No pressure, right?
- [+] Rules
- 1. You may only catch the first Pokemon encountered in any given area.
--1a. Dupes clause is ON. If you encounter a Pokémon you already own as your first encounter, you may skip the catch. This applies to the entire evolutionary line. You may keep trying until you find a Pokémon you don't have.
--1b. In the event of a SOS Pokémon being summoned, the player can choose which Pokémon to catch: either the "main" wild or the first "SOS" wild. Chain-defeating SOS Pokémon just to choose the catch is forbidden.
--1c. Pidgey clause variant applies: any scripted encounter that blocks the player from getting other catches may be optionally skipped. So far, the only known encounters of this kind are: Pikipek on Route 1, Makuhita on Route 2 (rustling grass), Exeggutor on Route 16.
--1d. For areas with multiple floors or similar, you are only allowed one catch for the whole area, NOT one catch per floor. If you're unsure how many catches you have in a certain area, feel free to ask.
--1e. Shiny clause is ON. All shinies can be caught and used at will.
--1f. Pokémon encountered before obtaining Poké Balls don't count as encounters.
--1g. Gift Pokémon can stack with catches; each area can yield up to one catch AND up to one gift, but not two catches or two gifts.
Special area clauses:
--1h. Since Trials prevent players from catching Pokémon momentarily, you may disregard all encounters before Trial completion and simply catch your first encounter in the area after the Trial is completed.
--1i. Route 1 counts as three areas; you can get one catch in the Main area, one in the School, and one in the Outskirts.
--1j. The Poké Pelago can be counted as an area. One catch is allowed, the first non-duplicate Pokémon that requests to join (regardless of which species was encountered first).
2. If a Pokemon faints, it's dead and you must permanently box or release it.
3. Give everything a nickname. Your teammates are people, too!
4. Trade evolutions may be performed no earlier than level 30.
--4a. This also applies to item-based trades. Your Pokémon needs to be at level 30 before it can trade-evolve, even if you obtain the item sooner.
5. Super Training (or other EV training equivalents that are different from beating Pokémon to get the EVs) and O-Powers are forbidden. Exp. Share is permitted.
6. Pokémon Refresh is allowed, but if a Pokémon is kept from fainting by the affection boost, it still counts as dead.
7. The Poké Pelago may be used to obtain evolutionary items. You may make additional catches for this purpose, but any illegal nuzlocke catch that has been stored in the Pelago must never be used, and be released upon obtaining the desired item.
8. Ash-Greninja from the demo cannot be imported and used. The items may be imported instead.
9. The event Munchlax can be used.
10. No Wonder Trading. The only allowed trades are in-game trades and trade-evolutions.
- [+] Update 1 - Melemele Island
- Okay, so by now most of you will be aware of how Sun/Moon starts, so I won't bore you with that.
Meet Prof Kukui - CHECK!
Save Nebby from Spearows - CHECK!
Grab Sparkling Stone and meet Kahuna Hala - CHECK!
Time to get our first Pokemon!
Hoodwink the Rowlet - Lv 5 (m)
Moves: Pound, Leafage, Growl
Lax nature, strong willed. Overgrow ability.
+1 Obtaining a Pokemon (spoiler: there isn't going to be a lot for these)
Introducing Hau, his Popplio, and IMO one of the best rival themes ever (second to Blue's, of course)
Leafage 2HKOs the sealion, and we're good to continue (though Hala does take our Stone away first)
Next evening, Kukui gives us the catching tutorial on Route 1 (Main), along with our first 10 Pokeballs and 5 Potions.
There aren't any Ghost-types along here, and I'm not catching anything unnecessarily (I only need to fill up Pelago if I get a Misdreavus or female Snorunt for their items) so for now I'll just be looting and grinding Hoodwink.
Iki Town Festival - Hau battle number 2!
Hoodwink is level 9 by this point, so no big fuss.
Leafage puts down his team, and we get a shiny new Z-Ring!
The following evening (still not unpacked, mom), Lillie leads us to the Prof's lab, to offically begin our Island Challenge.
Rotom Dex GET! (Shame it's not an actual Rotom, I really need dem Ghosts
There are Trainers down here, but I avoid them for now - don't want Hoodwink soloing everything and hogging the exp.
Trainers School - we get the Exp. Share! Which would be so much more useful if we had more than one teammate.
Peck is the real MVP at this stage in the game, seriously.
Hoodwink is given the much-needed Quick Claw!
Beat the four Trainers, but used a lot of healing items in the process (that Grimer's Poison Touch )
Things did not improve with the teacher's Magnemite getting a lucky paralysis off a Thundershock, followed by a flinch-spamming Meowth.
Still, Hoodwink pulled through.
Left with TM Work Up and some Great Balls.
Cut along the Beachfront to Hau'Oli City's Shopping District - grind Hoodwink a little here against some of the wilds, in preparation for the upcoming Trial Captain battle. I already know he has a Smeargle, which in all likelihood will probably be packing Ember.
To be safe, I buy 3 of each X-Stat booster from the PC.
Hoodwink also learns Razor Leaf, forgetting Leafage. He also gains a Heart in Refresh!
Team Skull appears, and they are "hard as bone". lewd
The Grunt I battle only has a Zubat, which unfortunately will not be nearly as manageable later on.
Ilima heals us afterwards, and the Captain battle commences!
- [+] vs Ilima
Yungoos lv 9 - Smeargle lv 10
I strike first with Razor Leaf - and it misses. He Leers.
The next two R-Leafs hit and KO him, with Hoodwink taking a Tackle in between.
With Smeargle out next, I anticipate Ember and use an X-SpDef. Instead he Tackles - would've done more in any case, I guess.
He gets one more Tackle in before R-Leaf OHKOs him.
+2 Defeating a Trial Captain, no deaths!
Impa the Gastly - Lv 9 (f)
Moves: Hypnosis, Lick, Spite, Mean Look
Careful, alert to sounds. Levitate ability.
+1 Catching a Pokemon (was hoping for either Drifloon or Misdreavus but hey, a Gengar is a Gengar)
Clear the Graveyard of Trainers and loot
Hoodwink evolved in the process!
Both Impa and Hoodwink gain Hearts as we continue along Route 2, chucking the Team Skull Grunts out of the Berry fields in the process.
It was all going well...
...until Impa took a Confusion from a lv 10 Butterfree and vanished.
Level 9 - Level 14
-1 Losing a Pokemon
I honestly thought Butterfree didn't learn Confusion until at least level 11...
Welp, looks like Hoodwink's going to have to solo the first Trial.
Which, at level 18, kind of sucks due to the lack of challenge.
- [+] Verdant Cavern
- Get some loot, including an X-Defense.
The Skull Grunts show up again, and are defeated in short order.
The "stooge" Rattata and Raticate are all taken out by oneshot Razor Leafs (the Raticate was a crit)
And now, the Totem Pokemon...!
Totem Raticate lv 12 - Ally Rattata lv 10
I X-Defend. He uses Scary Face, then calls for an ally Rattata.
Totem Bites, Ally Tackles. I flinch.
The Quick Claw activates - Razor scores crits on both, killing the Ally. Totem gets a crit Bite in return, but doesn't call for help.
Totem Bites, I Razor Leaf for the win.
+2 Defeating a Totem Pokemon, no deaths
Get Normalium-Z and some Great Balls from Ilima
Cha-Cha the Oricorio - Lv 12 (m)
Moves: Pound, Growl, Peck, Helping Hand
Bashful, alert to sounds. Dancer ability
...Is this a legal catch? Oricorio has a Ghost-type form, but I don't think I can get that until the last Island - possibly post-game.
Holding onto him for now, but not training him.
Hau battle on Route 3 takes Hoodwink up to Level 20 - so much for avoiding Trainers.
Fortunately, I manage to avoid the others, run down to the PC on Route 1 (outskirts) to heal and box Cha-Cha.
Time for the Grand Trial in Iki Town!
- [+] vs. Kahuna Hala
Mankey Lv 14 - Makuhita Lv 14 - Crabrawler Lv 15
Despite the overleveling I X-Defend. Mankey uses Pursuit (the bane of all Ghost-Types)
I X-Attack, he goes for Focus Energy.
Quick Claw activates - Peck takes him down. Makuhita up next.
QUick Claw activates again but Fake Out cancels it.
Peck destroys him next turn anyway. Crabrawler up next.
I Peck, that gets him to red. He goes for the Z-Move - All-Out Pummeling, which does very little (6 points of damage, total)
A final Peck finishes it. Win!
+2 Defeating a Kahuna, no deaths
Hala gives us Fightinium-Z, and a stamp for our passport
After eventually finding a Carbink and whittling it down...
Caliban the Sableye - Lv 13 (m)
Moves: Foresight, Night Shade, Astonish, Fury Swipes
Relaxed, very finicky. Keen Eye ability
+1 Catching a Pokemon
Time to catch up on some training - teach Caliban TM Brick Break, and go take on all the Trainers we've previously missed.
Also stop back at Verdant Cavern on the way to pick up TM Thief - some lovely Dark STAB for Caliban!
These two moves prove invaluable against Ace Trainer Makana on Route 3, gaining us a Red Card.
Finally, just to wrap things up on Melemele Island...
- [+] Ilima Rematch
Gumshoos Lv 15 - Smeargle Lv 14
I X-Defend, he Pursuits - I honestly thought he'd have Bite by now.
I Brick Break, he Leers.
I Brick Break, and then he gives me a heart attack by using a Z-Move...!
Oh, it's just Leer. Z-Leer. No biggie.
Ilima heals up (Super Potion) as I Brick Break again.
I Brick Break, he Pursuits - gets Caliban down to yellow.
Brick Break finishes. Smeargle up next.
I Detect, he Embers - if that's the best he's got, Caliban will be fine staying in.
I heal up (Potion), he Embers again.
He Water Guns, I Brick Break for the win.
Ilima gives us an Everstone for that win.
See you next time!
- [+] Team update and Current Points
Caliban the Sableye - Lv 17
Shadow Sneak, Detect, Thief, Brick Break
Hoodwink the Dartrix - Lv 22 - Holding Quick Claw
Peck, Growl, Astonish, Razor Leaf