. The dragon is able to breathe fire, and is resistant to physical hits.

Weaknesses: Slasher can't regenerate limbs quickly. Rapid regeneration can make him unconscious.
Due to the attributes Slasher got from Cosmium, he is extremely weak to wind magic, and weak to every other type of magic, excluding fire magic. The dragon summon is weak to all types of magic.
The dragon tends to ignore him.

Backstory (Optional): When Slasher was a little kid, a meteor crashed in a field near where he lived. Him and a few of his friends sneaked out to find the meteor. When they got there, the meteor exploded, giving each kid different powers. Slasher was found out to have these powers and was taken away from his house when he was a teenager to be experimented on. At the age of 25, he was able to escape, and went into hiding for five years, before finding people who were similar to him.
After the world was saved by the Locker Roommates, Slasher kept trying to fight crime, but decided to quit to have a relaxing life. Eventually adopting Isabelle, Slasher was a father figure to her. When the cataclysm happened, Slasher decided that it would be worth it to try to train Isabelle to fight once she was old enough. When he found out his old friend King had joined Korvin, Slasher turned to drinking. This problem got worse after Isabelle's real parents died in his home. Now 75, Slasher is starting to get his life back on track to help take down Korvin.

Appearance: 6 ft, medium short graying hair. Looks to be in his 50's. Dark green eyes. Dark blue jeans, and a faded orange shirt.

Personality (Optional): Slasher is in a near permanent state of grumpiness.
I suck at Nuzlockes
[+] Spoiler
The Arena and the Locker Room 2.
[+] Spoiler

last update: April 2nd
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Kingklang
Johto League Champion
Johto League Champion
Joined: September 29th, 2012, 7:41 pm

December 17th, 2015, 3:49 am #8

My guys ahoy!
[+] Titania's Character Sheet

Name: Titania Zefferiti

Abilities: Titania is trained to use the Apocryphal Hand of Ouranorous, a gauntlet fitted to her left hand that she can use to cast various types of magic from. She has trained control over three different elements to near mastery, those three being Earth, Wind, and Fire.

One of her other notable skills is the Titania Punch. For this attack, she draws power from earth, wind, and fire at the same time, cloaks the Apocryphal Hand with it, and propels herself forward to unleash a wicked punch that creates a devastating shockwave.

Her final and strongest attack is a technique that has been passed down and tweaked through generations. This attack is known as the Flare, and her variant, the Prismatic Flare, allows her to fire a volley of 7 colored beams of fiery devastation, one for each color of the rainbow. It can be used once per bout.

Weaknesses: For all her power, Titania is still not menacingly built. She is tiny, and has little muscle to her, preferring to use her magic to attack from a distance. However, a lot of her more powerful spells require her to be up close to her opponent. When she gets in close, this is an opponents greatest chance to deal maximum punishment to her.

Backstory: After the cataclysm when stumbling civilization needed a hero most, King disappeared and finally retired from his job, allowing Virgil to take his place. 13 years later, contact with Virgil would be cut off due to unknown forces. To make matters worse, King, their previous champion, had been resurrected against his will by the evil Doctor Korvin, and forced to be his puppet if he ever wanted to see his beloved wife again. He reluctantly took the role, to which the Gods would take notice. It was clear another champion was needed to help oust Korvin, or to at least free their former disciple from the grips of evil. It was decided that this was an undertaking only the person with the most potential power could be sent on this dangerous mission. And thus, the daughter of the embodiment of Chaos, Titania, was chosen for two jobs: liberate King, and investigate what happened to Virgil. Reluctant and teary-eyed, Marlowe and his wife Cordelia would send her with her off with her childhood friend Orpheus to protect her.

Appearance: Titania only clocks in at about 5', with fair skin, light pink hair, and blue eyes. She usually walks around in a dark brown tunic, and what was once nice looking shoes that have since become old and beat up. She has little muscle to her, and a small bust, making her appear younger than the 19 years old she actually is. Underneath her shirt, hidden from view of anyone are two very small wings that while they can move, do absolutely nothing as they can't support Titania's weight.

Personality: Titania, like her father and grandfather before her, is reckless, rowdy, and prefers to stick with her guts and her powers. While she isn't necessarily dumb herself, she considers Orpheus to be the smart one, and tends to have a hard time reading people's emotions, with the exception of her long-time friend Orpheus. Due to being unfamiliar with the territory of earth, she also lacks key street smarts. Despite her tendency to solve problems with her fist, she has qualms with killing, and refuses to finish opponents off unless it's absolutely necessary.

Theme: https://m.youtube.com/watch?v=YTy9v9a7Tmo
[+] Orpheus's character sheet
Name: Private First-Class Orpheus Reinhardt
[+] Abilities
Orpheus, being part of the Celestial Realm Defense Force, is equipped with his camouflage armor fatigues, specially designed to be Fire, Cold, Water, and Shock-proof, as well as give a layer of armor for both physical weapons and a good defense against magic.

Next, instead of his standard issue weapon, Hephaestus forged him a custom weapon for his job, the Double Vulcan, which is actually two weapons in one. This can transform from his military standard spear to a buster sword-like weapon called the Armorbuster, which is an incredibly powerful blade crafted to easily smash armor and the like apart, and enchanted so it can break magic shields with enough force. The Armorbuster, despite its raw power, has one fatal flaw. Its weight makes using it slow, clunky, and only for use when needed. In addition to this, he has a hand crossbow he uses as a sidearm for quick damage, though he has a limited supply of bolts. Finally, as a gift from Clara, he has a six-shot revolver that is his main method of dealing ranged damage, but it only has six shots, obviously.

Due to Orpheus's angelic biology, he has the ability to fly, but unlike most Angels, he is incapable of casting magic, outside one very important exception.

And that exception is his final and ultimate attack, Binding of the Contract. In order to be chosen to be his best friend's bodyguard, he had to prove that he was the strongest soldier... Which he wasn't. Until he made a deal with a demon from the 1st level of hell, that is. The deal was in exchange for a small blood fee each time, he could tap into the full capabilities of the demon's power, and transform into a Darksider, a half demon half angel creature with increased power, defense, speed and flying capabilities, so much so that he can swing the Armorbuster around like it's nothing in this state. Unfortunately, doing this puts a great deal of strain on his body, so the form can only be held on to for 7 minutes at the absolute maximum, though he usually has to stop after 5 minutes. To use this, he keeps a wristband on his right hand that, when a slider is pulled, will draw blood by cutting the wrist.

Blink- Blink is a skill that Orpheus learned he could channel through Mathias saving his ass. Blink, when activated, allows Orpheus to dash in a straight line at blinding speed, allowing him to either quickly push someone away from an attack or to take an attack for an ally. However, great care must be excersized when this skill is used, as this puts strain on Orpheus's body when used, similar to Binding of the Contract.
Weaknesses: He has very limited range, so he needs to get up close to his opponent. The fact that he cannot use magic outside of Binding of the Contract also means he has trouble with foes that can keep their distance, as there's only so much his armor can sponge for him. The other weakness is despite the fact that he has fantastic defensive and offensive capabilities, his attack style is slow, focusing only on single strikes rather than elaborate combos.
[+] Backstory
During the planning of King's retirement, it was decided that a defense force was needed for the both the Hell and Celestial realm, so they decided to take some of Hades's army, and moved some of the soldier's families, as well as other inhabitants of the 1st and 2nd levels of hell up to the Celestial realm in their own cities. After that, the forces that had been relocated had a few simple roles: Uphold peace and justice as a pseudo-police force, defend the public and the Gods from possible invaders, and help the people transition to a more permanent setup with an actual government, rather than a military police.

Fast forward approximately 17 years later and a young angel, Orpheus, would become one of the very few people who didn't make fun of Titania due to her small and useless wings, and one of the fewer who would befriend her. The two would go on to be best friends even after 12 years later, when Orpheus went to join the defense force. About a year after Orpheus joined the defense force, the news was released about Titania's mission to earth, and that only the strongest among them would be given the task to be her bodyguard. Orpheus spent hours upon hours training himself to be the strongest of the strong so he could guard her... However, as the selection date fast approached, Orpheus's chances of being picked were slim. So, he took drastic measures, and while on a visit to the 1st level of the hell realm, made a deal with the demon Mathias to give him the strength needed to be selected, as well as access to the Darksider form. When the selection day came, the ten candidates were put into a round robin tournament to see which was the strongest… He was able to win the role by using his new power, Binding of the Contract.
Appearance: Orpheus stands at 6'2" with a wingspan of 6'1", and has the build of a military boeuf (as one might expect from a soldier). He has short silvery hair and green eyes, along with pale skin. He's usually in his military fatigues, a light blue camouflage suit that has his armor built into it. When in battle, he dons his helmet, designed like a spartan helmet. On his right hand, he has a black wristband with a small slider that allows him to draw blood for Binding of the Contract easily.

Personality: You'd think the Celestial Realm's finest soldier would be commanding, intimidating, calculated... Hell even a little angry or scary. Nope. Orpheus is a calm, intelligent type with a soft spot for his long-time friend Titania. He can be a bit overprotective of his friends, especially Titania (after all, it IS his job to protect her.), and this has caused him to make some rash decisions in the past. Due to this overprotectiveness, he is almost always wary to new people, especially those aligned with Hades, due to hearing stories of the many issues the Zefferitis have had with Hades.

Theme: https://m.youtube.com/watch?v=jbgrbFcfnaQ

It takes a village to kill a motherfucker
[+] Spoiler

This isn't even any of our final forms
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Dr. Robert Hoffman
Conqueror of the Eterna Gym
Conqueror of the Eterna Gym
Joined: August 30th, 2012, 3:46 am

December 17th, 2015, 3:52 am #9

[+] ...Y'know what? Fuck it, I'll join this.
Name: EL-185. "THIS UNIT PREFERS TO GO BY ELIAS."

Abilities: ELIAS's main method of attack is his dual laser pistols, which he can fire at a rapid speed and with pinpoint accuracy. Having previously been installed with a plethora of knowledge by his previous owners, he is intelligent and will quickly see if a strategy isn't working. If caught without his pistols, ELIAS is also perfectly capable in the field of hand-to-hand combat, and since his body is made of the strongest metals, it can also pack a punch.

Weaknesses: ELIAS being mostly metal does mean that he's weak to fire and rather slow. His dual pistols also do run out of ammo, and if caught in that situation then he will either spend some time reloading his guns or, if the target is really close to defeat, he'll decide "FUCK THIS." and just fight hand to hand.

Backstory (Optional): EL-185 was part of a line of Robots called "The Conquerors" designed by a mad scientist in hopes of creating an army comprising of the perfect combination of strength and wisdom. However, an anonymous hacker revealed the existence of The Conquerors to the world, and the government sent a group of soldiers to kill the scientist and destroy The Conquerors. The scheme worked, and for quite some time, nobody had anything to fear from The Conquerors. However, multiple parts of EL-185's body were discovered by a billionaire who earned his money in the field of technology, and the billionaire saw to it that EL-185 got repaired with a new identity and with a personality. However, the billionaire woke up one day to find that EL-185, who at that point was now going by ELIAS, went missing. In reality, ELIAS had been studying the premises around him and had been working on a strategy to finally get out of this location and see what makes the world go round. However, ELIAS quickly realized that the only way ELIAS could make a name for itself...was by being a hitman. He quickly acquired an outfit for himself, bought 2 laser pistols, and began working to start a reputation for himself. Due to the spontaneity of requests for people like him, he has a lot of free time.

Appearance: His "skin" is entirely an amalgamation of silver metals, and above it he wears mostly black. Black shoes & socks, black slacks, black suit & button down shirt, black hat, and a red tie.

Personality (Optional): Shoots first and asks questions later. ELIAS is also asexual, although that may come in part to him having not really ever starting a conversation or a relationship with anyone, as he believes it could result in any unnecessary extra baggage.
This is gonna be my first time doing anything "Locker Room" related, so chances are I probably did something wrong/will do something wrong.
[+] Spoiler











[+] Spoiler
My friend code is 2020-1062-1570. PM me if I still need to add your FC.
My friend safari has Mienfoo, Pancham, and Tyrogue. It took a while to determine whether it was fighting or poison, but the Friend Safari reddit helped clean up that smoke.
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HyperAggron
Johto League Champion
Johto League Champion
Joined: February 6th, 2011, 6:12 pm

December 17th, 2015, 4:33 am #10

[+] Emma Rioux, reporting!
Name: Emma Rioux last name pronounced "Ree-oo"
Personality: Emma is a very self-reliant person. She dislikes taking orders or asking for help and her main priority in most situations will always be her own survival. That's not to say she isn't a social person at heart. She enjoys teasing and mocking people but never means any ill will by it. However, she does have a short temper, so she sometimes has trouble taking what she dishes out and will escalate the situation.

Appearance: Emma is 28 years old. She has a modest figure, though she isn't exactly thin. She also has a somewhat athletic physique and lightly tanned skin. She is rather tall at 6'1" though most of her height is in her legs, and weighs in around 240lbs. Her eyes are a dark hazel. She has thick, wavy blonde hair and pink, straight cut bangs. Her hair is always pulled back into a messy ponytail that reaches down to her butt. Hidden away in her ponytail is a roughly 2.5' Western Diamondback Rattlesnake. The snake protrudes from the base of her skull and functions similarly to an extra limb. The clothing worth noting she will be bringing with her on the group's journey will be a pair of grey hiking boots, camouflage cargo pants, a kevlar vest, a light blue t-shirt, and a grey hoodie.

Backstory: Emma's parents were killed in a plane crash when she was only nine and shortly after she was taken in by a group of researchers along with several other orphaned children. Emma never knew why she wasn't sent to live with her next of kin, and neither did they. Presumably, the researchers were pulling strings in the government to acquire all these orphans.
She spent the next two years undergoing strict combat training. She did make friends with some of the other kids, but their time to really interact and be kids was extremely limited. When she was just eleven, Emma underwent an alchemical surgery to attach a snake to her head and was given a code name - Medusa. The children were forbidden from using any of their birth names, and some even had thers beaten out of them, but Emma kept hers safely stored away in her memory. The two years following the surgery were full of more combat training mixed in with mental and physical rehabilitation sessions for all the children who had undergone similar operations.
Emma was just thirteen at the time of the cataclysm. The research facility was severely damaged and Emma managed to escape amid the chaos. She didn't know where she was going and she didn't care. She just needed to get away from that place. She grew up on the streets, surviving however she could. Eventually, after making connections by helping out around the city she had ended up in, she managed to land a job as a security guard at the London Albuscorp building. After getting her first paycheck she immediately used it to pay her first and last on a one room apartment. This apartment would become her base of operations in her attempt to track down the people who had experimented on her and the others and bring them to justice.

Abilities: Emma is well trained in military style combat as well as hand to hand combat. She is rather strong, able to dead lift 300lbs and can easily overpower most people and her reaction time is noticeably faster than most humans. She is skilled with using rifles and handguns and is really handy with a sword, although she prefers a knife. As such, she carries a 5" hunting knife strapped to her calf. She also carries a handgun capable of firing ten shots and carries 2 extra clips on her belt.
As mentioned she does have a venomous snake on her head. The snake does pocess its own brain but is hardly sentient. All independant movements it makes are primarily reactionary, Emma can control it just as easily as if it were a third arm. It's venom functions the same as a regular western diamondback's but it produces much more and can secrete 1,200mg in a single bite - 4 times the average amount. Emma is immune not only to her own venom, but also every other known poison.
Because Emma can see what her snake sees - it being directly connected to her brain and all - she can see a full 360 degrees around her and sense heat signatures. Despite basically having an extra third of a brain, Emma is of average intelligence. However, she does have an almost photographic memory and can pick out extremely minute details with ease.

Weaknesses: As mentioned, she has a somehwta short fuse and will often put her own well being above that of others; this doesn't make her the best team player. She has been known to let her temper get the better of her and walk away from a situation completely even if the situation is one of life or death. She hasn't kept up with her training at all so is a little rusty and she really prefers not to use a weapon, which will often put her at a disadvantage. Some of the less cool side effects are of having a snake connected to her brain are that she is more sensitive to the cold than most people and gets sick very easily.

https://www.youtube.com/watch?v=-WrdCPSK7_k
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Bladez Overlord
Conqueror of the Blackthorn Gym
Conqueror of the Blackthorn Gym
Joined: August 24th, 2012, 11:34 pm

December 17th, 2015, 11:18 am #11

All character sheets have been accepted. However, since we're planning for how the RP starts, posting in character won't be allowed until tomorrow. You will see when you can.
I suck at Nuzlockes
[+] Spoiler
The Arena and the Locker Room 2.
[+] Spoiler

last update: April 2nd
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FireCrimson
Conqueror of the Blackthorn Gym
Conqueror of the Blackthorn Gym
Joined: June 15th, 2013, 8:28 pm

December 17th, 2015, 3:10 pm #12

[+] Archon
Name: Archon

Abilities: Archon has no magic himself, but he carries around his Scepter, which has the ability to summon long-dead warriors to gain him the edge in battle. It's also usable as a club. The Myrmidons can be summoned from anywhere instantaneously. However, when there is no preference they default to the ground. A Myrmidon can be summoned up to Renaissance age technology (including cannons), or civilians from any era onward. Any attempt to summon modern soldiers will end with him blacking out.
He has twin unbreakable blades, although these are somewhat dusty and more breakable than before from lack of use and care.
He carries around his Shield of Stone, which bears the face of Medusa on it. Upon gazing into it, the target will freeze, paralyzed and unable to move. If broken, it more or less gives Archon the same resistance as you would expect from punching a stone.
To further supplement his arsenal, he carries around many, many, many throwing knives he uses to pin targets, or if they happen to be unshielded, ruthlessly murder them.
Archon also now rides on Horseback from atop of a pure, white stallion capable of quickly tearing across a battlefield, not to mention effective at trampling enemies.
He also brings his retainers to fight with him, who although weaker than the Myrmidons, are plentiful and loyal to their King. Unfortunately for them they more or less function as the 'Red Shirts' of Star Trek, dying whenever there is a possibility to die.
His mind is split into two different extremely conflicting personalities which usually blend to form one, although Archon's mind defaults to whatever the 'Warrior' would want during a fight or in a situation in which it would be beneficial to be brutal, or the 'Ruler' whenever he is ruling or it is beneficial to be merciful.

Weaknesses:Age has gotten to him these recent years, and he although he's still strong- after all 50 isn't THAT old- he still struggles to keep up with the younger members of the team.

Backstory (Optional): Archon was the King of Greece before being driven out by a force from the middle east. However, those events were 30 years ago or so, and Archon managed to retake his throne with the help of the Locker Roommates. As he was ruling in Greece, the events of the Seal of Life never affected, him thanks to the power of evil, he has been forced to flee once again.
Appearance: His blue eyes speak of age and experience, while his light brown hair and beard are starting to get grey with age. When not in combat, he usually wears casual clothing and seems to be a normal person instead of a King. When in battle, he wears bright and colorful armor, with a gold-plated Corinthian helmet on his head, atop it a golden wreathe to symbolize him as king. For his body, he wears a strong, magic reinforced linthronax, as well as an attached red cloak.
Personality (Optional): Archon is extremely intelligent and wise, not to mention charismatic. When faced with an enemy, unless this enemy has wronged him before he will attempt to reason with them first. While not as honorable as he was in his younger years, Archon is extremely prideful, and loves to boast more then he should. However, despite this, Archon is willing to recognize where he's wrong- provided you can prove it.
[+] The Inquisitor
Name:The Inquisitor

Abilities:Specializes in Holy 'Magic' for lack of a better word.
Exorcism- The Inquisitor will perform an exorcism on a target, completely negating his opponent's magic. The duration of which depends on the strength of the target.
Sign of the Cross- The Inquisitor will make the Sign of the Cross, healing himself and his allies.
Holy Light- A blast of blinding light is sent at the opponent, burning their eyes and incapacitating them.
The Resurrection: The Inquisitor prays to Jesus to revive him after death, much like what he himself did. Obviously Jesus won't be a fan if he has to do it often.
The Inquisitor also carries around a Blessed rapier, although he much prefers to use it to finish an opponent rather than as his main form of attack.

Weaknesses: Wears almost no armor, and although rather fit for a normal person, if he isn't prepared to do the Sign of the Cross you could easily skewer him, although he still has the Resurrection as a trump card.

Backstory (Optional): The Inquisitor was an orphan at a mere five years old, when his parents were cruelly tortured and sacrificed in a pagan ritual. Stumbling away from the scene, he happened upon a Monastery inhabited by a small order of Monks. Taking care of the boy, they groomed him to be a Priest, but he would have none of it. However, not wanting to abandon the Holy Life altogether, he joined up with a group known as the Inquisitors. Although perhaps not a traditional Holy Order, and more akin to the Knights Templar or Inquisition of old, this order still obeyed a strict life-style, albeit with differences. He would stomp out heresies and false Religions and restore the Church to its former glory. The Pope of these dark days, realizing this, sought to boost his own prestige and that of the faith so more people would gather around the Church as a beacon of Hope. He sent him out to kill one of the leaders of the oppressors. One who had claimed to be a god.
The Inquisitor would put that to the test.

Appearance: The Inquisitor wears a light chainmail shirt underneath the clothes of the Inquisitors, which were a red cap and a red cloak over Priestly robes. His eyes are red, but only from the contacts he wears to make him seem more intimidating to his opponents. Underneath he has green eyes. He is handsome, but one would say he is to angry to be truly so. He has short, clean brown hair and has no beard.

Personality (Optional): Always seems to be angry with the people around him, but on the inside he cares for them to an extent. He has a love for the Human race as a whole, but he wants to perfect it, and bring it back into the light. If someone tries to stop that, in his eyes, they are defying God and Man. He dislikes killing people, except for pagans and other such heretics who refuse to be converted, however, he is willing to work with or leave them alone if necessary.
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EricStarstorm
Conqueror of the Petalburg Gym
Conqueror of the Petalburg Gym
Joined: June 14th, 2012, 12:18 pm

December 17th, 2015, 3:31 pm #13

(Note: IC posting still hasn't started yet. This post is purely for setting the stage, and I've been given express permission to post it.)
[+] History of the Cataclysm
The year was 2030. After the Locker Roommates had defeated Xanalith and his associates, they had finally won peace for the world--a pure, lasting peace...or so they thought.

Through some miracle, Dr. Korvin had survived his encounter with the heroes and put himself into a state of cryogenic sleep. He awoke fifteen years after the final battle to find that the heroes had disbanded the group to some extent in order to walk their own paths, believing their vigil to be unnecessary. Seeing his opportunity, Korvin immediately went for the Seal of Life, having remembered its location from his time with Xanalith. The Seal's destruction had an immediate effect, wreathing the entire world in flames over the course of one hour as all was brought back into chaos.

World war threatened to break loose as what was left of the various world governments tried to find out who was responsible for this occurrence. Seeing the people squabbling even in the throes of the apocalypse, Dr. Korvin easily conquered what was left of the world using the remnants of his robot army. He succeeded in uniting the ravaged society, but only by subjecting it to an iron-fisted rule. Nevertheless, his rule went unopposed.

As the greatest minds in the world tried to find a way to recreate the Seal of Life and end the chaos, Korvin made his next move. Due to the massive discharge of the Seal of Life that occurred when it was destroyed, he had become immortal and even had some power over life itself. Using this, he brought King back from the dead and, under threat of limbo, forced him to work as his enforcer and as a symbol of the Locker Roommates' betrayal and abandonment.

After learning about King's enslavement, survivors in what was once Europe decided that enough was enough and began to form a secret underground society known as Sena. The Senan rebellion rapidly grew in number, but it is unknown whether or not Korvin knows of them.

Nearly fifteen years have gone by since these events. Now a new group of heroes, each coming from a different walk of life, has banded together to tear Korvin's empire down from its foundation. Their battle will not be easy, but for the sake of everything they hold dear, it is a battle they must fight and win.
A ruined city sprawls over the countryside. Small fires dot what’s left of the buildings. A few people can be seen running around below, trying to escape from various pursuers.

A large screen on the side of one of the few intact skyscrapers comes to life. A blurry picture forms, showing an old man in a white lab coat. His white hair is long, and one side of his face is entirely mechanical.

Fellow survivors of the Great Cataclysm, the man said as he swept his arms out. I am Dr. Albus Korvin, your illustrious ruler.

A woman scurries into an alleyway, carrying a baby in wrappings. Several large men on motorcycles ride past the alley, holding various weapons and laughing maliciously.

Today marks the fifteenth anniversary of the Seal of Life’s destruction. Many have lost their lives in the aftermath, hoping against hope that our world will soon recover. For that, you all have my sincere apologies.

Half a dozen men run from the mouth of a cave just as it explodes into flames. A furious dragon flies out after them, roaring loudly and spewing flames towards the red sky.

I address you today so that I might reignite the fires of hope within you all. It is difficult to hope these days, especially after your so-called "heroes" left you all to your fates during the Cataclysm...but that is behind us.

A weathered elf with blue hair and a hook for a hand turns a bitter eye towards the broadcast. He scoffs and shakes his head before continuing on his way.

I’m sure I don’t need to tell you, however, that we teeter on the brink of disaster at all times. Though we draw ever closer to curing this pox, something could go wrong at any moment, and all would be brought to ruin.

Several gunshots suddenly ring out through the city, momentarily drowning out Korvin’s broadcast.

That is why I must ask you--yes, all of you--to remain strong. No matter how far gone we may seem, there is still hope. There will always be hope.

Two others join Korvin on the screen. One is a man in a fedora, a vacant look in his eyes and chakrams strapped to his back. The other is a heavily-armored robot with a large battleaxe.

For your part, there is only one thing I ask of you. You must live. You must survive. Korvin smiled sincerely, but his one organic eye gleamed with a near-vicious desire. Soon, we will guide you into a new era of salvation.

The image on the screen fades out, leaving the city to its own devices. Fiery-orange clouds began to settle as an invisible sun set on the horizon, casting all into shadow.
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It's a work of art, this one!
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EeeeheehhehFTW
Conqueror of the Rustboro Gym
Conqueror of the Rustboro Gym
Joined: October 2nd, 2014, 9:52 pm

December 17th, 2015, 8:18 pm #14

[+] Kit
Name: Schro Jayzer I prefer Kit though

Abilities: Schro has the ability to create a multitude of illusions on the spot, including making an illusion around herself for invisibility. She can also manipulate any form of water, creating anything from high velocity ice shards to waves of water. Though, she has trouble controlling water that is part of a living being. She is able to teleport small distances and throw her voice. In addition, she's pretty agile, and can use her tail for balance and aerial maneuverability.

Weakness: She really doesn't like heat. Schro is physically weak, strength wise, and hits on her will cause her illusions to flicker for a moment. She's also a bit too curious for her own good, and prefers to drag on battles to see what her opponent(s) can do.

Backstory: Schro lived in a library for the entirety of her young life, spending most of her time reading a multitude of books, quickly learning quite a few techniques she could use herself. Soon after the disaster hit, Schro's mystery imprisoner died. Upon learning this (Which she found out due to the lack of new food), she escaped into the world. As she traveled, she refined her skills, and now wants to fix the world and get it back on track. Because that'll be fun.

Appearance: Schro is 23 years old, and has long, straight, white hair with blue eyes. She's tall, but skinny as well, almost always wearing a gray hoodie with the hood up. She also wears glasses for no reason whatsoever other than the fact that she feels like wearing glasses. If you take off her hoodie, you will see her white cat ears and tail.

Personality: If Schro is one thing, she's curious to a fault, wanting to explore anything and everything. She loves being with other people as well, finding each one more interesting than the last. She's humble though, knowing when she's beat, and surrendering when she doesn't see any reason to continue. Schro doesn't trust anyone in the slightest, due to every person's unpredictability, and usually has an illusion walking in her place, walking, invisible, a few paces to a side.
Just tell me if I messed something up. Other than that, I'm excited to be joining this!
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Alex Nidas
Conqueror of the Pastoria Gym
Conqueror of the Pastoria Gym
Joined: September 19th, 2012, 1:50 am

December 17th, 2015, 10:18 pm #15

In a small alleyway in London, wind starts to whip up. A mutated rat scurries away as a huge black void opens, surrounded by a purplish ring. Out of it steps a hooded figured, purple tendrils closing the portal behind him and fading into thin air. He walks down the alleyway, each step echoing through it as the city is completely silent. He turns out of the alley, and keeps walking down the block until he reaches a small tavern. Opening the door, the patrons inside all take a small glance at the hooded figure before going back to their stuff, only to take a double take. The figure pulls down his hood, revealing deep purple hair, pale skin, and purple eyes.
Who wants to help me kill Korvin?
The entire place is quiet...and then bursts out laughing. No one can take anyone seriously if they're going to try and kill Korvin. The barkeep comes out from behind his bar and places his hand on Lucas's shoulder.
Listen kid, you're a real comedian. Now get the fuck out of my establishment.
Lucas looks down at the man's hand, and then looks up at him, his eyes now glowing purple.
Normally when someone touches me they don't live very long.
Suddenly, shadow tendrils snake out of his cloak's sleeves and wrap around the guy's torso. Lucas sweeps out the guy's legs, and flips him onto a table, crushing it and the customer's stuff.
But I'm in a nice mood today.
The tendrils seep back into his sleeves as he looks out across the sea of quiet again patrons.
I'll say it again. Who wants to help me kill Korvin?
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EricStarstorm
Conqueror of the Petalburg Gym
Conqueror of the Petalburg Gym
Joined: June 14th, 2012, 12:18 pm

December 17th, 2015, 10:41 pm #16

A single girl wearing red clothing looks over her shoulder, seeing the commotion from her seat. She stands up and walks over to the source of the conflict, not at all surprised by the unusual sight--at least, in comparison to what the strange man had said. She met his eyes from under her hood, not flinching, not backing up. She stood face to face with him, though she was at least a head shorter.

You said you wanted to kill Korvin? The girl crossed her arms. Tell me more about that.
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It's a work of art, this one!
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Bladez Overlord
Conqueror of the Blackthorn Gym
Conqueror of the Blackthorn Gym
Joined: August 24th, 2012, 11:34 pm

December 17th, 2015, 10:49 pm #17

((Due to issues that have come up IRL, in character posting is now allowed. Fire Crimson and Eevee's characters have been accepted.))
Isabelle walked into the tavern in time to see Lucas knocking out the random guy. She pulls out her pistol and points it at Lucas, not caring about what he said about Korvin.
State your business for attacking the poor man and I might spare your life.
I suck at Nuzlockes
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The Arena and the Locker Room 2.
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last update: April 2nd
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Alex Nidas
Conqueror of the Pastoria Gym
Conqueror of the Pastoria Gym
Joined: September 19th, 2012, 1:50 am

December 17th, 2015, 10:54 pm #18

Lucas looks over at Isabelle and a tendril shoots out, grabbing the gun and flinging it across the room. It then pats her on the head.
Trust me, you wouldn't be sparing much.
He turns back to Rosa, looking at her beneath her hood.
Quite simply, Korvin is causing way to much trouble for everyone right now. I'm only involved because he brought someone back from the dead, and is using him to cause much more havoc. I've been sent to stop them, any means necessary.
The tendrils come out of his sleeves, one forming into a sawed off shotgun, the other into a machete.
So, want to help me kill a madman?
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EricStarstorm
Conqueror of the Petalburg Gym
Conqueror of the Petalburg Gym
Joined: June 14th, 2012, 12:18 pm

December 17th, 2015, 11:00 pm #19

Rosa thinks for a moment. She takes off her hood and clears her throat before speaking.

All right...I'll help you. I've wanted to go and take down Korvin since I found out it was him that was controlling the world. He's let so many people suffer so much...and for what? She pauses to consider as she looks around at the tavern's customers. But...well, I think you'll need to be a bit more convincing than that. I can help you with that, if you'll let me.
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It's a work of art, this one!
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Rookie
Conqueror of the Goldenrod Gym
Conqueror of the Goldenrod Gym
Joined: November 28th, 2014, 2:23 am

December 17th, 2015, 11:03 pm #20

Hey, buddy, you mind not smashing the table I was using? At least give us your name!

Roman gets up from the splinters, and wipes off his blue t-shirt and jeans.
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