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Like I said, it's still got a much better story than Peace Walker does, which lacks not only a good story at all, but even the beats for one.Doakes wrote:I like the IDEA of Portable Ops' story. I dislike its' execution, however. MPO needed to be longer for me to actually like it, because without the necessary time, things move too fast for any beat to hold any emotional weight whatsoever. If it wasn't a Portable game, and treated like an actual sequel to MGS3, on console for PS2, given better boss battles, stronger gameplay, and more screentime for characters to feel genuinely fleshed out and not so wooden, Portable Ops would be the strongest MGS narrative by a WIDE margin.
As is, it simply has the beats of a strong story, without the actual flow in between to be a strong story.
|Favourite Metal Gear Title?||Metal Gear Solid|
|Playstation Network ID||solidsnoop29|
|Steam ID||TWITCH: SolidSnoop101|
Wouldn't be the first time a character believed to be dead turned out to have survived. Don't forget, Gray Fox and Kyle Schneider "died" in MG2 and MG1, respectively, yet managed to come back in MGS and MG2, respectively. And don't get me started on Big Boss returning in MG2 (well, before MGSV introduced that rather pointless retcon).Example wrote:The story seemed pretty interesting from what I've played, although Sokolov surviving felt unnecessary.