Interesting N64 facts FAQ

Kerr Avon
Senior Member
Kerr Avon
Senior Member
Joined: 12:24 PM - Dec 13, 2006

5:09 PM - Mar 02, 2007 #1

There used to be a very interesting thread on the main Gamefaqs N64 board, where people could posts facts (or what they at least believed to be true) about the N64, it's games, it's scene and so on. Alright, so a lot of what was posted was unverifiable, but most of it was posted in good faith, and many discussions and counter-proofs were offered to the seemingly incorrect posts, and distilled down, this could have been made into a nice little FAQ, or at least incorporated into a larger N64 FAQ. But sadly, the topic has apparently been purged for Gamefaqs (they delete topics are a period of time).

So I thought we could try to build up a thread of N64 facts, with a view to maybe incorporating it into Alxlby's new site after it's been suitably clipped and corrected.

So please, feel free to post any N64 related facts, or things you belive might be true (please say if you only think it's true), and please say if you think anything is wrong, especially if you can offer proof.

Anyway, I'll start the ball rolling with a few (hopefully correct) facts:


N64 general

- The three games Resident Evil 2, Legend of Zelda: Majora's Mask, and Conkers Bad Fur Day jointly hold the record for the largest capacity N64 games cartridge, at 64MB.

- The N64 was the last commercial cartridge based console to be produced.

- N64 console release dates - Japan: June 23, 1996, North America: September 29, 1996, Great Britain: March 1, 1997 (source: http://en.wikipedia.org/wiki/N64)

- Number of N64s sold: 32.93 million, beating both the XBox and the Gamecube (source: http://en.wikipedia.org/wiki/N64)



Goldeneye

- is the joint best selling first person shooter ever, along with Halo 2 and Half-Life (source: http://en.wikipedia.org/wiki/Best_selling_games#PC_2), although previously the same page listed GE as being the best selling of all FPSs, so there may be a mistake, especially as 8 million is a suspicusially round number for all three major FPSs to have allegedly sold,

- is often credited with saving the N64 from an early commercial death,

- was created entirely by people who'd never worked on a game before (amazingly!),

- the multiplayer was added almost at the end of the game's development, and was largely the work of one man.



The World is Not Enough

- The familiar Bond character Q seems to be missing from multiplayer, but he is there, but only accessible by cheating with a Gameshark or equivalent. During the game's creation, Desmond Llewelyn, who played Q, died, and out of respect the games creators removed him from the game's selection.

- TWINE (The World is Not Enough) lacks many of the features that Goldeneye has, and is often criticised for that fact. However, these omissions are largely down to MGM (who own the Bond films' copyright), rather than TWINE N64's programmers. When MGM gave Rare (well, Nintendo, who passed it onto Rare) the license to do a Bond game, the Bond name wasn't particularly associated with quality gaming (as no earlier Bond games had been very good, and most were awful), and MGM presumably had no sky-high expectations for the game (Goldeneye).

However, Goldeneye turned out to be a first class game, that not only sold a huge number of copies, but also turned the Bond name into a real draw for the gaming public. So when MGM were asked to licence out the Bond name again for another game, their attitude was more business like.

To begin with, GE (Goldeneye) contains many familair Bond icons, such as the official Bond tune, the opening scene where Bond walks on and shoots the "camera" (actually a gun barrel) and several villans from past Bond films. This is because MGM allowed Rare to use anything Bond related that Rare chose (with one execption, if I remember rightly, the American agent Jack somebody (can't remember) from the Goldeneye film, presumably because he was created outside the Bond universe, and hence had a different copyright). Yet TWINE has no traditional Bond music, no walk-on-and-shoot-the-camera scene and lacks the army of returning villains in multiplayer. This is allegedly because, MGM, realising that the Bond name now carried real weight in the gaming universe, now started to demand payment for every aspect of the Bond universe that was licensed out by them, not an all-in-one package. And allegedly EA (Electronic Art, who published TWINE) didn't want to spend extra money on the Bond music, the opening scene etc, so that is why TWINE lacks them.

Also, allegedly, MGM having seen the game Goldeneye, weren't too struck on some of GE's features, and insisted that TWINE did things differently. This is why you don't see Bond die in TWINE (as you do in GE), why there is no blood in TWINE, why there are no in-game cheats (MGM didn't want Bond associated with cheating) and why in multiplayer "good" characters cannot fight "good" (as aparently MGM didn't want Bond to be seen to be killing innocents or friendly characters).

[Source: my memory, based on what I can remember of the posts of two people (Skeleton and Dr Zhivago) who worked on TWINE, and who used to post on Gamefaqs and the offical EA forums, and answered our TWINE related questions).
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Mop it up
Guardian
Joined: 5:20 PM - Aug 08, 2006

5:44 PM - Mar 02, 2007 #2

- Super Mario 64 is the best selling N64 game, with 11.92 million copies sold worldwide.

- 1/3rd of all N64 owners bought Super Mario 64.

- There were 296 games released in North America.

- There are three games with the Early Childhood (“C”) rating: Elmo’s Letter Adventure, Elmo’s Number Journey, and Tigger’s Honey Hunt.

- There are only two Mature (“M”) rated titles that were published by Nintendo: Perfect Dark and Conker’s Bad Fur Day.

- The N64 has more colours of controllers than any other system (I'm just assuming on this one, since there are so many).
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dagoss
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Joined: 9:39 PM - Sep 20, 2006

8:43 PM - Mar 02, 2007 #3

I am suspicious of any sale figures that come from Wikipedia.

-Wave Race 64 is not the first in the series -- it was also released for Gameboy

-Goldeneye predates Half-life by about a year. Things such as realistic level design, guns in realistic places (rather than floating on an altar like some gift from god), etc which Half-life is often credited for are gone earlier by Goldeneye. However, the level that Half-life takes these ideas suggests that Goldeneye really served no influence, one way or the other.

-That video of Terra, Loche, and Shadow fighting a monster that is often refered to as the "lost" Final Fantasy for N64 is a tech demo Square used to show what a modern RPG should look like.

-Pilotwings 64 is the N64's true legacy.

-[DELETED! :angry: ]
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Deleted User
Deleted User

9:49 PM - Mar 02, 2007 #4

dagoss wrote: -All buttons on the N64's controller, including the control stick, are digital not analog (source: I vaguely remember hearing this -- I believe it came from Alxbly).
I've never posted anything like that... as far as I know the analogue stick is... well... analogue.
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niniendowarrior
niniendowarrior

10:57 PM - Mar 02, 2007 #5

The analog stick is analog. It uses a light emission sensor and a tiny gear to detect the tilt of the stick. Depending on the mold of the gear the light will either stop in the gear's plastic or push through to the other sensor thereby allowing the device to read the degree of tilting of the stick, hence, analog.
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dagoss
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Joined: 9:39 PM - Sep 20, 2006

12:08 AM - Mar 03, 2007 #6

Mop_it_up wrote:
dagoss wrote: -All buttons on the N64's controller, including the control stick, are digital not analog (source:  I vaguely remember hearing this -- I believe it came from Alxbly).
I thought I proved to you in a different thread that it's analogue. Every source I've seen confirms that it's analogue. Digital can't have varying degrees of input like analogue can. They also couldn't put "analogue control" on controller boxes if it were digital. Stop claiming it's digital just because you don't like it.
You didn't prove anything, you just said "it is, so shut the hell up". And I never said I don't like the control stick, I don't like the controllers design in general.

Such hostility for an apparently simple idea. As far as I can tell by playing around with the controller, it doesn't have a lot of distinct positions that result in different directional speed. In fact, it seems to only have like 3 or 4 tilt positions. That sounds more like it only appears analog. I don't see why it is unreasonable to even entertain the idea that such input could use a digital signal. Perhaps I read it somewhere, perhaps I didn't. Clearly I didn't hear it from Alxbly. I can't find anything substantiating my claim so maybe I have this mixed up with something else. But please, by all means, dismiss outright. :angry:
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Deleted User
Deleted User

12:47 AM - Mar 03, 2007 #7

Everyone here has made valid points and suggestions. Lets keep the discussion on track and not get swayed by any personal differences. :)

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niniendowarrior
niniendowarrior

1:11 AM - Mar 03, 2007 #8

The ugly end of this forum rears up waaay too often. :rolleyes:
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Irene(Hydronix)
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Irene(Hydronix)
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Joined: 12:48 AM - Jun 11, 2006

1:13 AM - Mar 03, 2007 #9

Quest 64 is the first rpg to determine the difference between Night and Day.(never trust GameFAQs, oy)

Nobody in the world has(or had) as many save files as myself on Quest 64.

In the Quest 64 Manual, it doesn't list Magma Ball on the spell list...it's the only spell NOT listed amongst it, heh.
Even bastards need to let off some steam.

And apparently have more egos than Waffles.
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dagoss
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Joined: 9:39 PM - Sep 20, 2006

2:52 AM - Mar 03, 2007 #10

Hydronix wrote: Quest 64 is the first rpg to determine the difference between Night and Day.

Nobody in the world has(or had) as many save files as myself on Quest 64.
Actually, this was done much earlier in quite a few games. Pool of Radiance for C64, for example, had night and day. Ultima might have too (I was never an Ultima fan though)
wrote:The ugly end of this forum rears up waaay too often.
Every forum is like that. People are just argumentative on the internet, probably because you can say anything and not get kicked in the face. I know I do it all the time, and so does everyone else. Isn't that right Kerr Avon? *cue evil villain theme music*
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