Moderator: sylux102

Display list scaling issues

z64offline
Advanced Member
z64offline
Advanced Member
Joined: July 9th, 2013, 4:36 pm

May 20th, 2014, 2:52 am #1

I have no idea what is the right scale for the display list.

Every time I create an object in sketchup it scales it at a tiny ratio when I load in game, I don't know how to fix.

To get around this I made my own system using great fairy tile texture set at 60'x60'

This gives me an idea on links height and how big I need to make the door.

I use the door which by those measurements is 11 tiles up and seven tiles wide

Link is about half that so I made my model based on the texture.

So when I load my link replacement obj and cycle through the display list...

The limbs are too small to view and the view is zoomed at maximum.

When I look at the tutorials the limbs are visible enough, and mine are too tiny

What can I do to get an accurate scale?
Quote
Like
Share

sylux102
Advanced Member
sylux102
Advanced Member
Joined: June 9th, 2013, 5:15 pm

May 20th, 2014, 4:39 am #2

z64offline wrote:I have no idea what is the right scale for the display list.

Every time I create an object in sketchup it scales it at a tiny ratio when I load in game, I don't know how to fix.

To get around this I made my own system using great fairy tile texture set at 60'x60'

This gives me an idea on links height and how big I need to make the door.

I use the door which by those measurements is 11 tiles up and seven tiles wide

Link is about half that so I made my model based on the texture.

So when I load my link replacement obj and cycle through the display list...

The limbs are too small to view and the view is zoomed at maximum.

When I look at the tutorials the limbs are visible enough, and mine are too tiny

What can I do to get an accurate scale?
In HT, export as an obj. In the HT directory there is a file called out.obj. Just import that into SketchUp and voila, its scaled
A sword wields no strength unless the hand that holds it has courage.
Quote
Like
Share