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I make it a point to play every game that I buy but I honestly can't even remember playing Fighter's Destiny.Shellshocker18 wrote:What does the Grizzmeister think of Fighter's Destiny? Don't be afraid to hurt this fanboy's feelings.
Even though Killer Instinct Gold was obviously inspired by gory games like Mortal Kombat and Samurai Shodown, KIG includes the option of turning the Blood off entirely.ItalianBaptist wrote:Killer Instinct - I really don't know a whole lot about the series but I love the combo breaker concept. Is it gory like Mortal Kombat or what?
I am going to answer your question with a blogged I posted on Word Press May 2016.ItalianBaptist wrote:This morning I just heard of an n64 fighting game that was completely new to me: Super Fighting Spirit? It's Japan only and based off the Super Robot Wars series, so giant mechs fighting each other including some Gundam. Normally though, I go to Amazon to find import games and it doesn't even have a page! So I have a couple questions:
How much does a copy run?
Is it worth buying?
Also, would the custom robo games count as fighters?
There were rumors of DarkStalkers. Seeing as Rakuga Kids has 400+ frames of animation per character, I believe Alpha 3 is technically possible, but probably would have taken a 32mb or possibly 64mb cart, and even then it could have ended up being a worse version. Financially I understand Capcom not putting forth the effort but in all technical terms I think it could have functioned on N64. It would have been the most "Triple A" N64 if it had happened.Mantis128 wrote:Several months ago I was looking at my N64 controllers and honestly I saw no reason why a Street Fighter or Darkstalkers/Vampire game couldn't have been done on the N64. The button layout would have been great, perhaps better than the PS1.
B, Left-C, Up-C could have been the punch buttons, while A Down-C Right-C could have been assigned to kicks.
I mean if the SNES could do Street Fighter Alpha 2...
Do you know that Street Fighter Alpha 2 on the SNES is often mentioned as being the worst home port of a Street Fighter game?Mantis128 wrote:I mean if the SNES could do Street Fighter Alpha 2...
I'm not an expert on Game Boy Advance, but from what came up in my searches, the largest GBA carts were 32MB. Alpha 3 on GBA is pretty highly regarded even by the developers themselves who were interviewed on Nintendolife about the game. So I don't think it would have been cartridges or size holding back an N64 version. Rather the smaller install base making it financially pointless and probably the odd way N64 handeled 2D sprite rendering which would have made it a pain in theGrizzmeister wrote:Do you know that Street Fighter Alpha 2 on the SNES is often mentioned as being the worst home port of a Street Fighter game?Mantis128 wrote:I mean if the SNES could do Street Fighter Alpha 2...
LOOKING BACK - Street Fighter Alpha 2 on SNES
It's probably for the best that Capcom never attempted to port any Street Fighter games to the N64 given how many frames of animation their titles of the era featured. The cartridge format was simply too limiting at the time although I gotta admit that an N64 version of Street Fighter EX Plus Alpha would have been interesting.