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Now there's a good idea... *scribbles*AshenEshin wrote:So I have an idea pertaining to mutation itself. I think it was mentioned that there would be a quite limited number of characteristics that could be applied to beasts next season. Well my idea was let's say you mutate two characteristics into a beast in two different "procedures", simple research mutations.
The idea was that if these synergised they would form a new characteristic and then they would reveal to the player how to directly mutate the new characteristic (or if needs be the synergy can be researched to provide insight on how to recreate it) in "complex procedures" which require the resources of their "ingredient procedures" but will give you the synergised characteristic taking up just one slot.
The reason I propose this is because it will prompt actual experimentation and will have moulders organically develop signature mutations as they figure out synergies others haven't. Perhaps different moulders will achieve the same effects with different complex procedures. This could open up a whole branch of who has invented the most complex procedure,etc.