Meng Merkava 3D

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Meng Merkava 3D

Joined: April 13th, 2005, 4:39 pm

May 2nd, 2012, 9:45 am #1

Hi all,
Meng's new 1:35 Merkava 3D just arrived here, and it looks pretty nice from my very quick in-box look. No non-slip surface so that will need adding, tracks are individual link, turret ball/chains are moulded and the road wheels feature separate tyres, but in kit-plastic. Looks good and I'll be starting it soon, I've not built a Merkava since Tamiya's many, many moons ago...
Cheers,
Marcus
TMMI
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Joined: April 20th, 2005, 11:22 am

May 2nd, 2012, 9:47 am #2

Lovely isn't it?

David
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Joined: April 13th, 2005, 4:39 pm

May 2nd, 2012, 9:54 am #3

Hi David,
It's a superb thing indeed eh? And I'm glad there's no non-slip, so the surface can be individualised, and the lead foil for the turret baskets is a nice touch. That open engine hatch cries out for a resin engine...
Cheers,
Marcus
TMMI
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Joined: February 15th, 2006, 5:40 am

May 3rd, 2012, 12:24 am #4

Hi all,
Meng's new 1:35 Merkava 3D just arrived here, and it looks pretty nice from my very quick in-box look. No non-slip surface so that will need adding, tracks are individual link, turret ball/chains are moulded and the road wheels feature separate tyres, but in kit-plastic. Looks good and I'll be starting it soon, I've not built a Merkava since Tamiya's many, many moons ago...
Cheers,
Marcus
TMMI
I wonder why.

Mike

Semper Fidelis

Temecula Valley Model Club
"Haud Sceptrum, Haud Sentio, Haud Forsit
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Joined: January 20th, 2006, 9:04 am

May 3rd, 2012, 8:55 am #5

Possibly because Meng have looked at IDF non slip and realised the very coarse nature just can't be reproduced convincingly - it really is rough and looks like breakfast cereal stirred into the paint.
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Joined: April 13th, 2005, 4:39 pm

May 3rd, 2012, 9:13 am #6

I think that's exactly why there's no non-slip on the kit parts, the Merkava's texture is extremely coarse and could look unconvincing if moulded in. Far better to spend time adding your own non-slip, than spending ages trying to remove unrealistic texture, then re-aaplying it!
I think it might be best to mask up the model (after priming?), airbrush Future polish in a couple of layers then sprinkle on fine sand or grit.
Marcus
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Joined: July 27th, 2011, 3:57 pm

May 3rd, 2012, 3:22 pm #7

I wonder why.

Mike

Semper Fidelis

Temecula Valley Model Club
"Haud Sceptrum, Haud Sentio, Haud Forsit
is non-slip always applied - i.e. would it not be accurate to build the kit straight from the box without adding texture?
Last edited by partisan77 on May 3rd, 2012, 3:23 pm, edited 1 time in total.
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Joined: April 21st, 2005, 10:40 am

May 3rd, 2012, 3:25 pm #8

I think that's exactly why there's no non-slip on the kit parts, the Merkava's texture is extremely coarse and could look unconvincing if moulded in. Far better to spend time adding your own non-slip, than spending ages trying to remove unrealistic texture, then re-aaplying it!
I think it might be best to mask up the model (after priming?), airbrush Future polish in a couple of layers then sprinkle on fine sand or grit.
Marcus
TMMI
Using the sand textured Tmaiya's paint it's easy to fix the antiskid texture.
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Joined: January 22nd, 2005, 10:18 pm

May 3rd, 2012, 8:06 pm #9

is non-slip always applied - i.e. would it not be accurate to build the kit straight from the box without adding texture?
No.
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