TheomanZero
Regular Member
Joined: July 14th, 2010, 2:35 pm

January 4th, 2011, 2:06 am #11

Speed Demos Archive just posted some Castlevania III speedruns, which I watched with much nostalgia.
One thing these runs reminded me of is the character portraits: the little picture of your other character in the status bar. Could that be implemented in SCVIII? It may not work with the SCVIV-based HUD you're using, but I thought they were kind of neat.
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Clan D
Greenhorn
Joined: January 12th, 2011, 3:29 pm

February 10th, 2011, 12:40 am #12

I was thinking about the different paths in the original, so how about using those to have a history mode, will be a little like this: You start with Trevor, clear the first stage, the town, automaticaly follow to Clock Tower, where you resue Grant, he will offer his help but Trevor will refuse, stating that it is a family matter or something like that, then the games branch, Trevor will go the swamplands and eventually end up in the catacombs where he will meet Alucard and accept his help, lets say because he feel identified with the daphnir's struggle, it is a family matter for him too after all, and the two of them will enter the castle trought the underground levels, as for Grant he will continue through the forest and eventually save Sypha and they will form the other duo, reaching the castle with the ghost ship and entering it at the ground levels, the two duos could meet again near the throne room and join into a full party for the final strike againts Dracula.
Then after the game has been cleared, you could replay any of the stages with any duo you prefer, ¿So what do you think?
Last edited by Clan D on February 10th, 2011, 12:43 am, edited 1 time in total.
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Chaos.Tiki
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Joined: July 15th, 2010, 3:57 pm

February 10th, 2011, 2:24 am #13

Its interesting, but I want the ability to choose my path if I had the choice.
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Laslunder
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Joined: July 20th, 2010, 12:41 am

February 10th, 2011, 2:25 am #14

Dude that almost sounds like a soul calibur storyline right there. It's a nice concept but will it flow with the orginal?I think the bigger question to me is the story of each character. How in depth will it be. It seems like nes cv3 was a bit vaque and you almost have to do some research to find the diNasty family is actually a real family line of princes that rivals dracula's directly. The thing i like most about konami's concepts is while they are very unrealistic but imagintive at times. Some of there actual chracters and bosses are actually taken from historical material. Olrox is a chracter from Nosferatu, actualy called Orlox. Galamoth is an enemy in Kid Dracula from what i hear.There are other chracters along the way in some of their games that have some true storyline and konami does some simple name changes and such. I wonder if the paths change for different chracters does it now alter the story line somewhat? Hmmm.... something to think about.
Last edited by Laslunder on February 10th, 2011, 2:26 am, edited 1 time in total.
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TheomanZero
Regular Member
Joined: July 14th, 2010, 2:35 pm

February 10th, 2011, 3:17 am #15

I think that whenever you beat a level, it should take you to the map and let you pick your next level. Possibly the first time you can only play new levels, with old levels only being replayable once you've beaten the game once (like SMB3), or you can just replay old levels from the start, so you can explore the whole map and unlock all of the characters before fighting Dracula for the first time (like SMW, I guess).
The question is whether unlockable characters should be playable in old levels. If you don't mind letting Alucard fight himself and such, then giving unrestricted access to a character once (s)he's unlocked in probably the simplest solution. If you want to prevent that, the rule should be that if a certain level can come after the one where that character's unlocked, then (s)he's available on that level. This should be applied in parallel -- for example, if you unlock Grant on one path, then go back and play another path and unlock Sypha, then when the paths merge you can use either one.
Or something like that. Also:
wrote:daphnir
I thought it was "dhampir".
Last edited by TheomanZero on February 10th, 2011, 3:18 am, edited 1 time in total.
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Clan D
Greenhorn
Joined: January 12th, 2011, 3:29 pm

February 10th, 2011, 3:50 am #16

Yep, I wrote in kind of a hurry, so thanks for the correction.

Regarding the history of the characters I also think it would be cool to give them some more background, maybe each one can have a couple of stages that can only be played by them and related how they got where Trevor meets them, for example we could have Sypha getting to the forest stage from an alternate path and fight a different boss, say Medusa, or maybe a necromancer, just when she tough she have won, the boss will do a final attack and petrify her, or lets say Dracula himself came to chalenge her, he defeats her and decide no to kill her, because he found her way to beautiful to just waste her away, so as a rather sadistic homage he turns her into sentient yet completly helpless garden decoration.
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Laslunder
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Joined: July 20th, 2010, 12:41 am

February 10th, 2011, 5:02 am #17

Dude! Clan D not a bad idea imo. I think i'd go with the first one like medusa petrifies her before moving onto the ghost ship or something. I think Drac would have his hench men or hench women do his bidding anyways. He'd lurk deep in his toruturous castle waiting and plannign the gangs next moves. But yeah necromancer, or medusa not a bad idea man. To bad it's before shafts time cause then he could come and put a possesed spells on grant and make him into that ape looking thing he is when he's a boss. Oh wait there will be headhunter as i recall. Hmmm. Maybe the headhunter has him captive or something and is told to guard him.
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reiko26
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Joined: August 8th, 2010, 6:34 pm

February 10th, 2011, 6:33 pm #18

I like the story clan D, but the canon story of syphaq tuned into stone was done by the cyclop monster. read this: Sypha Belnades has magical powers. After Count Dracula had deatroyed the town of Wallachia, she began her journey to defeat the Count shortly before Trevor began his. Somewhere along the way, Sypha was attacked by a strange being and was turned into stone, then Trevor defeated the monster and freed her from her stone stasis. In appreciation she joined Trevor in his journey along with Alucard and Grant. After Dracula was defeated, she moved in with Trevor and it was rumored that she helped extend the Belmont family.

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TheomanZero
Regular Member
Joined: July 14th, 2010, 2:35 pm

February 10th, 2011, 10:07 pm #19

reiko26 wrote:After Dracula was defeated, she moved in with Trevor and it was rumored that she helped extend the Belmont family.
Bow chicka bow wow
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Laslunder
Newbie
Joined: July 20th, 2010, 12:41 am

February 10th, 2011, 10:54 pm #20

Um now that you mentione it yeah things should be a bit more canon i agree. But with that said i stilll like the idea of grant and alucard having more of a story other than them just being there. Maybe grant could elaborate more on what exactly happened. And alucard could tell of a story of how corrupt his father became that he could no longer sit back and watch teh innocent suffer at his hands no more. Kinda like in sotn.
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