Jedeash LUA Scripts

Jedeash
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Jedeash
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Joined: April 6th, 2011, 6:56 pm

September 6th, 2017, 10:39 am #1

I release my Lua Scripts Each one is independant.
To install just extract to your NHL2004 folder

FOXTRAX2 09/06/2017
(more acurate Fox Shotspeed limited to greater than 70mph)
https://www.mediafire.com/file/0q45x9l3 ... OXTRAX2.7z

FOX VINTAGE TV OVERLAY 94-95* 09/06/2017
(Clock and overlays for 94-95 season)
ONLY WORKS WITH 94-95 season
https://www.mediafire.com/file/881iew9i ... 2094-95.7z

FOX VINTAGE TV OVERLAY 95-96* 09/07/2017
(Clock and overlays for 95-96 season)
ONLY WORKS WITH 95-96 season
https://www.mediafire.com/file/g3fdz2ut ... 2095-96.7z

FOX VINTAGE TV OVERLAY 96-97* 09/07/2017
(Clock and overlays for 96-97 season)
ONLY WORKS WITH 96-97 season
https://www.mediafire.com/file/671cynyf ... 2096-97.7z

FOX VINTAGE TV OVERLAY 97-98* 09/07/2017
(Clock and overlays for 97-98 season)
ONLY WORKS WITH 97-98 season
https://www.mediafire.com/file/7yh4ppz3 ... 2097-98.7z

RANDOM JUMBOTRON VIDEO** 04/01/2018
(Choose a random video for jumbotron + display a GOAL video)
http://www.mediafire.com/file/kz9zesdhy ... Jumbos.zip

ESPN VINTAGE TV OVERLAY 94-95*** 09/11/2017
(Clock and overlays for 94-95 season)
https://www.mediafire.com/file/e1akx48b ... PN%2095.7z


EDIT :
MODESPN94-95 07/17/2018
(ESPN Overlay Jumbotrons + FOX Trax + Local reflections+Dark crowds)
http://www.mediafire.com/file/9afri4stj ... 20ESPN.zip
Copy to Mods Folder => WARNING just work with the upcoming LAUNCHER 2

*If you get a bug >> report since i may have used functions from the upcoming Launcher Version.

**Only some teams are complete. The other will keep the base crowds.

*** Can be adapted to 95-96 and 96-97 by renaming the files in textures/espn96 ie. mtl2.png >> mtl.png to have molson centre or wsh2.png >> wsh.png to have new eagle logo (COL and PHO are already there)
Last edited by Jedeash on July 17th, 2018, 8:13 pm, edited 7 times in total.
"They did not know it was impossible so they did it"
Mark Twain
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trent
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trent
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Joined: April 4th, 2011, 7:35 pm

September 6th, 2017, 4:31 pm #2

I got black screen and crash with the overlay scripts. Is it because Pittsburgh home is not supported yet?

What teams are supported?

EDIT: CHI, NYR home also crashed to black screen.

Launcher log:

Code: Select all

09/06/17, 19:09:50 - Launcher.ini loaded
09/06/17, 19:09:50 - Launcher 1.5.0 - B4
09/06/17, 19:09:50 - NHL2004.exe MD5 fingerprint retrieved: d41d8cd98f00b204e9800998ecf8427e
09/06/17, 19:09:50 - Timer resolution set to 1ms
09/06/17, 19:09:50 - Enabling XInput
09/06/17, 19:09:50 - Populating callback map
09/06/17, 19:09:50 - Changing the memory protection
09/06/17, 19:09:50 - Memory protection changed
09/06/17, 19:09:50 - Loading system lua scripts..
09/06/17, 19:09:50 - Loading Bug Fixes.lua...
09/06/17, 19:09:50 - Bug Fixes.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Cutscene Loop.lua...
09/06/17, 19:09:50 - Callback Cutscene Loop.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=35)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Cutscene Started.lua...
09/06/17, 19:09:50 - Callback Cutscene Started.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=26)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Cutscene Stopped.lua...
09/06/17, 19:09:50 - Callback Cutscene Stopped.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=26)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Enter Replay.lua...
09/06/17, 19:09:50 - Callback Enter Replay.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Loading Complete.lua...
09/06/17, 19:09:50 - Callback Loading Complete.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=18)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Paused.lua...
09/06/17, 19:09:50 - Callback Paused.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Penalty Pending.lua...
09/06/17, 19:09:50 - Callback Penalty Pending.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=26)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Period Started.lua...
09/06/17, 19:09:50 - Callback Period Started.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=18)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Play Started.lua...
09/06/17, 19:09:50 - Callback Play Started.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Play Stopped.lua...
09/06/17, 19:09:50 - Callback Play Stopped.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=33)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Quit Game.lua...
09/06/17, 19:09:50 - Callback Quit Game.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Rematch.lua...
09/06/17, 19:09:50 - Callback Rematch.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Shots.lua...
09/06/17, 19:09:50 - Callback Shots.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Resized memory buffer to 4096
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=58)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Callback Unpaused.lua...
09/06/17, 19:09:50 - Callback Unpaused.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=19)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Camera.lua...
09/06/17, 19:09:50 - Camera.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=66)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=7)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Resolution.lua...
09/06/17, 19:09:50 - Resolution.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=43)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loaded 17 system scripts.
09/06/17, 19:09:50 - Loading user lua scripts..
09/06/17, 19:09:50 - Loading Cutscene FOV.lua...
09/06/17, 19:09:50 - Cutscene FOV.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Disable Auto Pause.lua...
09/06/17, 19:09:50 - Disable Auto Pause.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Ditties.lua...
09/06/17, 19:09:50 - Ditties.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Dynasty.lua...
09/06/17, 19:09:50 - Dynasty.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Fights.lua...
09/06/17, 19:09:50 - Fights.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=6)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=6)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading FOV Modifier.lua...
09/06/17, 19:09:50 - FOV Modifier.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading FOXvintage94-95.lua...
09/06/17, 19:09:50 - FOXvintage94-95.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Assembling ASM..
09/06/17, 19:09:50 - Allocated output memory. (Size=13)
09/06/17, 19:09:50 - Copying memory
09/06/17, 19:09:50 - Output memory copied
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Framerate.lua...
09/06/17, 19:09:50 - Framerate.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Goal Replays.lua...
09/06/17, 19:09:50 - Goal Replays.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Inject Textures.lua...
09/06/17, 19:09:50 - Inject Textures.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:50 - Loading Physics.lua...
09/06/17, 19:09:50 - Physics.lua loaded
09/06/17, 19:09:50 - Executing file scope..
09/06/17, 19:09:50 - Success
09/06/17, 19:09:51 - Loading Points.lua...
09/06/17, 19:09:51 - Points.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Assembling ASM..
09/06/17, 19:09:51 - Allocated output memory. (Size=1)
09/06/17, 19:09:51 - Copying memory
09/06/17, 19:09:51 - Output memory copied
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading RandomVIDA.lua...
09/06/17, 19:09:51 - RandomVIDA.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading Screenshot.lua...
09/06/17, 19:09:51 - Screenshot.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Assembling ASM..
09/06/17, 19:09:51 - Allocated output memory. (Size=1)
09/06/17, 19:09:51 - Copying memory
09/06/17, 19:09:51 - Output memory copied
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading Shot Speed.lua...
09/06/17, 19:09:51 - Shot Speed.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading Texture Filtering.lua...
09/06/17, 19:09:51 - Texture Filtering.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading Timer.lua...
09/06/17, 19:09:51 - Timer.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Assembling ASM..
09/06/17, 19:09:51 - Allocated output memory. (Size=7)
09/06/17, 19:09:51 - Copying memory
09/06/17, 19:09:51 - Output memory copied
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loading Upper Ads.lua...
09/06/17, 19:09:51 - Upper Ads.lua loaded
09/06/17, 19:09:51 - Executing file scope..
09/06/17, 19:09:51 - Success
09/06/17, 19:09:51 - Loaded 18 user scripts.
09/06/17, 19:09:51 - Attempting to detour Direct3DCreate8
09/06/17, 19:09:51 - Direct3DCreate8 (0x625A2E) detoured to 0x10012A1A
09/06/17, 19:09:51 - Attempting to detour Reset
09/06/17, 19:09:51 - Reset (0x61BE5E) detoured to 0x10011502
09/06/17, 19:09:51 - Attempting to detour ReleaseTexture
09/06/17, 19:09:51 - ReleaseTexture (0x62391B) detoured to 0x10014E9C
09/06/17, 19:09:51 - Attempting to detour ReleaseTexture
09/06/17, 19:09:51 - ReleaseTexture (0x6232D3) detoured to 0x10014E9C
09/06/17, 19:09:51 - Attempting to detour CreateWindowEx
09/06/17, 19:09:51 - CreateWindowEx (0x40967D) detoured to 0x10016E13
09/06/17, 19:09:51 - Attempting to detour Release
09/06/17, 19:09:51 - Release (0x61BBDA) detoured to 0x10012CB2
09/06/17, 19:09:51 - Attempting to detour SetTexture
09/06/17, 19:09:51 - SetTexture (0x622A38) detoured to 0x1000F573
09/06/17, 19:09:51 - Attempting to detour Frame subroutine
09/06/17, 19:09:51 - Frame subroutine (0x6669FC) detoured to 0x100013C4
09/06/17, 19:09:51 - CreateDevice (0x61C1E4) detoured
09/06/17, 19:09:51 - Direct3D8 Initialized (220)
09/06/17, 19:09:51 - Initializing BASS library
09/06/17, 19:09:51 - BASS library initialized
09/06/17, 19:09:51 - Caps retrieval
09/06/17, 19:09:51 - Releasing D3D caps device
09/06/17, 19:09:52 - D3D Device released (0xBDF1740)
09/06/17, 19:09:21 - Direct3D8 Initialized (220)
09/06/17, 19:09:22 - Starting game..
09/06/17, 19:09:22 - Home team: PITTSBURGH PENGUINS® (23)
09/06/17, 19:09:22 - Away team: ST. LOUIS BLUES® (24)
09/06/17, 19:09:22 - Creating D3D device..
09/06/17, 19:09:22 - Antialiasing level not supported (16x)
09/06/17, 19:09:22 - Antialiasing set to 8x
09/06/17, 19:09:22 - Retrieved device caps
09/06/17, 19:09:22 - BackBufferCount set to 1
09/06/17, 19:09:22 - VSync disabled
09/06/17, 19:09:22 - Refresh rate set to 60hz
09/06/17, 19:09:22 - Anisotropic filtering set to 16x
09/06/17, 19:09:22 - Hardware vertex processing enabled
09/06/17, 19:09:22 - Antialasing enabled
09/06/17, 19:09:22 - Direct3D device created
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\FOXBase.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 640 x 640, D3D Handle:200491952, Launcher Handle: 41652204
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\PogsCS\PIT.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 450 x 64, D3D Handle:204760368, Launcher Handle: 41652288
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\PogsCS\STL.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 450 x 64, D3D Handle:200491376, Launcher Handle: 41652372
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\Pogs\PIT.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 256 x 64, D3D Handle:200491664, Launcher Handle: 41652456
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\Pogs\STL.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 256 x 64, D3D Handle:204760656, Launcher Handle: 41652540
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\Short\PIT.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 320 x 64, D3D Handle:204758576, Launcher Handle: 41652624
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\Short\STL.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 320 x 64, D3D Handle:204757680, Launcher Handle: 41652708
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXVINTAGE\loc\PIT.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 480 x 32, D3D Handle:204758000, Launcher Handle: 41652792
09/06/17, 19:09:22 - Loading texture: launcher\media\textures\VIDA\PIT\vida3.png
09/06/17, 19:09:22 - Failed to load texture
09/06/17, 19:09:22 - Loading sprite: launcher\media\textures\FOXTrax.png
09/06/17, 19:09:22 - Sprite loaded. Dimensions: 284 x 127, D3D Handle:204758288, Launcher Handle: 41652876
09/06/17, 19:09:23 - launcher\scripts\user\FOXvintage94-95.lua:111: attempt to call a nil value (field 'LastGoalPlayer')
09/06/17, 19:09:21 - Releasing allocated memory
09/06/17, 19:09:21 - Memory released
09/06/17, 19:09:21 - Finalizing log file..
Last edited by trent on September 6th, 2017, 4:57 pm, edited 1 time in total.
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Jedeash
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September 6th, 2017, 4:57 pm #3

It id because i used à fonction from new launcher
So i Can make an altetnate version with supported function or you Can download thé new librairies by Vod
"They did not know it was impossible so they did it"
Mark Twain
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trent
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September 6th, 2017, 5:53 pm #4

Ahh... sure I can download the newest. Sorry about that.
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trent
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September 6th, 2017, 6:03 pm #5

I downloaded the latest RC2 alpha but I already had that.

Where are the libraries that I need?
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Jedeash
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September 6th, 2017, 6:31 pm #6

Sent you a PM
"They did not know it was impossible so they did it"
Mark Twain
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Vod
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September 7th, 2017, 12:57 am #7

trent,6 September 2017 wrote: I downloaded the latest RC2 alpha but I already had that.

Where are the libraries that I need?
RC2 alpha is very old. Beta 4 is the latest version

Here are the updated libraries:
http://z15.invisionfree.com/NHL04Rebuil ... p=40026539

Make sure to delete your library folder before copying the new one. Although I wouldn't really recommended this for the average user. It's best to just wait for the upcoming version, which will be very soon. There's a lot to look forward to.. :)
Last edited by Vod on September 7th, 2017, 1:27 am, edited 1 time in total.
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trent
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September 7th, 2017, 1:33 am #8

Thanks Vod. Got 'em working already. Amazing, just amazing. :good:



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Jedeash
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Jedeash
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Joined: April 6th, 2011, 6:56 pm

September 11th, 2017, 3:17 pm #9

Added the espn tv overlay


goalies are separated





more screens therehttp://z15.invisionfree.com/NHL04Rebuil ... =240&#last
"They did not know it was impossible so they did it"
Mark Twain
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trent
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trent
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Joined: April 4th, 2011, 7:35 pm

September 11th, 2017, 3:41 pm #10

Beautiful. I will test these as soon as I come back home. :good:

These will be official when the new Launcher comes out. We can put these in to the interface packages.
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