Power Point Cost: 20 points
Components: V, S, M, F, Magical Link
Casting Time: 5 minutes
Range: Close (25 ft. + 5 ft./scholar level)
Target: 1 slightly larger than life-size clay statue (unfired)
Saving Throw: None
Prerequisites: Raise corpse, animate statue, Permanency Sorcery, Magic Attack Bonus +8
To begin this spell, the sorcerer must either construct or have constructed a clay replica of the person to be duplicated, built slightly larger than the person and its mouth must be open. This clay replica must have magical links, including hair, fingernail pairings, sweat, blood and seed (or menses), worked arduously into the clay. When the effigy is ready, but before it is fired, three vials, a strip of parchment and a quill pen must used to prepare the next item. The first vial must contain the blood of the person to be duplicated, mixed with various tinctures to keep it liquid. The pen is dipped into the blood and the persons name is written across the parchment.
A sprinkling of powder from the second vial dries the blood on the parchment instantly. The third vial has the sorcerers blood. The pen is dipped into this and the sorcerers name is written on the parchment in larger script, overlaying that of the victims name. A sprinkling again from the second vial dries the blood. Now the verbal component begins as the parchment is folded into a precise pattern and placed into the open mouth of the clay statue. Then, using chalks from Stygia (these usually have to be smuggled as Stygians do not use these as trade items or sell them on any sort of market), the sorcerer scribes an incomplete pentagram around the feet of the statue, drawing a star within a pentagon within a circle. Foul black candles are then placed on the points where the shapes touch. Each candle is lit and the pentagram is completed.
The final words of power are spoken. The flames from the candles grow and eventually bend inward, arcing over the statue. When the tongues of flame touch, lighting strikes down and hits the clay. If the construct proves not to be a masterwork construct, it will burst into flames and be destroyed. Otherwise, at the end of the incantation, the candles are consumed and the statue is but dry and cracked. The statue will then tremble and crumble. The clay will fall away, leaving a living, breathing duplicate of the person targeted. It will know its name and it will obey the sorcerers commands, having the same Intelligence, Wisdom and Charisma as the duplicated character. The simulacrum will be inhumanly fast (+10 to the originals Dexterity and speed) and superhumanly strong (+20 to the originals Strength). Its skin will be tough (natural DR 16). The duplicate will be half the level of the original (minimum 1st level). However, fire will destroy it in an instant; its oils are extremely flammable, so the duplicate will fear fire and stay away from it. The subject who was copied must remain alive. If the copied subject dies, the simulacrum loses its levels, mental abilities (Int, Wis and Cha) and all skills and feats.