italia64
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Joined: June 20th, 2012, 2:54 am

October 18th, 2015, 3:29 pm #11

First attempt to discover more informations about the glitch on Up Ship Creek.
I noticed that two enemies are in the cryogenic rooms, maybe finding a way to wake up them I will manage to 100% beat the level.






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buddy1983
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Joined: June 20th, 2012, 12:16 pm

October 18th, 2015, 5:16 pm #12

I've always been interested in this game but never played it. I have a massive list of games i want to add to my N64 libary. Now all i need is :money:
Youtube

Wii U user name: Read1ngFC (thats a one and not a i)

Switch friend code SW-4595-4819-7191

UK resident



I'm currently playiing triangle in a reggae band. I just stand in the back and Ting
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italia64
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Joined: June 20th, 2012, 2:54 am

October 20th, 2015, 10:53 pm #13

@Buddy1983, if you have patience this game worths the time.
In the last levels is less frustrating because you know how to avoid the sudden deaths ;-)


I almost beaten the game and I noticed this fact in level 18, look the kills count :eh:






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Bamboozled
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Joined: March 26th, 2015, 1:08 am

October 20th, 2015, 10:53 pm #14

The picture doesn't work, italia.

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italia64
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Joined: June 20th, 2012, 2:54 am

October 20th, 2015, 10:54 pm #15

Bamboozled wrote:The picture doesn't work, italia.
Fixed mate ;-)





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Kerr Avon
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Kerr Avon
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Joined: December 13th, 2006, 12:24 pm

October 22nd, 2015, 10:52 pm #16

Regarding Duke Nukem: Zero Hour's Up Ship Creek level, the video at

https://www.youtube.com/watch?v=AkNX2ibHNxc

shows how to kill 63 out of 64 of the enemies (and finishes with a 99% rating), so maybe the one in there that you haven't found will tell you where to look for the last one.

I seem to remember that one of the magazines of the time (N64 Magazine, maybe) did a walkthrough of the game, but I never read it, so I don't know if it was detailed enough to list the secrets and the location of all of the enemies. Does anyone have any idea what magazine(s) did a walkthrough?

Also, have you tried using an emulator, with infinite health, and infinite ammunition, so you can explore everywhere even in places where you'd be scared to explore normally (assuming you haven't been over every inch of the map)? Someone said "Getting all the enemies in USC is hard because theyre in void parts of the map and you have to run around throwing dynamite everywhere for hours." (http://forums.3drealms.com/vb/showthread.php?t=13876), so cheats might be able to help (if the quote is right about the enemies being in void parts of the map).

In the same thread someone says "Still missing two enemys? Huh. Try breaking furniture, all furniture in that level, if I remember correctly, there is a crack in the wall behind one set of furniture and i think there were enemys back there. If that don't work, make sure you listen for the floating sentry drones, sometimes they get stuck in rooms. AND if that don't work, repace the level, sometimes a trigger won't work right away and spawn enemys", but I'm sure you've already checked all of the walls.

If there are Moon Jump codes for the game (Moon Jump codes let you go up and fly around the level, so you can explore it in even more detail) or Noclip codes (which let you walk through walls) then it's possible that using these you might find the missing two enemies, or a switch to activate the two cryogenic enemies, etc.
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italia64
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Joined: June 20th, 2012, 2:54 am

October 22nd, 2015, 11:32 pm #17

Kerr Avon...thanks!
Your post is perfect and very appreciated. You analysed very well the problem.

I read that someone get 99% so I thought: "well in this case the two enemies in the cryogenic cases can't be the issue because they're two", but looking the glitch about The Brothers Nukem level seems possible that in Up Ship Creek level the kills count can be 65/64 with that two.

By the way, yesterday I tried again and I get again 98% and not 99%.

I have the N64 Magazine walkthrough and it's a very poor walkthrough haha. Levels got wrong names and are in a wrong order.

Many thanks man ;-)





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Kerr Avon
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Kerr Avon
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Joined: December 13th, 2006, 12:24 pm

October 23rd, 2015, 12:32 pm #18

Italia64, when you watch that video, please let us know which enemy you missed that the person who made the video found, as no doubt it's a very hard to find enemy, and it would be interesting to know which one it is. And if you do manage to prove that the level can be completed, then you'll be doing the N64 community a service, as it would be great to know once and for all that the level is not bugged.

It is a real pity that there's almost no information about the game on the 'net, especially since it is such a great game (one of my favourites), yet almost no one who never owned an N64 seems to have heard of it, and possibly most N64 owners have never played it, either.

I've never tried to 100% the levels myself, though I will try someday. Is 'Up Ship Creek' the only level that you haven't been able to achieve 100% on?
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italia64
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Joined: June 20th, 2012, 2:54 am

October 23rd, 2015, 3:53 pm #19

I played again the level and for the 3rd time and still 98%.
I watched the YouTube video and the guy goes in all the room I been, and killed the enemies that I killed. So I don't understand why my file says 62 and his 63.
I have to count one by one his kills and mine maybe haha, he suggested in the comments that drones who explode by themselves don't count as kills but I didn't remember to missed some of them which are exploded against me, and I doubt that in all three attempts only one drone get suicided.

After I killed 62 enemies I've been again in all the rooms, in all the parts out of the ship, in the water, in the starting sections, in the rooms where you deactivate the defensive systems, etc.
I've been in all places at least 3-4 times, I used bombs and explosives in a lot of walls, I snipered a lot of far points, nothing.

The explanations at this point are:
- you have to kills the missing enemie/s in a determinate moment, you have a small window time opportunity to see this enemy and kill him
- The developers made an error and this enemy doesn't exist
- There is a bug in the count system as we seen in Duke Brothers level where the enemies are 43 but it counts 44. So maybe also in this case in my version it counts 62 but are 63 (but this wouldn't explain how to get 64).
- There is a way to wake up the two ones in the cryogenic rooms

I have to try the level with all the cheats activated, I hope that I can active the cheats you mentioned easily.
I didn't get 100% in all levels, just in 4-5 levels plus the boss levels of course.
But if I find a way yo get 100% in Up Ship Creek I will definitely try the completion in the other too, in order to activate the ultimate cheat and sign the 100% completion in my backloggery page :-P

Also a friend of mine tried the level multiple times in these day and he didn't go over 98%.
So maybe in the PAL version the 98% is the max.





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Kerr Avon
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Kerr Avon
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Joined: December 13th, 2006, 12:24 pm

October 24th, 2015, 6:02 pm #20

Right, I've played the NTSC version (via an emulator, and used the cheats), and done exactly what the bloke in that video did to get 63/64 kills, and I have managed to find (and kill) the enemy that that bloke didn't find. That's the good news.

The bad news is, no matter what I try, I can only find 62 enemies on my own. I've done EVERYTHING that he did, but whereas he gets 63/64 kills, I get 61/64. Or if I kill the missing enemy, then I get 62/64.

First, the missing enemy; do everything exactly how the bloke in the video does it, but when you kill the final cyborg (at 25:57), do not go into the teleporter. Instead, turn around, go back though the room with the two unconscious/dead cyborgs in the cabinets, and DON'T go through the teleporter, instead go through the door that leads into the ship's corridor. Go along the corridor towards the part with the stage, and the missing enemy (a flying drone) will attack you, it's hiding near the wall. If the bloke who did the video had done this, then he'd have gotten 64/64 kills.

But even though I've done everything he's done, and killed everything that he has, the game shows me as missing two kills (or three, if I don't kill that last flying drone). I have no idea what's causing that. Using the cheats, including the on-screen display of how many kills you have at that moment, I can confirm that if a flying drone hits you and deliberately explodes, then that IS counted as a kill for you, so whether you :pottymouth: and destroy a flying drone, or whether it hits you and explodes of it's own choice, either way you are credited with 'killing' it.

I've gone through the video, and written down every kill in that video. Here's the results:



1.Flying Drone1:22
2.Flying Drone1:51
3.Enemy Sniper2:52
4.Enemy3:15
5.Enemy3:17
6.Turret3:28
7.Turret3:40
8.Enemy3:48
9.Enemy3:58
10.Enemy4:01
11.Enemy4:13
12.Enemy4:16
13.Enemy Sniper4:29
14.Enemy Sniper4:48
15.Flying (low) Drone5:02
16.Ceiling Turret5:13
17.Flying (low) Drone5:18
18.Flying Drone5:32
19.Flying (low) Drone5:47
20.Enemy Sniper6:20
21.Enemy Sniper6:27
22.Enemy Sniper6:42
23.Flying Drone6:45
24.Enemy7:13
25.Flying Drone7:25
26.Turret7:52
27.Turret8:10
28.Flying Drone8:24
29.Flying (low) Drone9:46
30.Flying Drone10:27
31.Flying Drone10:52
32.Cyborg11:45
33.Cyborg12:48
34.Enemy13:24
35.Cyborg13:52
36.Flying Drone15:14
37.Flying Drone15:20
38.Flying Drone15:53
39.Flying (low) Drone15:42
40.Flying Drone15:44
41.Flying (low) Drone16:42
42.Enemy Sniper16:59
43.Ceiling Turret15:13
44.Flying Drone17:29
45.Cyborg19:03
46.Ceiling Turret (behind Cyborg)19:21
47.Cyborg19:39
48.Alien Egg19:56
49.Alien Egg19:56
50.Alien Egg19:56
51.Alien Egg20:06
52.Alien Egg20:12
53.Alien Egg20:20
54.Enemy Sniper21:00
55.Cyborg21:26
56.Cyborg21:44
57.Cyborg22:39
58.Flying Turret23:24
59.Flying Turret23:40
60.Cyborg24:31
61.Cyborg26:03


('Enemy' just means an enemy that's alive, usually a lizard thing).

So unless I've missed two kills, or he killed two with one :pottymouth: a couple of times (which doesn't explain why I can't see the enemies in my playthroughs) then there's something very strange going on. Any ideas?

Edit: It's just occured to me that I've played the game on normal, and maybe he's played it on hard. That doesn't explain why he'd be credited for two kills that don't seem to take place (from looking at the video), but if it is a bug, then perhaps it only occurs on hard mode. I wish he'd said what skill level he was playing on, and if his version of the game was PAL or NTSC.
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