Galactus123 wrote:I heard many complain about long cutscenes but they didn't feel that long in my opinion. Not even the last cutscene. I enjoyed them.
I know this is a month old, but in working on my MGS4 review, this coincides with my second biggest issue, besides the lack of gameplay. Cutscenes being long isn't the problem. The problem is repetition and redundancy. There's a lot of scenes that could be cut down by well over half. So many scenes feel like taking 10 minutes to tell a 3 minute story, dragged out with pho-philosophical hogwash, and a lot of repeating of the same points, and in several instances, explaining stuff we're already going to see, and thus, don't need to have spelled out for us.
The golden rule of writing is, "Show, don't Tell." We didn't need a briefing scene of Campbell letting us know Liquid Ocelot was in the Middle East. And we didn't need Rat Patrol droning on about it either during their meeting. Instead of telling us straight away, the game could've benefited from just letting intrigue do its' job, where Snake, Otacon and the others all know why they're there, and don't need to elaborate for OUR sake. That way, the question of, "why is Snake in the Middle East?" could've been left as a mystery, and the answer could've just instead revealed itself when Snake reached the camp with the intention of assassinating Ocelot. That's time we don't need to be spending having all this stuff spelled out ad nauseum because the information is still going to be made clear. Anything less is just redundant and unnecessary, and that's a LOT of MGS4's cutscenes. How many scenes do we need of characters spelling out that the System is bad because of all these pretty self evident reasons?
Realistically, a number of scenes that could've been cut ENTIRELY, and the pacing of MGS4 would've benefited greatly for it. Not only that, but producing cutscenes is not cheap. In fact, one could argue that cutting down some of the more action-packed cutscenes could've actually resulted in more gameplay, because that's money that could've otherwise be spent on level design.
A textbook example would be the Meryl & Akiba scene. That entire subplot never gets enough screentime for any sort of payoff to feel genuinely earned. So whatever story implications it has are ultimately superfluous. And I'll be frank, I SINCERELY doubt many who played MGS4 honestly cared all that much if Meryl and Akiba hooked up or not.
So then, which would most of us prefer? Watching Meryl & Akiba Mr. & Mrs. Smith it up with some cringe-inducing dialogue interwoven along for the ride? Or a Haven that isn't rushed with just ONE corridor of sneaking throughout the entire final act of this stealth action game?
I won't get into the ending with Big Boss, because that's a whole other conversation I simply I can't have.