Link: Copy link
Both powers have Physics as prerequisites because both powers thematically require a knowledge of physics and how to alter some effect. The blades launch something, out of thin air, that needs to deal with gravity. The armor reverts part of the force applied by a melee attack. A batarian soldier can easily select a feat to gain that skill as a class skill. And yes, there are powers that some classes have a harder time to acquire, but then those classes have other advantages or easier access to other powers.zeronosvega wrote: Hello again. I had a couple of questions with regards to these powers and how they pertain to playing a Batarian character.
1. Why is there a Knowledge(Physics) requirement on both of these? While the Batarian Brawler has it as a class skill, it becomes an issue when trying to play a Batarian Enforcer (Soldier) like the one from ME:3. Additionally, what makes Blade Armor so different from Tech Armor that the requirement would be effectively higher? Both are limited to a race (Blade Armor) or class (Tech Armor), but one is harder to get access to.
2. On the note of Blade Armor, why are submachine guns the only weapon to receive a recoil benefit. Neither the Batarian Brawler or Soldier have proficiency the weapon and would be the most likely to get these abilities. Why not, instead, a flat recoil reduction (albeit smaller) or with a more common weapon like a pistol or assault rifle?