Koopwn
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Koopwn
Newbie
Joined: 4:18 PM - Aug 20, 2014

1:14 PM - Aug 22, 2014 #31

Can I resurrect this topic and bring on some more interesting N64 facts?
  • One of the reasons Donkey Kong 64 had to use the Expansion Pak was due to a game-breaking bug. The bug did not appear when using the Expansion Pak so it ended up being a requirement to play the game.
  • Kamek was originally intended to be a racer in Mario Kart 64 and appears in early screenshots of the character select screen. He was later replaced by Donkey Kong in the roster.
  • Grant Kirkhope, the Rareware music composer, was the voice of Mumbominion in Banjo-Kazooie, and he speaks the "OK!" heard when turning on Donkey Kong 64.
  • In order to save space, many of the "voices" in Banjo-Kazooie and Tooie were using the same audio files, but pitched up and down respectively.
  • In 1993, when the N64 was known as "Project Reality," some promotions claimed Nintendo's new console would have graphics on par with Pixar's upcoming Toy Story movie.
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Boomdiers
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Joined: 8:01 AM - Mar 02, 2013

2:40 PM - Aug 23, 2014 #32

Random facts

People successfully sued Nintendo for injuries sustained while rotating the control stick during various Mario Party minigames. Nintendo actually lost and had to pay out some money to over-zealous gamers.


There was a multiplayer mode planned in Banjo-Tooie that’d let the second player use “Devil Bottles” to take control of enemies and even bosses to attack the first player. It didn't make the cut though. It's still in the game's code, however.


In Pokemon Stadium, the designers messed up Electabuzz, giving him an extra finger on each hand.

Nintendo Network ID: Boomdiers
Switch ID: SW-4856-0523-8306


My Nintendo 64 collection most of them are PAL and some NTSC
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