I think the approach of WAS being a collectathon game changed my mind on how to approach it. For a long time I thought the combat wasn't anything to write home about, the hero skills for the most part are the main meat and potatoes of the game and every character has access to them and are necessary. So the game doesn't particularly stand out with the combat.
Going back to the collectathon thing, the way I enjoy the game most is collecting all the regards, micro-managing their acquisition, I do like how the game forces you to pick a variety of characters as this validates the regard system and you experience all the hero skills I would otherwise ignore. Ignoring it is an option, using the same maxed out characters, but you will also feel clearing a map and it's regard rewards are being wasted.
The bath and talk stuff isn't particularly fun but I can see how someone could go for them since they pop up anyway every time you go to the Sanctuary (after completing a stage). Collecting all the endings is so-so but the game sort of forces you in that roadmap because there's not much else to do especially if you ignore regards and bath/talks.
I recently returned to the game and unlocked all William friendship events. For anyone interested:
Any tips for this in general? How did you approach it in the most efficient way?
I'm thinking the best approach would be to visit the Sanctuary after every stage completed, once everyone has been unlocked just keep doing random maps?
Does getting S-Ranks end results make a difference on the probability of bath events? I notice you sometimes get fail states in the bath (animals) and wondering if there's a pattern to it all. Maybe the characters you choose to team with etc.
Also I liked your video