2) Character Creation Guide

Joined: February 1st, 2010, 11:26 pm

November 1st, 2015, 4:29 am #1

Character Creation Guide

Please do not post incomplete/WIP apps in the registration section. Only post complete applications in registration.
Below is a guide to the character creation process. It's a rough guideline to the different sections on our basic application, with important information for different character types and ranks. Any additional information that is too large to be covered in the character creation guide will be linked to in relevant sections.

Please keep in mind that we enjoy to keep a certain uniformity to the applications on the forums, so if a mod is asking you to fix your app it’s up to their discretion.

'Redoing' Your Characters
Everyone makes mistakes. Therefore, every member has one token to completely redo one character. Once it is used, a member cannot redo anymore. A redo consists of taking a character as they are, and swapping around current stats, specializations, jutsu, or companions. This doesn't mean you're limited to just changing these things however, you may change anything of the character you'd like. However this character must pass through the registry once again with the title stating, "[REDO]" to notify mods that they are redoing a character. It must have a link to the old character app, and it must have a secondary post listing what changes they have made.

The character template can be found nocoded [Here]
wrote:Username: Include a link to your profile.
Points: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/50)
The top section of your app, the link to your username must by coded

Code: Select all

[url=LINK TO PROFILE]Username[/url]
, you are not able to use the

Code: Select all

[me]
tag as it will change when the app is reposted. Points will stay at 0/0 unless otherwise specified. The Prestige Perks will stay as 0/0 unless otherwise specified here. The stat trainings will stay as (0/50) unless specified here.
wrote:
LAST NAME, FIRST NAME
NICKNAMES

[Nindo]

Your characters name, formatted by the last name, then the first name. If your character belongs to any archived clans, houses or lineages, the last name should link to the application for that family.

Nicknames can be any name your character goes by, may it be what other people call them, or what they call themselves. A nickname is not required and if you opt out of it you may remove this field.

A nindo is a way of life, a catch phrase, or simply an ideology. Like the nickname, if you opt out of it you may simply remove this field.
wrote:
General Information
Age:
Gender:
Physical Features:
  • Face/head:
  • Body:
  • Notable Features:
Clothing/Accessories:

Picture:
Mostly self explanatory, age should match the minimum age requirements for ranks of the given villages, which can be found in the individual village profiles. Gender can be left blank should it not match the recognized gender of the character. Physical features can be formatted as the user sees fit, and does not need to match the format listed. However, it must include height and weight, and should include hair color and eye color. It should also include any notable tattoos, scars, distinguishing features, and so forth. If your physical features section is not thorough enough a mod may ask for further clarification. Also as a note, there cannot be any abnormal eye colors unless given through an ability.

Clothing and accessories should include the location of any additional pouches or pockets that are used to hold weaponry. This section should include the typical outfit worn for missions, or for day to day activities, but does not need to be both.

The picture section is not required and can be removed if a picture is omitted.
Moderators reserve the right to deny the use of a picture if it too closely matches a character from a popular media.
wrote:Personality:
  • General:
  • Hopes/Dreams:
  • Fears:
  • Combat Mentality:------------
Personality can be formatted as the user sees fit, but should include the above information. Should the moderator find the personality to be too shallow, they can request for more details to be included for clarification.

wrote:
Battle Information
Village:
Rank:
  • Ninjutsu:
  • Taijutsu:
  • Genjutsu:
  • Stamina:
  • Control:
  • Strength:
  • Speed:
  • Instinct:
Village can be any of the grand 5 villages. If the character is not from one of the grand 5 then they may start as a 'minor country' person. However, by doing so, there are certain restrictions.
  • First, you cannot have more than 1 in Ninjutsu, Genjutsu, or Control.
  • Second, you cannot have any Ninjutsu or Genjutsu until you first train all of the Basic Jutsu. To train the basic jutsu you need to learn it from a PC who already knows them. This means it can be trained by a village missing-nin or a minor country who has learned it. You are allowed to use the jutsu word count deduction for these training.
  • Third, you cannot start off with any chakra powered weapons as they do not know how to imbue their chakra yet. They cannot be hunted unless they learn Ninjutsu or Genjutsu which is seen as a crime of leaking state secrets and association with a dangerous criminal (Missing-Nin).
  • Finally, Minor Country Samurai can only start at either D-Rank or C-Rank.
Rank at start up can be Genin, Chuunin, Special Jounin or Jounin. Your rank determines the number of stats distributed to your character.
  • Genin: 40 Stats
  • Chuunin: 80 Stats
  • Special Jounin: 160 Stats
  • Jounin: 200 Stats
More information on stats and their distribution can be found [here]

wrote:Equipment:
Companions: (0/1)
Primary Affinity:
Secondary Affinity:
Tertiary Affinity:
The equipment section should list all the equipment the character carries on their person. May it be offensive equipment, or simply utensils to eat food with. The equipment list should also list where the equipment is kept. Characters are given points to spend on equipment at start up. These points are not annotated on the character sheet, nor do they carry over if not spent. These points are simply to limit the power of weapons people start with. The amount of points per rank are as follows:
  • Genin: 20 Points
  • Chuunin: 25 Points
  • Special Jounin: 30 Points
  • Jounin: 35 Points
Please note there is a limit to a maximum of 15 explosives, including exploding tags, flash bombs, and smoke bombs.

The companions section should be left blank, if you gain any companions any in the future the moderator will add them to this section. Additionally, all characters are born with an innate Primary Affinity, though they cannot access it without a concentration. That Primary Affinity must be listed in this section as it gives the user a discount on their trainings for that affinity reducing the minimum word count to 300. All other affinities after that award nothing special and are for flavor.
wrote:
Abilities and Concentrations
Abilities
First Ability----------
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu[Place them here]
Taijutsu[Place them here]
Genjutsu[Place them here]
This section should list any [Abilities or Concentrations] that the character has. The rules for abilities and concentrations are specified in the aforementioned link.
wrote:
Jutsu
[+] Ninjutsu
Place Ninjutsu in here
[+] Taijutsu
Place Taijutsu in here
[+] Genjutsu
Place Genjutsu in here
This is where the user should list all jutsu the character has. Jutsu can be organized however the user would like, but they should be organized in a manner that makes them easy to read and interpret by the mods. The number of jutsu you get at start up is based off the rank of your character. Each rank is given a number of points to spend on jutsu. These points are strictly for registration purposes and are not added to the point pool at the top of the app. Any points not used will not be able to be utilized in the future so you should make your best attempt to use them all. The cost of jutsu can be found [Here]
Below is the number of points received for each rank:
  • Genin: 30
  • Chuunin: 60
  • Special Jounin: 90
  • Jounin: 120
Additionally, there are rank caps for each rank.
  • Genin: B-rank
  • Chuunin: A-rank
  • Special Jounin & Above: S-rank
wrote:
History
[+] Historical Accounts
Place history in here
The history should include any pertinent details of the characters past and upbringing. At a minimum the history should include the characters life before the academy, when they graduate the academy, and each time they ranked up. Some moderators may ask you to expand on the history if they do not think its detailed enough. Additionally, histories must be approved by the Village Leader.

And that is the character creation process!
Last edited by Director on June 27th, 2018, 3:45 pm, edited 29 times in total.

If you need help, private message DirectorPr or the nearest online Moderator.
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Joined: February 1st, 2010, 11:26 pm

June 7th, 2018, 12:47 am #2

Specializations
Specializations are a special classing system used by our forum to designate specific character builds. Specializations are not required to be used by anyone, and many will find specializing is not necessary for their character designs. However, certain concentrations, specific end game techniques, and even trees of jutsu are limited to those who have these specializations, making it a gentle trade off. One thing to note here is the specialization is the only way to raise a stat beyond 45. Specializations can be picked up at any rank, but are permanent once selected. Specializations are their own classifications, are listed on a field on the app (typically somewhere around the Abilities and Concentrations sections) that would be added should the user elect to pick up a specialization.

Specializations affect three things:
  • Specializations will dictate 4 stats which can be raised above 45, and 4 stats that cannot be raised to 40 or higher.
  • Specializations will grant access to additional concentration slots in the field of specialization, but will limit concentration slots in other fields.
  • Specializations will allow access to specific items that are otherwise unavailable.
As it stands, custom specializations are not currently available. Below are all specialization options you have.
[+] Genjutsu Specialist
Genjutsu Specialist
Having devoted their lives to mastering the art of genjutsu, this shinobi is classified as a Genjutsu Specialist. Genjutsu specialist are able to devote a total of 10 concentrations to genjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to taijutsu, and a max of 5 concentrations to ninjutsu.

As a Genjutsu Specialist, [User] is able to utilize genjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Genjutsu, [Strength or Speed], and 2 of [Control, Instinct, or Stamina].
[+] Taijutsu Specialist
Taijutsu Specialist
Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, [User] is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, [Stamina or Control], and 2 of [Speed, Instinct, or Strength].
[+] Ninjutsu Specialist
Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu or Instinct], [Speed or Strength], and 2 of [Control, Instinct, or Stamina].
[+] Ninjutsu: Elemental Specialist
Ninjutsu: Elemental Specialist
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu or Instinct], [Speed or Strength], and 2 of [Control, Instinct, or Stamina].

If you need help, private message DirectorPr or the nearest online Moderator.
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Joined: February 1st, 2010, 11:26 pm

June 7th, 2018, 1:01 am #3

Shinobi Families


In a world with mythical force like chakra, it is not unusual for secrets to be revered and considered more valuable than life. Many secrets are kept by villages, unique and reserved for only those who are trained by the villages. However, there are some that are kept by families. On NSRP, families come in 3 forms that are considered notable, Houses, Clans, and Lineages. For the most part, these forms of families are mostly the same in that they are genetically related, isolated groups that have some form of significance, however there are some slight differences that will be explored in this thread.

One thing that remains almost universally true, however, is that registered families on NSRP are held under intense scrutiny. They must be either politically significant to the point where information on them not being readily available would cause confusion for roleplayers, or have an ability that is powerful, and unique enough that it would drive a family to keep it a secret, and garner attention from roleplayers to the point where members aside from the creator would be interested in joining. A registered family is not required to have characters with other roleplayers that share a secret concentration, kekkei genkai, or anything else.

Below we're explore the three types of families, their significance within the canon, and on the forum.

Houses

Likely the most common form of family that is considered of significance, Houses are typically political bodies that maintain control over a unique set of skills that make them important. Many of them are simply of political significance, as Houses can control a large portion of the economy, or provide a specific service to the village that may be irreplaceable. In some countries and villages, Houses are simply the oldest families in that region, and maintain control based on history.

Shinobi houses will often have styles that are passed through the generations. These styles, though often unique to the family, are not something that is completely unique in that is could not be achieved by anyone else. It mostly means that they have developed and mastered it, and pass it down. A copycat could likely find a way to mimic the style, though not perfectly, but at least partially. Due to this, the styles do not need to be wholly unique, but for registration purposes, they should be significant enough, or fill a niche that validates their existence.

For the most part, Houses are registered by Village Moderators to fill in parts of the canon that are necessary for roleplayer coordination. When a house is registered its scrutinized heavily in terms of it's political significance, and the niche it feels with techniques if it has any secret family styles or techniques.

Houses are not required to have jutsu to be registered, nor do they have a minimum jutsu requirement.

Clans

A more rare form of family, Clans are strictly shinobi based. Throughout the world there are not any known clans that contain a kekkei genkai that do not belong to a village at the current time. Clans are families that have a genetic mutation known as a Kekkei Genkai, or Bloodline Limit. Kekkei Genkai are activated by chakra, and predisposition wielders to unique jutsu arts and abilities. While there are many people that are born with a unique trait, ability, or nature, Kekkei Genkai is a term reserved exclusively for a genetic trait that is passed down. The initial bearer of the trait is not a wielder of a kekkei genkai, and if they do not pass it down to their child, it was never a kekkei genkai.

Kekkei Genkai tend to be extremely powerful, with very useful abilities, but they are not something that makes a character strictly superior to someone without a kekkei genkai. This means that a kekkei genkai couldn't be as simple as "This character is better at Katon Jutsu." It would have to be a unique art of katon that originates from them that they have always had the ability to do. This is something like manipulating their bone structure, such as the Yamai, or combining Doton and Katon to make Youton (Lava Release).

Clan members are known for their superiority complexes, many clans are treated in high regard, as superior quality shinobi, even if that isn't always the case. This makes clans be held together very tightly, and makes missing ninja from clans an affront to both the clans and the village. Most clans live in compounds, isolated from the village internally, though some are distributed, depending on the clan.

Clans are required to have a kekkei genkai, and at least an S-rank pyramid in jutsu that explore the various uses of the kekkei genkai. If a Kekkei Genkai only has one use, that only needs a single jutsu to be activated and that's all it does, it will not be accepted. Kekkei Genkai must be expansively explained so that they can be thoroughly utilized.

Fusion clans with a Kekkei Genkai in the form of an ability are allowed to channel fusion techniques as a form of ability channeling.

Lineages

A lineage is similar to a family, in that they don't have genetic traits to pass down, but instead secret techniques. Unlike families, lineages are strictly secret techniques, and while similar styles may exist, something close to a lineage would be impossible to learn without a close relation to the family. Lineages are passed down based on an internal structure, some lineages are father to son, others mother to daughter, and some simply to the first born child.

Lineage's typically do not have registered applications, as only two characters could ever have a lineage at any given time due to their nature, but it is typically good to note if a character's style is the byproduct as a lineage.
Last edited by NSRP on June 7th, 2018, 1:02 am, edited 1 time in total.

If you need help, private message DirectorPr or the nearest online Moderator.
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