Yet another OP card release WHY

Deleted User
Deleted User

September 13th, 2017, 7:16 am #1


This mega knight is seriously op how can it not be when it takes out 2 level 11 ebarbs and a lv 6 valk that's literally 11 elixir gone on 1 card >.> can't wait till everyone buys him so SC can nerf it to oblivion

Mega-Knights spawn damage should be halved (no x2) so it doesn't ruin glass cannons immediately - and it's spawn push removed (hog users will love this) but it's actually so melee troops can actually hit it if it lands on them instead of having their attacks cancelled.

I didn't find the right solution from the internet.
References: ... elease-WHY
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