slowbird wrote:Fascinating stuff. I'd be interested in seeing the Makopad on the skip test.
I'll see if I can get around to it.
bluedogrulez wrote:@macN64 and sanni: To run your tests, are you both using flash carts on an N64 console or do you have the controller hooked up to a PC somehow?
I'm using a flash cart.
macN64 wrote:I've a good way of arranging the controllers to visually convey where I feel they "fit". I'll see if I can get a picture up fairly soon.
Here's a picture I took:
It's a sort of "family tree" of N64 controllers. At the top, is the official controller and stick. We all know the official sticks wear down. The challenge for third party sticks is to solve that problem while, well, still being good to use. The tree shows two branches, to the left and right, showing two different approaches taken.
On the bottom, 4th row are the Sharkpad Pro 64 2 and a controller fitted with a third party Gamecube style stick. Both solve the problem of wear differently, but introduce new problems (bulky to hold and lack of precision/accuracy respectively).
The controllers next row up (3rd row) solve these problems to some degree, but also do away with the three prong design of the official controller. Some may think this is a good thing, but others would prefer the "conventional" three prong design they're used to.
The controllers next row up (2nd row) try to retain the benefits of the previous row, but put them into the body of an official controller.
It's not quite perfect, but I think it's a fairly good visual representation of how I see these controllers and where I feel they "fit". The LodgeNet was something of a "missing link".
I would guess that the third party OEM style sticks would sit under the official controller, on the same row as the Sharkpad and LodgeNet.