reiko26
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Joined: August 8th, 2010, 6:34 pm

August 26th, 2010, 2:02 pm #11

Bravo,looking good Mike.looks very promising as well.
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EvilMariobot
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Joined: July 15th, 2010, 1:07 am

August 27th, 2010, 2:06 am #12

Obreck wrote:

Fortunately his pattern is at least predictable and his health fairly low.
And yet, he still killed you. :P
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Bob Loblaw
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Joined: August 16th, 2010, 6:54 pm

August 27th, 2010, 7:56 am #13

The Giant Merman was not as fun as the Giant Slime though.
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Bob Loblaw
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Also, Kirby is Kirby last year's wool
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Laslunder
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Joined: July 20th, 2010, 12:41 am

August 28th, 2010, 12:19 am #14

Yeah the merman boss reminds me of the one in svk he was pretty tough.It's funny there's a video on youtube about the slime boss as being the most inventive boss ever made by konami. It looked easy as hell to beat. I happen to find this link, and i thought it was well kinda funny, though it has nothing to do with the slime:

castlevania lego sotn, interesting stuff:
http://www.youtube.com/watch?v=eE9jkPHg ... re=related

BTW the level is really nice. Hopefully it'll be ready with the other levels for a release.
Last edited by Laslunder on August 28th, 2010, 12:27 am, edited 1 time in total.
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Obreck
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Joined: July 14th, 2010, 6:59 am

August 28th, 2010, 11:02 am #15

Well next release is planned to be this stage, Swamp, the first stage, and playable Trevor & Alucard.

Here's some more enemies that will be there:

There are swimming fishmen now:



Hey look its those slimes that made CV2 hellish. They bounce around annoyingly, and even can cling to the ceiling:





Speaking of hellish enemies, I also added the Dracula X style spear guards. They were reduced to cannon fodder in the Castleroid games, but in Dracula X and especial its SNES port they were a nasty encounter:




Beware their power swing, which has horrendous knockback:



They also can take stabs at players from above and below. And have a projectile deflection move:




And no, the classical spear guards have not been scrapped. They are still in the game too:

Last edited by Obreck on August 28th, 2010, 11:02 am, edited 1 time in total.

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reiko26
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Joined: August 8th, 2010, 6:34 pm

August 28th, 2010, 6:17 pm #16

awesome. Im glad that you decided to add the lil slimes.those little boogers used to give me all kinds of hell in simon's quest.that should make this game more challenging with them present.takes me back in time.
and the dracula x spear guards.wow, its fascinating to see that they are making a comeback in there purest forms.as you said,they were watered down in the castleroid versions but fought savagely in the dracula x series.
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Bob Loblaw
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Joined: August 16th, 2010, 6:54 pm

August 28th, 2010, 8:01 pm #17

I hate kung fu spear guards. Every time I killed one I felt refreshed.
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Bob Loblaw
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Also, Kirby is Kirby last year's wool
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Nitros
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Joined: July 15th, 2010, 3:18 am

August 29th, 2010, 1:14 am #18

I've go the feeling I'm going to hate those spear guards with a passion.
MKF
-------------
8-S2: Dark Castle (WIP)
8-F?: Kong-struction Site (WIP)


SMMF: FE
-------------
1-3 (Done)
1-4 (Done)
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Obreck
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Joined: July 14th, 2010, 6:59 am

September 1st, 2010, 5:04 am #19

Well 2 more things to show you.

One is the Victory Armors/Sword Lords. Big brutes that hit hard, but more bark than bite to a skilled player:






The second is a crumbling bridge:



All that is left now is the boss, but that is a surprise for the next demo, which should be released shortly after this stage's completion. Its no one anyone would suspect, but will show off some of the coding marvels this game will contain.
Last edited by Obreck on September 1st, 2010, 5:05 am, edited 1 time in total.

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Bob Loblaw
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Joined: August 16th, 2010, 6:54 pm

September 1st, 2010, 7:53 am #20

Obreck wrote:All that is left now is the boss, but that is a surprise for the next demo, which should be released shortly after this stage's completion. Its no one anyone would suspect, but will show off some of the coding marvels this game will contain.
I hope it's Talos or the Giant Bat.
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Also, Kirby is Kirby last year's wool
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