What Indycar tracks should be used?

Which tracks should be used for the Indycar mod

What Indycar tracks should be used?

mojo1976
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mojo1976
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Joined: December 19th, 2015, 5:11 pm

May 15th, 2018, 12:20 pm #1

I'm open to hear all suggestions as to which tracks should be used for the 2018 mod. These tracks must have .pta physics supported. Here is the 2018 Verizon Indycar schedule...

1) Firestone Grand Prix of St. Petersburg/Streets of St. Petersburg - St. Petersburg, FL/ROADCOURSE                                             
2) Desert Diamond West Valley Casino Phoenix Grand Prix/ISM Raceway - Avondale, AZ/OVAL
3) Toyota Grand Prix of Long Beach/Streets of Long Beach - Long Beach, CA/ROADCOURSE                                             
4) Honda Indy Grand Prix of Alabama/Barber Motorsports Park - Birmingham, AL/ROADCOURSE                                              
5) INDYCAR Grand Prix/Indianapolis Motor Speedway - Indianapolis, IN/ROADCOURSE 
6) 102nd Running of the Indianapolis 500/Indianapolis Motor Speedway - Indianapolis, IN/OVAL
7) Chevrolet Dual in Detroit - Dual 1/The Raceway at Belle Isle Park - Detroit, MI/ROADCOURSE                                             
8) Chevrolet Dual in Detroit - Dual 2/The Raceway at Belle Isle Park - Detroit, MI/ROADCOURSE                                             
9) DXC Technology 600/Fort Texas Motor Speedway - Fort Worth, TX/OVAL                                            
10) KOHLER Grand Prix/Road America - Elkhart Lake, WI/ROADCOURSE
11) Iowa Corn 300/Iowa Speedway - Newton, IA/OVAL
12) Honda Indy Toronto/Streets of Toronto - Toronto, Ontario/ROADCOURSE
13) Honda Indy 200 at Mid-Ohio/Mid-Ohio Sports Car Course - Lexington, OH/ROADCOURSE 
14) ABC Supply 500/Pocono Raceway - Long Pond, PA/OVAL
15) Bommarito Automotive Group 500/Gateway Motorsports Park - Madison, IL/OVAL
16) Portland International Raceway/Portland International Raceway - Portland, OR/ROADCOURSE
17) Grand Prix of Sonoma/Sonoma Raceway - Sonoma, CA/ROADCOURSE
Brian B. / NASCARfunfacts.com Admin/Author
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evancarlr
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Joined: October 24th, 2017, 8:38 pm

May 15th, 2018, 1:58 pm #2

I have put a tremendous amount of work on my tracks and this is currently what I use. Most of them needed quite a bit of work to get to the point of "realistic" indycar racing. Would be curious to see what others use as well. Track names correspond to the names listed here: http://nr2k3.weebly.com/tracks.html 

1) st_pete13
2) Phoenix_Eyjix (2011)
3) owr_longbeach (2010)
4) Barber_Motorsports_Park
5) indianapolis_F1
6) indianapolis_2014
7) Detroit Belle Isle 2013
8) Detroit Belle Isle 2013
9) owr_texas_night_SBP
10) road_america_hr (2011)
11) Iowa Night FSE (2014)
12) Toronto_Indy
13) Midohio (could never get Midohio FSE to work)
14) Pocono 2015 (found here: http://www.mediafire.com/download/gt5q9 ... o_2015.7z)
15) Gateway Night FSE
16) Portland_No_Chicane (honestly I use Watkins Glen 2016 to sim this, its a better track)
17) Sears_Point_2000
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CodyHGaming
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Joined: January 18th, 2017, 9:43 am

May 18th, 2018, 11:41 am #3

I created an .ini file a while back to represent the 2018 IndyCar Series season. Simply drag it into your game folder and then you can run the 2018 IndyCar schedule in championship mod within NR2003.
You do not have the required permissions to view the files attached to this post.
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CodyHGaming
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Joined: January 18th, 2017, 9:43 am

May 18th, 2018, 11:44 am #4

Make sure you have all the tracks listed in that .ini downloaded into your game folder. I believe all the ones in there have pta physics supported, or were built specifically for pta physics (owr).
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