(Expansion) New Power Mods

Here you can find more about important rules not found in other forums.
Joined: May 1st, 2012, 12:55 pm

October 3rd, 2013, 8:44 pm #16

Just a thought, wouldn't it be easier to simply include the power mods near their 'base' power and turn this into a changelog similar to your news and updates thread?
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-The Agent, Edge of Extinction
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Isair
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Isair
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Joined: December 26th, 2011, 3:56 am

October 4th, 2013, 12:43 am #17

No, I prefer it this way, with all mods together in the same topic
"This is all Joker's fault! What a tool he was! Now I spend all day computing pi because he plugged in the Overlord."
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Isair
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Joined: December 26th, 2011, 3:56 am

October 13th, 2013, 8:34 am #18

Added new Power Mods
"This is all Joker's fault! What a tool he was! Now I spend all day computing pi because he plugged in the Overlord."
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Joined: June 27th, 2012, 1:32 am

October 13th, 2013, 9:11 am #19

I actually pictured Phasic Ammo as a mod for Warp Ammo since the only other Phasing effects are from Biotic Powers
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Isair
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Joined: December 26th, 2011, 3:56 am

October 13th, 2013, 9:19 am #20

But the Phasic Ammo from the multiplayer is directly related to Shields so it stands to reason it should be a mod for Disruptor Ammo
"This is all Joker's fault! What a tool he was! Now I spend all day computing pi because he plugged in the Overlord."
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Isair
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Joined: December 26th, 2011, 3:56 am

February 1st, 2014, 6:06 am #21

Added 3 new Power Mods
"This is all Joker's fault! What a tool he was! Now I spend all day computing pi because he plugged in the Overlord."
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Joined: June 27th, 2012, 1:32 am

February 1st, 2014, 6:10 am #22

Unless it's used to make fruit edible, I think you meant 'Ripping' instead of 'riping' (;
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Joined: April 13th, 2018, 11:39 am

April 19th, 2018, 12:09 pm #23

For Ripping Warp, what damage increases with each 2 ranks? Obviously the +1 at base level does, but it's unclear if the d6, crit damage, Detonate Synergy damage, or Pierce damage are x3 at rank 6.
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Isair
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Joined: December 26th, 2011, 3:56 am

April 20th, 2018, 3:03 am #24

JacobC wrote: For Ripping Warp, what damage increases with each 2 ranks? Obviously the +1 at base level does, but it's unclear if the d6, crit damage, Detonate Synergy damage, or Pierce damage are x3 at rank 6.
The ripping warp damage is 1d6 +1/ 2 ranks, so if you have 4 ranks it deals 1d6+2. With a Critical, you deal an additional +2 so using the same 4 ranks you would deal, with a Critical, 1d6+4 to Constitution and 1d6+4 to Charisma
If you have Warp rank 4 (detonate synergy), you increase the Ripping Warp damage by +1 (same example: 1d6+3 or 1d6+5 with a Crit). You increase it by an additional +1 if you have the Warp rank 6 Pierce. And having both gives you 1d6+3 from having 6 ranks +1 from Detonate Synergy +1 from Pierce and +2 if you score a Critical Hit.
All other effects that aren't included in the Ripping Warp description aren't unnaffected, so the Expose option of rank 5 still leaves a Mass Effect field and the Recharge Speed option of rank 6 still reduces cooldown (the Damage option of rank 4 has no impact on Ripping Warp because it increases the warp damage, which is replaced by the Ripping Warp).
"This is all Joker's fault! What a tool he was! Now I spend all day computing pi because he plugged in the Overlord."
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