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Valerie Cox

Joined: December 14th, 2015, 2:14 pm

January 9th, 2017, 12:04 am #1

Character Status
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Profile Notes
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  • 2017 Yearly Upgrade version.
  • Shortened the length of the profile so reposting the profile. Link to the previous profile can be found here.
  • Multiple post profile. Posts are as follows:
    • First Post - General Information, Personality and History
    • Second Post - Equipment and Powers (Part 1 of 2) [Mod Quote]
    • Third Post - Powers (Part 2 of 2) [Mod Quote]
Edit Log
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  • 2016/10/23 - Profile edited to fit the setting of Senki Academy. Profile shifted to have a smaller emphasis on Lieselotte Nietzsche and a bigger emphasis on Valerie Cox. Sections relating to Nietzsche have largely been removed. Real name edited and full name added. Nicknames updated. Age updated. Mini profile updated. Occupation, affiliations and residency updated. Voice actors updated. Visual biography updated. Personality updated. History updated and Kaneshima Island added as a new section. Mashed Potatoes removed.
  • 2016/10/26 - Edits completed.
  • 2016/10/30 - Fixed some typos.
  • 2017/01/09 - Revised the Mini Profile and History to make them shorter. Updated Equipment. Added Extended Personality and 2017 Yearly Upgrade.
  • 2017/07/31 - Images fixed.
  • 2018/01/29 - A number of typing errors corrected.
Valerie Cox
General Information
Real Name:
Valerie Cox
Kanji:
-
Furigana:
ヴァレリー・コックス
Common Name:
Valerie
Nicknames:
The Witch of Dreams
Ines
Basic Information
Race:
Human
Gender:
Female
Height:
140cm
Weight:
36kg
Blood Type:
A
Age:
15
Date of Birth
July the 30th
Place of Birth:
United Kingdom, England, London
Mini Profile
Valerie Cox, formerly a middle school student living in Hyakuji City, is now a first year high school student living in Kaneshima City and attending the Shinomiya Girls' High School.

A well known delinquent amongst the first year student, while the Shinomiya Girls' High School would be considered a school impossible for Valerie Cox to enter, thanks to Meiling Liao, Valerie is able to attend and take up the position of number one delinquent.

Despite being a delinquent, Valerie Cox has a strong sense of justice and quite a cheerful personality, however she is known to happen to have a short temper. Valerie also has a tendency of disappearing and doing her own things, and it can be very difficult to contact Valerie at times. She keeps her powers a closely guarded secret and very few know of their existence.
Further Information
Occupation:
First Year High School Student (Shinomiya Girls' High School)
Residence:
Miyazaki Prefecture,
Kaneshima City,
Plato Building,
12th Floor, Room 1201
Affiliations:
Wolf Gang
Shinomiya Girls' High School
Relatives:
???
Voice Actors
Japanese/Singing Vocal
Arisugawa Miyabi 「有栖川みや美」
Personality
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On the surface, Valerie Cox is an ordinary student who, while has her unique traits, is not too different from any other girl her age. Valerie is a very determined individual with a strong sense of justice. Valerie has a strong will and can be very stubborn, making it very difficult to change Valerie's mind once she has decided on something. While Valerie is popular and has many friends, she also has strong loner tendencies and prefers to work alone rather than in a team. Valerie rarely requests the assistance of others and can be very secretive about her activities. Valerie is also very careful about how she conducts herself around others, making it almost impossible for all but her closest friends to know whether or not there is something on Valerie's mind.

However, underneath the surface, Valerie Cox is actually very far from an ordinary girl. Valerie also has a second identity known as Ines, formerly a reaper for the Lords of the White Mantle. Under the persona of Ines, Valerie is very cold and distance, placing duty above all else. As Ines, Valerie's lone wolf attitude is only emphasised, working almost exclusively alone. Unlike the short tempered girl most would know Valerie as, as Ines, Valerie is calm and collected, and rarely allows her emotions to affect her. As Ines, Valerie is able to make quick logical decisions and can come across as incredibly merciless, particularly towards her assigned targets. While Valerie may no longer be part of the Lords of the White Mantle, under the persona of Ines, Valerie retains her experience and rather than take orders from the Lords of the White Mantle, Valerie now has assigned herself a new duty, and pursues that new duty as Ines.

While Lieselotte Alexis Nietzsche's soul does inhabit Valerie Cox's body, very little of Nietzsche's personality shows in Valerie. However, while Nietzsche's personality may be mostly dormant, it does affect Valerie's personality in certain ways, particularly in regards to things that Nietzsche had felt strongly about before acquiring Valerie's body. One notable area is that despite Valerie actually having very little interaction with them, Valerie has developed a strong hatred for Witches. With exception to these few things, even hints of Nietzsche's personality rarely show and Valerie is currently the dominant personality. Even in likes and hobbies, very little of what Nietzsche once liked shows through in Valerie's personality.

As many familiar will Valerie will know, Valerie has a fondness for sweet foods and never goes without something sweet on her person. Valerie is especially fond of anything strawberry flavoured. As for her hobbies, while Valerie does come across as a normal student, she does have delinquent tendencies. Of one of those tendencies, Valerie has seemed to have developed a hobby of collecting various kinds of sports equipment that could easily be turned into weapons such as baseball bats and golf clubs, despite having no interest in the sports.
Extended Personality
Likes:
  • Strawberries
  • Sweet things
Dislikes:
  • Sour things
  • Skeletons
Talents:
  • Being a delinquent
Natural Enemy:
  • Caleb Reginald Maximilia
History
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Valerie Cox was born in London, England but was mostly raised in Germany after her family decided to move. After spending the majority of her childhood in Germany, Valerie once again moved, this time to Japan and started middle school as part of her duty as a member of the Lords of the White Mantle, an organisation led by her cousin.

After moving to Japan, Valerie Cox quickly became a well known delinquent in her middle school, joining a group known as Wolf Gang. During this time, Valerie lived two lives; the life of Valerie Cox, a normal middle school student and the life of Ines, a reaper for the Lords of the White Mantle, tasked with reaping the soul of a parasite known as Lorelei.

Unfortunately for Valerie Cox, her mission would end in failure when she was killed by a former knight known as Caleb Reginald Maximilia. With her own weapon, Ines, used against her, Valerie had her soul reaped. While her story should have ended here, Valerie's body ended up in the possession of a Lieselotte Alexis Nietzsche, better known as the Witch of Dreams.

For a short time, Lieselotte Alexis Nietzsche assumed the identity of Valerie Cox, however as the Witch of Dream's own personality began to crumble, the Witch of Dreams began to lose herself and the personality of Valerie began to overshadow the Witch of Dream's own personality. After witnessing the death of Alexandra Wolff, the Witch of Fate and friend of Nietzsche, what little left of Nietzsche's personality finally collapsed, leaving little behind and allowing Valerie to become the dominant personality.

No longer a member of the Lords of the White Mantle, Valerie Cox was no longer under orders to follow, leaving Valerie to decide for herself what she would do with her life. Largely driven by the will of Lieselotte Alexis, Valerie decided to take the role of eliminating Erika Bernkastel-Kues, an individual strongly despised by the Witch of Dreams. In order to accomplish this goal, Valerie made all the necessary preparations and moved to Kaneshima Island, the location where Kues had also relocated to.

After reacquiring not only the soul of Ines but also the scythe that was Ines, Valerie Cox's soul was once again completed and with the Witch of Dream's own personality largely crumbled away, Valerie's own soul was able to regain control of her own body. As well as possessing her own memories, Valerie now also possesses the memories of Lieselotte Alexis Nietzsche and has decided to continue with the Witch of Dream's goal in eliminating the Witch of Madness, Erika Bernkastel-Kues, the CEO of the Rabenshcwarz Group.
Last edited by Mayu on January 30th, 2018, 7:56 am, edited 4 times in total.
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Joined: December 14th, 2015, 2:14 pm

January 9th, 2017, 12:04 am #2

Equipment
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  • Sony Xperia Z5 Premium
    A plain black smart phone with NTT Docomo as the provider.
  • Strawberry Bubblegum
    Originally an item that Valerie Cox possessed. For some reason, after taking possession of Valerie's body, Lieselotte Alexis Nietzsche has been finding herself developing a sweet tooth which seems to only be getting worse with each passing day. For some reason, Nietzsche has also taken a sudden liking to anything strawberry...
  • Hockey Stick
    Originally an item that Valerie Cox possessed. God knows why she has this...
  • Lacrosse Stick
    Once again, originally an item that Valerie Cox possessed.
  • Baseball Bat
    Yet again, an item originally owned by Valerie Cox. Seriously, she's not even part of any sports team!
  • Everyday Stuff
    Everyday necessities of modern day life ranging from toothbrushes to money.
Powers and Abilities
- Part One -
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Lieselotte Alexis Nietzsche is a Witch of the Akashic Senate, holding both the title of the Witch of Wishes as well as the position of Chairman in the Akashic Senate. Formerly known as the Witch of Dreams, Nietzsche has several powers as a Witch of the Akashic Senate and the as the Witch of Wishes. However Nietzsche also possesses several other forms of magic unrelated to Witches.
The Witch of Wishes
「呪いになる願いの魔女」
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Lieselotte Alexis Nietzsche, as a Witch, possesses several powers that all Witches share as well as several powers of her own. Nietzsche, formerly known as the Witch of Dreams, now uses the title of the Witch of Dreams. Unlike her former title, the Witch of Wishes could be considered Nietzsche's true title as even as the Witch of Dreams, her power to grant wishes had always been recognised as a power that only a Witch of Wishes could grant, with even the power name itself being named the Witch of Wishes.

Of course, simply because Nietzsche has changed her title, it does not mean her powers have necessarily changed. Instead, Nietzsche's powers have fundamentally remained the same, however there have been a few changes to Nietzsche's powers in general. The first change is less of a change and more of a refinement. The second change, no doubt the biggest of the changes, would be how Nietzsche's powers now consume energy. In the recent past, up until now, Nietzsche used the life force of the host she was inhabiting. After having rested for a sufficient period of time, and acquiring Valerie Cox's body, Nietzsche now uses her own mana to cast magic. Of course, while Nietzsche has recovered enough mana to use magic, Nietzsche is still lacking in stamina as far as mana goes.

Over the course of Nietzsche's history, there have been several changes to her magic. During her time with Xiuying Zhuge, Nietzsche's magic originally relied on the belief of magic, in order for it to properly work. However when Zhuge died, and Frederica Weiss became the host for Nietzsche, Nietzsche's magic took on an entirely new property, no longer requiring belief to function. Instead, Nietzsche's magic changed dramatically, including what kind of magic Nietzsche could use, with only her signature magic remaining the same. This can be attributed to the fact that Nietzsche's magic, in a way, adapts to the host. Depending on the host, Nietzsche's magic is affected, and changes accordingly. Needless to say, Nietzsche's magic has once again adapted to Nietzsche's new host, Valerie Cox. This change has slightly affected Nietzsche's magic, but only in a very minor way. Far more minor than the way Nietzsche's magic changed when she switched hosts from Zhuge to Weiss. The biggest changes this time round is that Nietzsche can now use mana, instead of life force, to cast magic. Of course, if Nietzsche did so desire, she could still use Valerie's life force to cast magic, although there are few situations Nietzsche would choose to do so now she can access her mana once again. Nietzsche has also lost her weakness to shrines and holy buildings, being able to now both enter them and cast magic in them. This can be attributed to the fact that Valerie, as Ines, was part of a religious order, and therefore Nietzsche's magic adapted to that, and taken on a property that allows for it to work under influences it once could not work under. The same can be said to Nietzsche's soul. It can now exist, without negative side effects, in places it once struggled to exist in thanks to Valerie.
Hexe der Wünsche
「呪いになる願い」

― LOCKED ―
As the Witch of Wishes, this is arguably the one magic Nietzsche is most famed for in both the real world and amongst the Akashic Senate. In simple terms, this is a magic capable of granting a person's wish in exchange for their soul. It is the sole reason why Nietzsche holds the title of Witch of Wishes, and without this magic, Nietzsche would not be entitled to be known as the Witch of Wishes. It was this power which has made Nietzsche something of a myth throughout history amongst those seeking to have their witches granted. In the past, Nietzsche's wishes have brought about many good things such creating great writers, poets, musicians, and artists. However it has also brought about many evils to this world such as master thieves, uncaught murderers and even tyrants. In more recent times, Nietzsche has used her power to grant wishes to make it so that a girl who knew nothing of alchemy into a master alchemist, and even once granted someone's wish to free the soul of a person who had had their wish granted by Nietzsche.

However to say that Nietzsche can grant any wish, while almost true, is a far too simplified version of Nietzsche's magic to grant wishes, and there are of course many limits to what Nietzsche can and cannot do, as well as when and when she cannot. Nietzsche's power to grant wishes is essentially a contract formed between the Witch of Wishes and the grantee. A contract to bring about the impossible in return for a future; a life. In other words, the soul of the grantee. Thus, just as you would expect with a contract, there are several clauses and limitations on both Nietzsche's power to grant wishes as on the grantee.

The first, and most important rule, is that Nietzsche is only capable of granting one wish per contract, and Nietzsche may only have one active contract at a time. A contract is considered to be formed when the Witch of Wishes and the grantee come to an agreement and the wish is made. From the moment the contract is formed, up until the grantee dies, the contract is considered active. During this time, Nietzsche is unable to bestow any more wishes or form any new contracts. Once the grantee dies however, the contract is considered inactive, and Nietzsche is free to grant another wish and form a new contract. As an OOC addition, any character who has had a wish granted, and the user goes inactive for over six months, the contract will be considered inactive.

The second rule is that in order for a wish to be granted, the grantee must offer their own soul. The grantee cannot offer the soul of another, and the Witch of Wishes cannot accept a soul that does not belong to the grantee. Once a soul has been exchanged for a wish, there is absolutely no way the grantee can recover their soul, however it is possible for the grantee's soul to be freed if after their death, another contract is formed by a different grantee, and that different grantee wishes for the soul of the other grantee to be freed.

The third rule is that a wish cannot directly affect a third person. In other words, the wish cannot directly affect someone who is not the grantee or the Witch of Wishes. This means that the Witch of Wishes cannot grant, for example, a wish to kill someone. However a wish can indirectly affect third persons, and in most cases, will end up indirectly affecting third persons. For example, the grantee could wish for a weapon, and then go onto kill a third person. For as long as the consequence of what happens to the third person is not a direct effect of the wish, then it is possible. This rule also covers wishes that would result in a third person falling in love, or being brought back to life. Of course, there are several exceptions to this rule, but those exceptions are mostly minor, affecting things such as the souls the Witch of Wishes has in her possession, and so on. There are also ways around this rule, for example, while Nietzsche cannot bring the dead back to life, Nietzsche can create a perfect copy of the deceased individual, down to even copying the soul perfectly.

The fourth rule is that a wish cannot dramatically disturbs the balance of the universe. This rule is essentially a catch all rule that covers a wide range of wishes such as powers capable of destroying worlds to omnipotence, or wishes that would remove a concept such as time and space. This rule also covers wishes that would result in multiple wishes. This rule often crosses over with the third rule preventing wishes that directly affect third persons.

The fifth rule is that the Witch of Wishes has the right to deny any wish, and that the Witch of Wishes has no requirement to reveal the terms of granting wishes to the grantee. In addition, the Witch of Wishes may even lie about what the terms of wish are. However, while Nietzsche has the right to reject any wish, Nietzsche also cannot force a wish onto a person, meaning that both sides must consent for a contract to be made.

The sixth and final rule, once a contract has been established, while it is active, it is impossible to terminate by any persons, including the Witch of Wishes and the grantee. As a contract capable of bringing about the impossible, the contract itself can be considered an impossibility, and regardless of what power may try to break it, the contract can not be undone until the criteria for a contract to be considered inactive are fulfilled.

Of course, while the grantee receives a wish, the Witch of Wishes receives the soul of the grantee. So what does this mean for the grantee? First of all, it means that the grantee, when they die, will not go to Heaven or Hell. Instead, their soul will remain in the possession of the Witch of Wishes for all eternity. Even if the Witch of Wishes happens to die, the souls held by the Witch of Wishes will remain in an eternal limbo, never being allowed to ascend to Heaven, or descend to Hell. However, the true benefit the Witch of Wishes gains from exchanging a wish for a soul is that the grantee lose their freedom to defy any command of the Witch of Wishes. Regardless of whether or not the grantee is willing, the command of the Witch of Wishes becomes absolute, and there is no way for the grantee to defy a command made by the Witch of Wishes.

Nietzsche also now receives additional benefits from an active contract's soul, which can be found under Nietzsche's second magic as the Witch of Wishes, the Knight Born of Wishes, Zauberritter.

Lieselotte Alexis Nietzsche is currently engaged in an active contract, and therefore is unable to grant wishes for as long the contract remains active. The current contract is between Lieselotte Alexis Nietzsche and Lorelei, otherwise known as Evray Estus, which was in exchange for the soul of Lorelei, Lieselotte Alexis Nietzsche would set free the soul of Xiuying Zhuge.
The Knight Born of Wishes, Zauberritter
願いから生まれた魔騎士 「ツァウバーリッター」
The Knight Born of Wishes, Zauberritter, is an extensive of Lieselotte Alexis Nietzsche's power to grant wishes as the Witch of Wishes. While this power does not actually affect how and what kind of wishes Nietzsche is able to grant, it does affect what happens to the grantee of the wish, and what both Nietzsche can do with them, as well as grant the grantee of the wish additional benefits as well as drawbacks. This extension to Nietzsche's magic as the Witch of Wishes essentially is an extensive that solely affects what Nietzsche gets in return for a wish from the grantee, extending Nietzsche's control over the grantee beyond absolute orders.

Once Nietzsche forms a contract and grants a wish to an individual, the grantee, instead being in possession of their soul until the day they die, have their soul taken immediately. However, this does not mean they are killed. Instead, their soul is kept on Nietzsche's person at all times within what could be called a soul, a special magical jewel capable of storing souls. The soul gem itself is kept on Nietzsche's person, and can be found embedded on the back of Nietzsche's right hand. The soul gem itself is of a moderate size, measuring a couple of centimetres with a diamond shape, with its appearance no different to that of a ruby. The soul gem essentially becomes part of Nietzsche, and it is impossible to remove. Despite possessing the durability of a ruby, even if it is destroyed, the soul gem will restore itself over time using the grantee's life form, essentially healing itself like a regular wound meaning that even if the soul gem is destroyed, it will recover like a normal wound, taking up to a few days to properly restore itself.

The ruby necklace that Nietzsche gifts those who have had their wish granted also has its functions affected by this extension of Nietzsche's power to grant wishes. Originally, the ruby necklace was nothing more than a symbol that a grantee had had their wish granted, and were currently in a contract with the Witch of Wishes, Nietzsche. The ruby necklace was to represent their soul, and had the property of being unbreakable for as long as the grantee was alive, and would only return to being a regular ruby necklace once the grantee had died. Essentially, it was a mirror of the grantee's soul. Yet, essentially the ruby necklace had always been nothing more than a reminder to the grantee that they are under a contract, and nothing more. The Knight Born from Wishes, Zauberritter, changes this, and adds an additional purpose to the ruby necklace. As an object that is capable of reflecting the state of the grantee's soul, it is clear that even before this extension of Nietzsche's magic to grant wishes that the ruby necklace was connected, somehow, to the grantee's soul. Using this connection, Nietzsche has made a simple modification. Usually, if a person has had their soul taken from their body, their body becomes unusable. In other words, their soul becomes unable to control their body. However, thanks to the modification Nietzsche has made to the ruby necklace, for as long as the ruby necklace is within a one hundred metres (100m) radius of the grantee's body, their soul is able to control their body as if their soul was within the body. The reason is because the ruby necklace acts as a link; a link between the grantee's soul, and their body. If, however, the ruby necklace finds itself over one hundred metres away from the body, the grantee's soul will lose control over the body, and the body will fall into an unconscious, dead like state, until either Nietzsche or the ruby necklace is within a one hundred metre range. Needless to say, as Nietzsche, the Witch of Wishes, possesses the true soul gem, being within a one hundred metre radius of Nietzsche means that the grantee can control their original body regardless of whether or not the ruby necklace is within the one hundred metre range.

So, what does possessing the grantee's soul gem mean exactly for Nietzsche and the grantee? As stated, the Knight born of Wishes, Zauberritter, is an extension of what Nietzsche gets in return for granting a wish. In addition to being able to give the grantee absolute commands which cannot be defied, regardless of the grantee's will, the original benefit Nietzsche received from granting wishes, Nietzsche is given additional powers over the grantee. The first additional power Nietzsche is granted is that she may call upon the grantee's soul at any time and any place. Being in possession of the grantee's soul, it differs from summoning in the sense that the grantee is, technically, always with Nietzsche. However, while Nietzsche is able to call upon their soul, she is unable to summon their body. Fortunately for Nietzsche, using a magic similar to her other magic as the Witch of Wishes, the End of Vermilion, Nietzsche is able to create a temporary body for the soul out of magic once per topic using her mana. This magical body is no different from the grantee's original body, and could be called a perfect copy, with the magical body even being able to replicate the same skills and powers as the original. Of course, as a perfect copy, while it may have the same strengths as the grantee's original body, it also comes with the same weaknesses. The magical body is capable of lasting the duration of an entire topic, however should it take any fatal wounds that would kill the grantee if it were their original body, the magical body will break apart into butterflies. There is no negative impact on the grantee's soul or original body for dying in a magical body, however they will retain all the memories of whatever happens while using the magical body, including the memories of dying in it. Needless to say, the grantee can only control either their original body or the magical body, but not both at the same time. If Nietzsche does summon a magical body, the Witch of Wishes is able to force the grantee into controlling the magical body instead of their original body. During the time the grantee is controlling the magical body, their original body will enter an unconscious, dead like state, until the magical body is either destroyed or permission is granted by the Witch of Wishes for the grantee to return to their original body is granted.

In addition to this, there are several more minor benefits to this power, although these minor benefits affect the grantee more than it does Nietzsche. The first benefit is that the grantee's body becomes unnecessary. Even if the grantee's body were to die, the grantee would continue to live within the soul gem, and would continue to live until their natural death. This brings us onto our second benefit. The second benefit is that the grantee's body is, essentially, dead. Even when the grantee is controlling their original body, it ceases to be a living body. However, unlike a dead body, thanks to various kinds of magic, it does not decompose or rot, and even has its own warmth and is practically indistinguishable from a living body. Of course, it may sound like both a benefit as well as a negative, but the real benefit is that the grantee's original body will also cease to age after having their wish granted as the magic which prevents the body from decomposing also prevents the body from ageing. This leads us onto our third benefit. For as long as the grantee's original body is not completely destroyed, Nietzsche is able to heal any wounds the body sustains. While Nietzsche cannot normally use healing magic, she is able to heal the body of any person she grants a wish too thanks to this extension to her power to grant wishes. However, the main drawback to this is that it cannot be done during battle as it requires both time and concentration. For as long as the body is not completely destroyed, and that Nietzsche is given both the time and room to concentrate, she is able to heal any and all wounds the grantee's original body sustains. These are the three main benefits to the grantee, however there are several other smaller things which both benefit and do not benefit the grantee. The first is that the grantee is always aware of where their original body is, and so is Nietzsche, the Witch of Wishes, which means there is no chance of either Nietzsche or the grantee losing the original body for as long as it still exists. The second, which could be considered a drawback for the grantee, is that Nietzsche is given access to absolutely all the grantee's knowledge. This means Nietzsche can access their past, thoughts, memories and even read into detail about their powers, although she cannot actually make use of those powers herself. This is done by simply reading the soul directly, however like a book, whether Nietzsche does so or not is down to her.
The End of Vermilion
「紅き魔女の呪いを広める蝶」
The End of Vermilion, formerly known as the Cursed Butterflies of the Vermilion Witch, is a special kind of magic that Lieselotte Alexis Nietzsche possesses. It is particularly unique in the sense that it is a type of magic that is separate from both her role as the Witch of Wishes and a Witch of the Akashic Senate. While there are many Witches who have influence over the Sea of Kakera, and several Witches in the past who have held the title of the Witch of Wishes before Nietzsche did, the End of Vermilion is a magic that Nietzsche, herself, had created, making it a truly unique magic. Unlike the magic to influence the Sea of Kakera, which is shared amongst many Witches of the Akashic Senate, and unlike the magic to grant witches, which is a magic passed down from one Witch of Wishes to the next, the End of Vermilion was created by Nietzsche herself.

Of course, as a magic that Nietzsche had created herself, the End of Vermilion is not a particularly powerful magic in comparison to the power to grant wishes or influence the Sea of Kakera. The End of Vermilion could be considered similar to illusionary magic, although at the same time, it differs greatly from illusionary magic enough to not actually be considered illusionary magic, meaning that anything that affects illusions will have no affect of the End of Vermilion.

When active, End of Vermilion manifests itself as ethereal butterflies with a crimson glow to them. The butterflies cannot be touched, and cannot touch. Physical objects will simply go through them. However, much like the butterflies cannot be touched, the butterflies cannot touch, meaning that they cannot pick up physical objects, or interact at all with any physical object, including people. The butterflies themselves, while contain some of Nietzsche's mana, are not entirely born from mana. The ethereal butterflies are actually a mixture of both mana and fragments of souls. These souls are what give the butterflies a life of their own. Of course, the soul fragments are not provided by Nietzsche herself, but instead from the souls of those who have had their wish granted in the past, and have passed away.

Despite Nietzsche being able to create the ethereal butterflies in great quantity, the End of Vermilion is actually very limited in what can be done with it. The ethereal butterflies require very little mana in order to create, and a single soul is enough to control several thousand butterflies, allowing Nietzsche to create the ethereal butterflies in great number while at the same time using little mana. The ethereal butterflies generally have a 50 metre radius limit in how far be from Nietzsche, and if an ethereal butterfly happens to travel outside of that 50 metre radius, it will dissipate into ethereal vermilion dust. Each butterfly has a sight range and hearing range of one metre, and Nietzsche shares that sight and hearing range, making the End of Vermilion a powerful tool for both watching and listening. Nietzsche is even able to project her voice from the ethereal butterflies. However, the main use of the End of Vermilion is to create magical bodies from those ethereal butterflies. In order to create a magical body, the ethereal butterflies will gather in a large cluster, and eventually take the form of a human. The appearance can mimic absolutely anyone almost perfectly, however there is one flaw which prevents the magical bodies created via the End of Vermilion being perfect replications. Regardless of whose appearance the ethereal butterflies mimic, they will always possess vermilion coloured pupils, making it impossible for the End of Vermilion to perfectly mimic the appearance of anyone who does not possess vermilion eyes. While these ethereal butterflies are still bound by the limit that they cannot interact with any physical object, including people, they are capable of using one particular type of magic. The magic to create a magical blade on their upper forearm with a 30 centimetre reach. This magic blade is able to cut through physical objects, possessing both the durability and cutting edge of an ordinary sharpened katana. As for the capaibilities of the magical bodies themselves, the magical bodies are no stronger than an average human in terms of what they are physically capable of. Nietzsche is also capable of using the same magic in order to produce a magical sword. However, the magical bodies also gain a weakness that would not ordinarily have as butterflies. If the magical bodies are touched by anything physical, the magical body will immediately shatter into vermilion dust, with only the magical swords they possess being able to come into contact with physical objects without any ill affect.

Of course, this magic is not without other limits. The first limit is that while they are able to use magic to produce magical forearm blades, they are incapable of using any of Nietzsche's other magic. The second limit is a limit on how many magical bodies Nietzche is able to produce using these ethereal butterflies. While each individual ethereal butterfly requires very little mana to make, a single magic body requires a great number of butterflies to actually create, meaning that a single magical body requires quite a lot of mana to create. At the begin of each topic, Nietzsche has a starting limit of creating 10 magical bodies using the End of Vermilion, with 1 additional magical body being added to the total every 5th post involving Nietzsche. Each magical body will last until a physical object directly interacts with the magical bodies.
Creator
「創造主」
A powerful magic that, unlike the End of Vermilion and the magic to grant wishes, is a magic shared amongst all Witches of the Akashic Senate. However, while described as magic, it is not actually considered magic, but rather is better described as the power to influence the Sea of Kakera. The Sea of Kakera is the name given to an endless void dark filled with what are known as kakera. A kakera, in the most basic terms, is a universe separate from the world many consider the real world. These universes can be exact replications of the world outside of the Sea of Kakera, or a universe completely different. The word Kakera was chosen to describe the natures of these universes in the sense that while they were universes as complete as the world outside the Sea of Kakera, a single Kakera is only a piece of something greater. For example, a single Kakera will give birth to countless Kakera which resemble it. For example, a Kakera that was a perfect copy of the world outside the Sea of Kakera, countless Kakera of its past and future would exist, as well as alternative pasts, presents and futures. It is by using the past and future Kakera of another Kakera that Witches can achieve what could be considered time travel in the Sea of Kakera. Of course, there are rules which govern each set of Kakera, and depending on the rules, it is impossible for certain Kakera to exist if they break the rules set down by the original Kakera. The original Kakera is the very first of a set of Kakera, and which all Kakera in the set are based on. Each Kakera is entirely independent of both each other, and the world most people consider the real world, meaning that changes in one Kakera will not affect another, and changes that occur in the world outside of the Kakera will have no affect on any of the Kakera contained in the Sea of Kakera.

Of course, while almost all Witches who are part of the Akashic Senate can influence the Sea of Kakera, exactly how much a Witch can influence the Sea of Kakera differ greatly from Witch to Witch. Witches can generally be divided into four main groups. The weakest group, who are not actually openly acknowledged as Witches, are known as Magicians, who are simply inhabitants of a Kakera who possess supernatural powers or abilities that should be impossible for the Kakera they inhabit. These generally include the ability to use magic in a Kakera where magic does not exist, or being able to surpass the human limit set in their Kakera.

The second group, who are officially acknowledged as true Witches are simply known as Witches. The most basic of Witches, these Witches possess the power to influence the Kakera they inhabit, and the particular Kakera they hold influence over is known as their territory. They are able to perform any act within their Kakera for as long as it does not break the predetermined rules of the Kakera. These predetermined rules are the very same rules that prevent certain situations from existing in the set of Kakera. Witches of this rank are generally simply referred to by their names without any titles. These Witches are limited in the sense that they cannot cross over from Kakera to Kakera, meaning that they cannot leave their own Kakera.

The third group are known as Voyagers, a class of Witches who exceed ordinary Witches. Worlds of different fates and circumstances are known as Kakera, and the Witches who can cross this endless Sea of Kakera are known as Voyagers. Voyager is a term which could be considered to mean Higher Witch, in the sense that their influence of the Sea of Kakera far exceed that of ordinary Witches. Voyagers may trespass into the territory of ordinary Witches, and freely do as they please, from peaking into the past or future by observing other Kakera based on the Kakera they wish to view the past or future of, or adding things from other Kakera such as people and objects. Voyagers, as higher Witches, fall outside of the influence of ordinary Witches even when Voyagers trespass into an ordinary Witch's territory meaning that ordinary Witches cannot simply remove a Voyager. When a Witch ascends to a Voyager, they are offered a position in the Akashic Senate as a Senator. However, unlike the title suggests, Senators of the Akashic Senate could be seen more as Enforcers. Voyagers who regulate games between Witches and Voyagers, and to punish any unfair play. Voyagers are generally referred to the title of Lady or Lord before their names. In cases of particularly well known Voyagers, the Great may also be added before the title. The term Voyager, surprisingly, does not actually refer to the fact that these higher Witches can travel between Kakera, but rather to the fact that they could be considered to be on a voyage. Contrary to what one may believe, this voyage is a voyage to escape an endpoint. An endless voyage to avoid becoming a Creator, the final stage a Witch can ever reach. In this voyage, it is not uncommon for Voyagers to lose their sense of worth, and end up as frail souls who simply just eternally drift in the endless Sea of Kakera.

The fourth and final group are known as Creators. Despite being called a group, there in fact only exists a handful of Creators. This is the final stage a Witch can reach, and it is the endpoint Voyagers voyage in order to escape from reaching this endpoint. Creators are often compared to Gods and Goddesses in that they are freed from all restriction within the Sea of Kakera. Creators can give birth to one from zero, give birth to the infinite, and then return it all to zero in a flash. Creators are capable of ignoring rules of the Kakera, and can even add to those rules or erase the rules entirely. It is even possible for a Creator to erase an entire Kakera in a flash. Within the Sea of Kakera, a Creator's power is limitless, and even extend to being able to directly effect Witches below Creator class. However, despite this unrestricted freedom granted to Creators, Voyagers are willing to spend an eternity on an endless journey to avoid ever becoming a Creator. The reason is that Creators truly lose all restrictions, even the restriction on their own meaning and the ground they walk on. Even the restriction on their own existence is lost. Without a restriction on even their own existence, it is very rare for Voyagers to ascend to Creators to not simply fall, crash, crumble and vanish like mist. Only a handful of Voyagers who ascend to Creator ever reach the limits of zero. Creators are given the title of Great Lady or Great Lord before their names.

However, one of the few Voyagers who did reach the limits of zero is Lieselotte Alexis Nietzsche, the Witch of Wishes. Recognised as the most powerful Witch within the Sea of Kakera, Nietzsche holds the position of Chairman of the Akashic Senate. However, while Nietzsche may be a Creator, there is one limit on her power. Nietzsche is only able to use her power as a Creator only if she is the topic creator or the topic creator of the topic she is in gives permission for Nietzsche to access the Sea of Kakera.
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Joined: December 14th, 2015, 2:14 pm

January 9th, 2017, 12:05 am #3

Powers and Abilities
- Part Two -
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Part two of Lieselotte Alexis Nietzsche's powers. Part two of Nietzsche's powers mostly deal with Runes, which can be considered a recent extension of Nietzsche's powers, in contrast to the Nietzsche's powers as a Witch, which are powers Nietzsche has always possessed.
Runes
「魔術」
[/td]
Runes, different from Lieselotte Alexis Nietzsche's magic as a Witch, are originally the magic Alexandra used before becoming a Witch. Runes could be best described as a magic spell. Despite being the given the name Runes, they do not possess a physical existence. Instead Runes exist as a part of the user. While Runes are actually unique to Alexandra's magic, Runes can be taught to even humans, albeit humans lack the sufficient mana to make proper use of Runes. However while Alexandra may have taught Nietzsche the concept behind Runes, Alexandra did not actually teach Nietzsche any Runes themselves. Mostly because the Runes Alexandra has access to are Runes that only Alexandra can use as Alexandra's Runes require her particular magic in order to be used. In other words, all the Runes Nietzsche has access to are Runes Nietzsche has created herself using her understanding on Alexandra's magic.
Gnosis
「限界を超える意思」
Gnosis is the name of the first Rune that Lieselotte Alexis Nietzsche has ever developed. Gnosis was designed for two reasons. The first to test the process of creating Runes, and the second to provide Nietzsche with some additional defence after Nietzsche became truly aware of her own physical weakness. The idea behind Gnosis is actually based on magic that was used to boost every aspect of the target, however unfortunately for Nietzsche, with her inexperience in creating Runes as well as limited magical power at the time of creating this Rune, the Gnosis Nietzsche possesses now is far weaker than the magic Gnosis was originally based on. However, in return for being a lot weaker, there are some additional effects that benefit Nietzsche which were absent in the original magic that Gnosis was based on. These additional effects are actually influences from Nietzsche's own magic as the Witch of Wishes, which has resulted in these additional effects having absolutely nothing to do with boosting the target's physical capabilities, but instead are more closely related to the concept governing wishes in which while the target may gain a boost to their physical capabilities, it comes with a cost, and that cost is to Nietzsche's benefit. However, unlike the concepts governing the wishes of the Witch of Wishes, the cost the target must pay in exchange for the effects of Gnosis is far from anything life changing.

As previously mentioned, Gnosis is actually a Rune that was originally based on magic that significantly boosted the target's physical capabilities. Also mentioned before was that Gnosis, while able to boost a target, was a lot weaker in comparison to the magic it was based on. Gnosis's boost is limited to only physical aspects of a person. Physical aspects include things such as the target's strength, speed, endurance, and so on. Anything that can be considered physical, in other words. Alternatively, Gnosis's boost does not affect anything that is mental, or not physical. These include anything from intelligence to thinking speed. The boost itself is best described as the target's base physical parameters plus the physical parameters of an average human being. In other words, the lower the target's base physical parameters actually are, the greater the boost will appear whereas the higher the target's base physical parameters, the less the boost will appear.

In order to be able to use Gnosis, Nietzsche must be able to see the target, and the target must not resist the magic. In other words, the target must give Nietzsche permission to use the magic, otherwise Nietzsche is unable to use Gnosis on the target. Of course, when Nietzsche does cast Gnosis on a target, regardless of whether Nietzsche gave them notice in advanced or not, the target will know that the magic that is being cast on them is a magic to boost their physical parameters, and that Nietzsche is the one casting that magic. There is no limit to how many times Nietzsche can cast Gnosis per topic, but Nietzsche may only keep Gnosis active on a maximum of two people. In other words, while Nietzsche can switch who is being affected by Gnosis, Nietzsche is unable to have Gnosis affect three or more people at the same time. Nietzsche is also limited to being able to cast Gnosis only once per post. Nietzsche is also able to cast Gnosis on herself, and on things that are not human. However, even if the target is not human, the boost remains exactly the same, and will remain only as the target's original base physical parameters plus an average human's physical parameters. Nietzsche may also negate Gnosis as she pleases, and there is no limit on how many she can cancel Gnosis per topic or post. Once Gnosis has been cast, it will last until the end of the topic unless Nietzsche negates the effect of Gnosis before the end of the thread.

Of course, as mentioned before, while Gnosis does grant the target a boost to their physical parameters, Nietzsche also gains a benefit. Nietzsche is able to take control of any person under the influence of Gnosis as it were her own body while at the same time, still being able to retain control of her own body. The way that this is done is similar to how Nietzsche handles the End of Vermilion, using fragments of souls that she has collected as the Wish of Witches as a means of controlling others while at the same time remaining in control of her own body. For as long as the target does not resist, Nietzsche can do as she pleases with the target's body, including take actions for them and even speak through their body using her own voice if she wishes to. However, the target is free to resist Nietzsche's control. If Nietzsche does decide to take control of a target's body, and that target resists, Gnosis is automatically negated.
Da Capo
「復元する世界」


Da Capo is the second Rune that Lieselotte Alexis Nietzsche has come to possess. Unlike Gnosis, Da Capo is a Rune that Nietzsche had created unintentionally. However, despite being created unintentionally, Da Capo proves to be superior in comparison to Gnosis. Whether this is down to Nietzsche already having experience in creating Runes after having created Gnosis in the past, or whether it is down to something else, not even Nietzsche is certain. It is, however, clear that Da Capo came about from Nietzsche's desire to turn back time after having suffered a loss which occurred when Nietzsche abandoned the title of the Witch of Dreams, and took on the title of the Witch of Wishes. Of course, while Da Capo does appear to be of a superior quality in comparison to Gnosis, it also uses a lot more mana to make use of in comparison to the small amount of mana Gnosis requires to use.

Surprisingly, the effects of Da Capo can actually be compared to a former magic Nietzsche once possessed. That former magic, known as Ruckrabe, a basic spell known by most Witches. While it is a common spell most Witches are able to use, and considered one of the most basic of magic, it is also considered a spell extremely difficult to fully master, and very few Witches ever truly master the spell. At an unmastered level, Ruckrabe allows the user to temporary revert a physical object back to a previous state in time, and its main use was to temporary fix broken objects. For how long depended on the user's skill, but in most cases, the object would return to its original state before Ruckrabe had been used on it within a few hours. Da Capo can be considered a much more advanced form of this spell.

While Da Capo is similar to Ruckrabe, it is also an entirely different type of magic. The word Da Capo, within a musical piece, generally refers to returning to the beginning of a song and is often used to repeat certain pieces of a musical piece. Of course, from the name alone, the general type of magic wouldn't be too difficult to work out. Da Capo is a magic that is capable of returning the target to a previous state in time. However, unlike Ruckrabe, it is not temporary, which could have Da Capo mistakenly considered a mastered version of Ruckrabe. The reason why it would be mistaken is that Da Capo's scope extends far beyond that of Ruckrabe's, meaning that Da Capo, in fact, surpasses a mastered Ruckrabe. Ruckrabe is a magic that could only be used on physical objects, in other words it had to be physical and inanimate. Da Capo, however, can be used on both physical objects, both animate and inanimate, as well as abstract concepts such as memories. This makes Da Capo a much more flexible spell in comparison to Ruckrabe, and it has a variety of applications ranging from being able to repair broken objects to healing injuries, and even reverting memories if necessary.

Of course, while Da Capo does prove to be a very useful magic, there are several limitations to Da Capo. The first main limitation is on the number of times Da Capo can be used. As mentioned previously, Da Capo requires a lot of mana to use, and therefore Nietzsche is only capable of using it a certain number of times before tiring out. Nietzsche, in her current state, is only capable of using Da Capo 5 times per topic. The second main limit of Da Capo is how far back in time Da Capo Da Capo can revert a target to. Da Capo is only capable of reverting a target to a previous state in time that has existed within the last 24 hours; in other words, Da Capo is only capable of reverting a target to a previous state in time within the last 24 hours. In addition to these two limits, there exist some minor limits. The other limits include the the area in which Da Capo is able to effect. Da Capo is a magic that reverts the target to a previous state in time within the last 24 hours. Target refers to a single target, meaning that it cannot be multiple targets or a wide area. The target also has to be within Nietzsche's sight Nietzsche to be able to use Da Capo. Nietzsche may also only use Da Capo at a maximum of once per post.

When Nietzsche does use Da Capo, a large magical circle will form in front of her hand. This magical circle gives off a bright light with a blue aura, and is actually a larger magical circle consisting of several smaller ones as well as runic text. Once Da Capo takes effect, the magical circle will immediately fade away. As a Reversed, Nietzsche's Da Capo gives off a crimson aura instead of its normal blue aura.

Da Capo Curtaincall
「復元する世界 蘇りし記憶」

Da Capo Curtaincall is the third Rune in which Lieselotte Alexis Nietzsche has come to possess, and unlike the previous two Runes, Da Capo Curtaincall can be considered an extension of a previous Rune, the previous Rune being Da Capo. Unlike Da Capo, there was no major trigger that led to Nietzsche learning of this Rune. Instead, Da Capo Curtaincall can be considered to have naturally acquired through the use of Da Capo. In other words, just as Nietzsche is able to learn new magic relating to wishes as the Witch of Wishes, Nietzsche is also able to learn progressive versions of Da Capo as it is simply something that Nietzsche has a natural affiliation to. Needless to say, as an extension of Da Capo, Da Capo Curtaincall essentially follows the same principles that Da Capo does in the sense that it deals with time and bringing back a past state into the present. However, unlike Da Capo, the way in which this principle is applied is very different. While Da Capo is used to return a target to a previous state in time, Da Capo Curtaincall could be considered to bring the past into the present. While it may sound similar at first, it is in fact very different from the use in which Da Capo provides.

So what is the difference between returning a target to a previous state in time, and bringing the past into the present? The former, being Da Capo, requires the target to be present. The latter, being Da Capo Curtaincall, while technically does have a target, does not actually require the target to be present. Instead, it makes the target present. This is the principle of Da Capo Cutaincall, anyway. Its actual application, or at least, the application Nietzsche has for it is to actually call forth the souls of those who have fallen in the past, and use their powers as if they were her own. Of course, while this does sound very powerful, that is just the short version of the power. The long version is that there are actual several limitations, and the main limitation being that Nietzsche has to have a suitable connection to the soul she is calling forth. In other words, she cannot simply just call forth the soul of somebody she has never had any connections with.

At the moment, Da Capo Curtaincall is still in very early stages, and its use is very limited. Nietzsche can only call forth the souls of select individuals. A list of the souls Nietzsche is able to summon can be found in the section below labelled Da Capo Curtaincall. New souls can only be added through upgrades as the souls themselves are what actually account for the power, and Da Capo Curtaincall can be considered a means that allows Nietzsche to access those powers. Needless to say, the effects of Da Capo Curtaincall are not permanent, and in order to gain access to the power of other souls, Nietzsche must use Da Capo Curtaincall in the topic she wishes to make use of a soul's power in.
Da Capo Curtaincall
「復元する世界 蘇りし記憶」
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As mentioned within the Runes section of Lieselotte Alexis Nietzsche's powers, Nietzsche is able to call forth the souls of those who have fallen through the use of Da Capo Curtaincall, an extension of Nietzsche's previous Rune, Da Capo. Of course, as mentioned within the Runes section, there are limitations on whose souls Nietzsche is able to call for, and what is essentially required for Nietzsche to be able to call forth a soul of an individual is for Nietzsche to have a special connection to that individual. This is basically a list of the individuals whose soul Nietzsche is able to call for through the use of Da Capo Curtaincall.
Ines
「アイネス」
The first soul Lieselotte Alexis Nietzsche has the ability to call forth through the use of Da Capo Curtaincall. Ines is the name of the scythe that Valerie once wielded. When the knight of the White Mantle, Caleb Reginald Maximilia, struck Valerie Cox using Ines, rather than reap Valerie's soul, Caleb instead reaped the soul of Ines, resulting in the death of Ines rather than Valerie. While Nietzsche does not actually have any connection to Ines herself, Nietzsche is able to call for Ines because of Valerie's connection to Ines as being in possession of Valerie's body allows Nietzsche access to any connections that Valerie had established.

Ines can be considered a special kind of soul due to the connection that Ines and Valerie Cox once shared. The connection that Ines and Valerie once shared meant that their souls could interact with each other, and even merge into one soul. This interaction was the interaction that resulted in Valerie taking the form of Ines, a reaper who worked under the Knights of the White Mantle. Due to the fact that Nietzsche is currently using Valerie's body, this special interaction between Ines and Valerie's soul can also be applied to Ines and Nietzsche's souls. When Nietzsche calls forth for the soul of Ines, depending on the form Nietzsche is taking, her appearance will will be significantly affected by the presence of the soul of Ines, as Ines and Nietzsche's souls will merge to form a single soul. If Nietzsche happens to be using Valerie's appearance at the time, then when Da Capo Curtaincall is used to summon forth the soul of Ines, Valerie will enter her Ines form. If Nietzsche happens to be using her real form when calling forth for the soul of Ines, then Nietzsche will enter her Ines form. The main difference between Nietzsche and Valerie's original forms and their Ines form is that when their souls have merged with the soul of Ines, their hair colour take on a white colour, and in the case of Valerie, her eyes also become crimson. The differences between Valerie's Ines form and Nietzsche's Ines form are the clothes they choose to wear and the style in which they have their hair in.

As for the powers that Ines provides, Ines more or less gives the same advantages that she gave Valerie before the events that led to the death of Ines. The only real difference is that because of the fact that Da Capo Curtaincall only calls forth the soul of Ines, while Nietzsche is able to bring the soul of Ines into the present, Nietzsche is unable to actually bring the weapon which served as the body of Ines into the present, which means Nietzsche is unable to use the ability that came with Ines as a weapon. Ines's body was originally a scythe which, while was unable to physically harm a target with a soul, was able to sever almost any target it cut soul's connection to the Akashic Records, which would essentially erase their existence. However, being unable to summon Ines's body means that this ability of Ines is not available to Nietzsche. However, the passive abilities that Ines granted Valerie remain accessible to Nietzsche. As a passive ability, Ines granted Valerie with an all round physical parameter boost, granting her strength, speed and endurance several times that of a human. In addition to this, Ines also granted the ability to distinguish people by souls rather than physical appearance alone. When Da Capo Curtaincall is used to call forth Ines's soul, these are the powers that Nietzsche gains access to.

In addition to this, Valerie Cox also gains the following skills when she is utilising Ines.
  • Fly 【Passive】
    As Ines, Valerie Cox gains the passive ability to fly. This version of fly works differently from natural means of flying in that Ines makes use of levitation magic in order to keep herself suspended in air as well as move. By manipulating her own mana, Ines is able to apply her mana in ways that she can counter forces such as gravity and air resistance, allowing her to manipulate such forces to assist in her movement. Generally, Ines is able to travel as fast as she is able to move on foot. As flying relies on Ines's mana rather than her stamina, movement generally requires the same amount of physically as moving on foot would.
Last edited by Mayu on January 29th, 2018, 7:25 am, edited 2 times in total.
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Joined: December 14th, 2015, 2:14 pm

January 9th, 2017, 12:05 am #4

Yearly Upgrade!
wrote: In addition to this, Valerie Cox also gains the following skills when she is utilising Ines.
  • Fly 【Passive】
    As Ines, Valerie Cox gains the passive ability to fly. This version of fly works differently from natural means of flying in that Ines makes use of levitation magic in order to keep herself suspended in air as well as move. By manipulating her own mana, Ines is able to apply her mana in ways that she can counter forces such as gravity and air resistance, allowing her to manipulate such forces to assist in her movement. Generally, Ines is able to travel as fast as she is able to move on foot. As flying relies on Ines's mana rather than her stamina, movement generally requires the same amount of physically as moving on foot would.
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Fin
Joined: December 14th, 2015, 2:15 pm

January 9th, 2017, 12:11 am #5

Mayu wrote:
Equipment
[/td]
  • Sony Xperia Z5 Premium
    A plain black smart phone with NTT Docomo as the provider.
  • Strawberry Bubblegum
    Originally an item that Valerie Cox possessed. For some reason, after taking possession of Valerie's body, Lieselotte Alexis Nietzsche has been finding herself developing a sweet tooth which seems to only be getting worse with each passing day. For some reason, Nietzsche has also taken a sudden liking to anything strawberry...
  • Hockey Stick
    Originally an item that Valerie Cox possessed. God knows why she has this...
  • Lacrosse Stick
    Once again, originally an item that Valerie Cox possessed.
  • Baseball Bat
    Yet again, an item originally owned by Valerie Cox. Seriously, she's not even part of any sports team!
  • Everyday Stuff
    Everyday necessities of modern day life ranging from toothbrushes to money.
Powers and Abilities
- Part One -
[/td]
Lieselotte Alexis Nietzsche is a Witch of the Akashic Senate, holding both the title of the Witch of Wishes as well as the position of Chairman in the Akashic Senate. Formerly known as the Witch of Dreams, Nietzsche has several powers as a Witch of the Akashic Senate and the as the Witch of Wishes. However Nietzsche also possesses several other forms of magic unrelated to Witches.
The Witch of Wishes
「呪いになる願いの魔女」
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Lieselotte Alexis Nietzsche, as a Witch, possesses several powers that all Witches share as well as several powers of her own. Nietzsche, formerly known as the Witch of Dreams, now uses the title of the Witch of Dreams. Unlike her former title, the Witch of Wishes could be considered Nietzsche's true title as even as the Witch of Dreams, her power to grant wishes had always been recognised as a power that only a Witch of Wishes could grant, with even the power name itself being named the Witch of Wishes.

Of course, simply because Nietzsche has changed her title, it does not mean her powers have necessarily changed. Instead, Nietzsche's powers have fundamentally remained the same, however there have been a few changes to Nietzsche's powers in general. The first change is less of a change and more of a refinement. The second change, no doubt the biggest of the changes, would be how Nietzsche's powers now consume energy. In the recent past, up until now, Nietzsche used the life force of the host she was inhabiting. After having rested for a sufficient period of time, and acquiring Valerie Cox's body, Nietzsche now uses her own mana to cast magic. Of course, while Nietzsche has recovered enough mana to use magic, Nietzsche is still lacking in stamina as far as mana goes.

Over the course of Nietzsche's history, there have been several changes to her magic. During her time with Xiuying Zhuge, Nietzsche's magic originally relied on the belief of magic, in order for it to properly work. However when Zhuge died, and Frederica Weiss became the host for Nietzsche, Nietzsche's magic took on an entirely new property, no longer requiring belief to function. Instead, Nietzsche's magic changed dramatically, including what kind of magic Nietzsche could use, with only her signature magic remaining the same. This can be attributed to the fact that Nietzsche's magic, in a way, adapts to the host. Depending on the host, Nietzsche's magic is affected, and changes accordingly. Needless to say, Nietzsche's magic has once again adapted to Nietzsche's new host, Valerie Cox. This change has slightly affected Nietzsche's magic, but only in a very minor way. Far more minor than the way Nietzsche's magic changed when she switched hosts from Zhuge to Weiss. The biggest changes this time round is that Nietzsche can now use mana, instead of life force, to cast magic. Of course, if Nietzsche did so desire, she could still use Valerie's life force to cast magic, although there are few situations Nietzsche would choose to do so now she can access her mana once again. Nietzsche has also lost her weakness to shrines and holy buildings, being able to now both enter them and cast magic in them. This can be attributed to the fact that Valerie, as Ines, was part of a religious order, and therefore Nietzsche's magic adapted to that, and taken on a property that allows for it to work under influences it once could not work under. The same can be said to Nietzsche's soul. It can now exist, without negative side effects, in places it once struggled to exist in thanks to Valerie.
Hexe der Wünsche
「呪いになる願い」

― LOCKED ―
As the Witch of Wishes, this is arguably the one magic Nietzsche is most famed for in both the real world and amongst the Akashic Senate. In simple terms, this is a magic capable of granting a person's wish in exchange for their soul. It is the sole reason why Nietzsche holds the title of Witch of Wishes, and without this magic, Nietzsche would not be entitled to be known as the Witch of Wishes. It was this power which has made Nietzsche something of a myth throughout history amongst those seeking to have their witches granted. In the past, Nietzsche's wishes have brought about many good things such creating great writers, poets, musicians, and artists. However it has also brought about many evils to this world such as master thieves, uncaught murderers and even tyrants. In more recent times, Nietzsche has used her power to grant wishes to make it so that a girl who knew nothing of alchemy into a master alchemist, and even once granted someone's wish to free the soul of a person who had had their wish granted by Nietzsche.

However to say that Nietzsche can grant any wish, while almost true, is a far too simplified version of Nietzsche's magic to grant wishes, and there are of course many limits to what Nietzsche can and cannot do, as well as when and when she cannot. Nietzsche's power to grant wishes is essentially a contract formed between the Witch of Wishes and the grantee. A contract to bring about the impossible in return for a future; a life. In other words, the soul of the grantee. Thus, just as you would expect with a contract, there are several clauses and limitations on both Nietzsche's power to grant wishes as on the grantee.

The first, and most important rule, is that Nietzsche is only capable of granting one wish per contract, and Nietzsche may only have one active contract at a time. A contract is considered to be formed when the Witch of Wishes and the grantee come to an agreement and the wish is made. From the moment the contract is formed, up until the grantee dies, the contract is considered active. During this time, Nietzsche is unable to bestow any more wishes or form any new contracts. Once the grantee dies however, the contract is considered inactive, and Nietzsche is free to grant another wish and form a new contract. As an OOC addition, any character who has had a wish granted, and the user goes inactive for over six months, the contract will be considered inactive.

The second rule is that in order for a wish to be granted, the grantee must offer their own soul. The grantee cannot offer the soul of another, and the Witch of Wishes cannot accept a soul that does not belong to the grantee. Once a soul has been exchanged for a wish, there is absolutely no way the grantee can recover their soul, however it is possible for the grantee's soul to be freed if after their death, another contract is formed by a different grantee, and that different grantee wishes for the soul of the other grantee to be freed.

The third rule is that a wish cannot directly affect a third person. In other words, the wish cannot directly affect someone who is not the grantee or the Witch of Wishes. This means that the Witch of Wishes cannot grant, for example, a wish to kill someone. However a wish can indirectly affect third persons, and in most cases, will end up indirectly affecting third persons. For example, the grantee could wish for a weapon, and then go onto kill a third person. For as long as the consequence of what happens to the third person is not a direct effect of the wish, then it is possible. This rule also covers wishes that would result in a third person falling in love, or being brought back to life. Of course, there are several exceptions to this rule, but those exceptions are mostly minor, affecting things such as the souls the Witch of Wishes has in her possession, and so on. There are also ways around this rule, for example, while Nietzsche cannot bring the dead back to life, Nietzsche can create a perfect copy of the deceased individual, down to even copying the soul perfectly.

The fourth rule is that a wish cannot dramatically disturbs the balance of the universe. This rule is essentially a catch all rule that covers a wide range of wishes such as powers capable of destroying worlds to omnipotence, or wishes that would remove a concept such as time and space. This rule also covers wishes that would result in multiple wishes. This rule often crosses over with the third rule preventing wishes that directly affect third persons.

The fifth rule is that the Witch of Wishes has the right to deny any wish, and that the Witch of Wishes has no requirement to reveal the terms of granting wishes to the grantee. In addition, the Witch of Wishes may even lie about what the terms of wish are. However, while Nietzsche has the right to reject any wish, Nietzsche also cannot force a wish onto a person, meaning that both sides must consent for a contract to be made.

The sixth and final rule, once a contract has been established, while it is active, it is impossible to terminate by any persons, including the Witch of Wishes and the grantee. As a contract capable of bringing about the impossible, the contract itself can be considered an impossibility, and regardless of what power may try to break it, the contract can not be undone until the criteria for a contract to be considered inactive are fulfilled.

Of course, while the grantee receives a wish, the Witch of Wishes receives the soul of the grantee. So what does this mean for the grantee? First of all, it means that the grantee, when they die, will not go to Heaven or Hell. Instead, their soul will remain in the possession of the Witch of Wishes for all eternity. Even if the Witch of Wishes happens to die, the souls held by the Witch of Wishes will remain in an eternal limbo, never being allowed to ascend to Heaven, or descend to Hell. However, the true benefit the Witch of Wishes gains from exchanging a wish for a soul is that the grantee lose their freedom to defy any command of the Witch of Wishes. Regardless of whether or not the grantee is willing, the command of the Witch of Wishes becomes absolute, and there is no way for the grantee to defy a command made by the Witch of Wishes.

Nietzsche also now receives additional benefits from an active contract's soul, which can be found under Nietzsche's second magic as the Witch of Wishes, the Knight Born of Wishes, Zauberritter.

Lieselotte Alexis Nietzsche is currently engaged in an active contract, and therefore is unable to grant wishes for as long the contract remains active. The current contract is between Lieselotte Alexis Nietzsche and Lorelei, otherwise known as Evray Estus, which was in exchange for the soul of Lorelei, Lieselotte Alexis Nietzsche would set free the soul of Xiuying Zhuge.
The Knight Born of Wishes, Zauberritter
願いから生まれた魔騎士 「ツァウバーリッター」
The Knight Born of Wishes, Zauberritter, is an extensive of Lieselotte Alexis Nietzsche's power to grant wishes as the Witch of Wishes. While this power does not actually affect how and what kind of wishes Nietzsche is able to grant, it does affect what happens to the grantee of the wish, and what both Nietzsche can do with them, as well as grant the grantee of the wish additional benefits as well as drawbacks. This extension to Nietzsche's magic as the Witch of Wishes essentially is an extensive that solely affects what Nietzsche gets in return for a wish from the grantee, extending Nietzsche's control over the grantee beyond absolute orders.

Once Nietzsche forms a contract and grants a wish to an individual, the grantee, instead being in possession of their soul until the day they die, have their soul taken immediately. However, this does not mean they are killed. Instead, their soul is kept on Nietzsche's person at all times within what could be called a soul, a special magical jewel capable of storing souls. The soul gem itself is kept on Nietzsche's person, and can be found embedded on the back of Nietzsche's right hand. The soul gem itself is of a moderate size, measuring a couple of centimetres with a diamond shape, with its appearance no different to that of a ruby. The soul gem essentially becomes part of Nietzsche, and it is impossible to remove. Despite possessing the durability of a ruby, even if it is destroyed, the soul gem will restore itself over time using the grantee's life form, essentially healing itself like a regular wound meaning that even if the soul gem is destroyed, it will recover like a normal wound, taking up to a few days to properly restore itself.

The ruby necklace that Nietzsche gifts those who have had their wish granted also has its functions affected by this extension of Nietzsche's power to grant wishes. Originally, the ruby necklace was nothing more than a symbol that a grantee had had their wish granted, and were currently in a contract with the Witch of Wishes, Nietzsche. The ruby necklace was to represent their soul, and had the property of being unbreakable for as long as the grantee was alive, and would only return to being a regular ruby necklace once the grantee had died. Essentially, it was a mirror of the grantee's soul. Yet, essentially the ruby necklace had always been nothing more than a reminder to the grantee that they are under a contract, and nothing more. The Knight Born from Wishes, Zauberritter, changes this, and adds an additional purpose to the ruby necklace. As an object that is capable of reflecting the state of the grantee's soul, it is clear that even before this extension of Nietzsche's magic to grant wishes that the ruby necklace was connected, somehow, to the grantee's soul. Using this connection, Nietzsche has made a simple modification. Usually, if a person has had their soul taken from their body, their body becomes unusable. In other words, their soul becomes unable to control their body. However, thanks to the modification Nietzsche has made to the ruby necklace, for as long as the ruby necklace is within a one hundred metres (100m) radius of the grantee's body, their soul is able to control their body as if their soul was within the body. The reason is because the ruby necklace acts as a link; a link between the grantee's soul, and their body. If, however, the ruby necklace finds itself over one hundred metres away from the body, the grantee's soul will lose control over the body, and the body will fall into an unconscious, dead like state, until either Nietzsche or the ruby necklace is within a one hundred metre range. Needless to say, as Nietzsche, the Witch of Wishes, possesses the true soul gem, being within a one hundred metre radius of Nietzsche means that the grantee can control their original body regardless of whether or not the ruby necklace is within the one hundred metre range.

So, what does possessing the grantee's soul gem mean exactly for Nietzsche and the grantee? As stated, the Knight born of Wishes, Zauberritter, is an extension of what Nietzsche gets in return for granting a wish. In addition to being able to give the grantee absolute commands which cannot be defied, regardless of the grantee's will, the original benefit Nietzsche received from granting wishes, Nietzsche is given additional powers over the grantee. The first additional power Nietzsche is granted is that she may call upon the grantee's soul at any time and any place. Being in possession of the grantee's soul, it differs from summoning in the sense that the grantee is, technically, always with Nietzsche. However, while Nietzsche is able to call upon their soul, she is unable to summon their body. Fortunately for Nietzsche, using a magic similar to her other magic as the Witch of Wishes, the End of Vermilion, Nietzsche is able to create a temporary body for the soul out of magic once per topic using her mana. This magical body is no different from the grantee's original body, and could be called a perfect copy, with the magical body even being able to replicate the same skills and powers as the original. Of course, as a perfect copy, while it may have the same strengths as the grantee's original body, it also comes with the same weaknesses. The magical body is capable of lasting the duration of an entire topic, however should it take any fatal wounds that would kill the grantee if it were their original body, the magical body will break apart into butterflies. There is no negative impact on the grantee's soul or original body for dying in a magical body, however they will retain all the memories of whatever happens while using the magical body, including the memories of dying in it. Needless to say, the grantee can only control either their original body or the magical body, but not both at the same time. If Nietzsche does summon a magical body, the Witch of Wishes is able to force the grantee into controlling the magical body instead of their original body. During the time the grantee is controlling the magical body, their original body will enter an unconscious, dead like state, until the magical body is either destroyed or permission is granted by the Witch of Wishes for the grantee to return to their original body is granted.

In addition to this, there are several more minor benefits to this power, although these minor benefits affect the grantee more than it does Nietzsche. The first benefit is that the grantee's body becomes unnecessary. Even if the grantee's body were to die, the grantee would continue to live within the soul gem, and would continue to live until their natural death. This brings us onto our second benefit. The second benefit is that the grantee's body is, essentially, dead. Even when the grantee is controlling their original body, it ceases to be a living body. However, unlike a dead body, thanks to various kinds of magic, it does not decompose or rot, and even has its own warmth and is practically indistinguishable from a living body. Of course, it may sound like both a benefit as well as a negative, but the real benefit is that the grantee's original body will also cease to age after having their wish granted as the magic which prevents the body from decomposing also prevents the body from ageing. This leads us onto our third benefit. For as long as the grantee's original body is not completely destroyed, Nietzsche is able to heal any wounds the body sustains. While Nietzsche cannot normally use healing magic, she is able to heal the body of any person she grants a wish too thanks to this extension to her power to grant wishes. However, the main drawback to this is that it cannot be done during battle as it requires both time and concentration. For as long as the body is not completely destroyed, and that Nietzsche is given both the time and room to concentrate, she is able to heal any and all wounds the grantee's original body sustains. These are the three main benefits to the grantee, however there are several other smaller things which both benefit and do not benefit the grantee. The first is that the grantee is always aware of where their original body is, and so is Nietzsche, the Witch of Wishes, which means there is no chance of either Nietzsche or the grantee losing the original body for as long as it still exists. The second, which could be considered a drawback for the grantee, is that Nietzsche is given access to absolutely all the grantee's knowledge. This means Nietzsche can access their past, thoughts, memories and even read into detail about their powers, although she cannot actually make use of those powers herself. This is done by simply reading the soul directly, however like a book, whether Nietzsche does so or not is down to her.
The End of Vermilion
「紅き魔女の呪いを広める蝶」
The End of Vermilion, formerly known as the Cursed Butterflies of the Vermilion Witch, is a special kind of magic that Lieselotte Alexis Nietzsche possesses. It is particularly unique in the sense that it is a type of magic that is separate from both her role as the Witch of Wishes and a Witch of the Akashic Senate. While there are many Witches who have influence over the Sea of Kakera, and several Witches in the past who have held the title of the Witch of Wishes before Nietzsche did, the End of Vermilion is a magic that Nietzsche, herself, had created, making it a truly unique magic. Unlike the magic to influence the Sea of Kakera, which is shared amongst many Witches of the Akashic Senate, and unlike the magic to grant witches, which is a magic passed down from one Witch of Wishes to the next, the End of Vermilion was created by Nietzsche herself.

Of course, as a magic that Nietzsche had created herself, the End of Vermilion is not a particularly powerful magic in comparison to the power to grant wishes or influence the Sea of Kakera. The End of Vermilion could be considered similar to illusionary magic, although at the same time, it differs greatly from illusionary magic enough to not actually be considered illusionary magic, meaning that anything that affects illusions will have no affect of the End of Vermilion.

When active, End of Vermilion manifests itself as ethereal butterflies with a crimson glow to them. The butterflies cannot be touched, and cannot touch. Physical objects will simply go through them. However, much like the butterflies cannot be touched, the butterflies cannot touch, meaning that they cannot pick up physical objects, or interact at all with any physical object, including people. The butterflies themselves, while contain some of Nietzsche's mana, are not entirely born from mana. The ethereal butterflies are actually a mixture of both mana and fragments of souls. These souls are what give the butterflies a life of their own. Of course, the soul fragments are not provided by Nietzsche herself, but instead from the souls of those who have had their wish granted in the past, and have passed away.

Despite Nietzsche being able to create the ethereal butterflies in great quantity, the End of Vermilion is actually very limited in what can be done with it. The ethereal butterflies require very little mana in order to create, and a single soul is enough to control several thousand butterflies, allowing Nietzsche to create the ethereal butterflies in great number while at the same time using little mana. The ethereal butterflies generally have a 50 metre radius limit in how far be from Nietzsche, and if an ethereal butterfly happens to travel outside of that 50 metre radius, it will dissipate into ethereal vermilion dust. Each butterfly has a sight range and hearing range of one metre, and Nietzsche shares that sight and hearing range, making the End of Vermilion a powerful tool for both watching and listening. Nietzsche is even able to project her voice from the ethereal butterflies. However, the main use of the End of Vermilion is to create magical bodies from those ethereal butterflies. In order to create a magical body, the ethereal butterflies will gather in a large cluster, and eventually take the form of a human. The appearance can mimic absolutely anyone almost perfectly, however there is one flaw which prevents the magical bodies created via the End of Vermilion being perfect replications. Regardless of whose appearance the ethereal butterflies mimic, they will always possess vermilion coloured pupils, making it impossible for the End of Vermilion to perfectly mimic the appearance of anyone who does not possess vermilion eyes. While these ethereal butterflies are still bound by the limit that they cannot interact with any physical object, including people, they are capable of using one particular type of magic. The magic to create a magical blade on their upper forearm with a 30 centimetre reach. This magic blade is able to cut through physical objects, possessing both the durability and cutting edge of an ordinary sharpened katana. As for the capaibilities of the magical bodies themselves, the magical bodies are no stronger than an average human in terms of what they are physically capable of. Nietzsche is also capable of using the same magic in order to produce a magical sword. However, the magical bodies also gain a weakness that would not ordinarily have as butterflies. If the magical bodies are touched by anything physical, the magical body will immediately shatter into vermilion dust, with only the magical swords they possess being able to come into contact with physical objects without any ill affect.

Of course, this magic is not without other limits. The first limit is that while they are able to use magic to produce magical forearm blades, they are incapable of using any of Nietzsche's other magic. The second limit is a limit on how many magical bodies Nietzche is able to produce using these ethereal butterflies. While each individual ethereal butterfly requires very little mana to make, a single magic body requires a great number of butterflies to actually create, meaning that a single magical body requires quite a lot of mana to create. At the begin of each topic, Nietzsche has a starting limit of creating 10 magical bodies using the End of Vermilion, with 1 additional magical body being added to the total every 5th post involving Nietzsche. Each magical body will last until a physical object directly interacts with the magical bodies.
Creator
「創造主」
A powerful magic that, unlike the End of Vermilion and the magic to grant wishes, is a magic shared amongst all Witches of the Akashic Senate. However, while described as magic, it is not actually considered magic, but rather is better described as the power to influence the Sea of Kakera. The Sea of Kakera is the name given to an endless void dark filled with what are known as kakera. A kakera, in the most basic terms, is a universe separate from the world many consider the real world. These universes can be exact replications of the world outside of the Sea of Kakera, or a universe completely different. The word Kakera was chosen to describe the natures of these universes in the sense that while they were universes as complete as the world outside the Sea of Kakera, a single Kakera is only a piece of something greater. For example, a single Kakera will give birth to countless Kakera which resemble it. For example, a Kakera that was a perfect copy of the world outside the Sea of Kakera, countless Kakera of its past and future would exist, as well as alternative pasts, presents and futures. It is by using the past and future Kakera of another Kakera that Witches can achieve what could be considered time travel in the Sea of Kakera. Of course, there are rules which govern each set of Kakera, and depending on the rules, it is impossible for certain Kakera to exist if they break the rules set down by the original Kakera. The original Kakera is the very first of a set of Kakera, and which all Kakera in the set are based on. Each Kakera is entirely independent of both each other, and the world most people consider the real world, meaning that changes in one Kakera will not affect another, and changes that occur in the world outside of the Kakera will have no affect on any of the Kakera contained in the Sea of Kakera.

Of course, while almost all Witches who are part of the Akashic Senate can influence the Sea of Kakera, exactly how much a Witch can influence the Sea of Kakera differ greatly from Witch to Witch. Witches can generally be divided into four main groups. The weakest group, who are not actually openly acknowledged as Witches, are known as Magicians, who are simply inhabitants of a Kakera who possess supernatural powers or abilities that should be impossible for the Kakera they inhabit. These generally include the ability to use magic in a Kakera where magic does not exist, or being able to surpass the human limit set in their Kakera.

The second group, who are officially acknowledged as true Witches are simply known as Witches. The most basic of Witches, these Witches possess the power to influence the Kakera they inhabit, and the particular Kakera they hold influence over is known as their territory. They are able to perform any act within their Kakera for as long as it does not break the predetermined rules of the Kakera. These predetermined rules are the very same rules that prevent certain situations from existing in the set of Kakera. Witches of this rank are generally simply referred to by their names without any titles. These Witches are limited in the sense that they cannot cross over from Kakera to Kakera, meaning that they cannot leave their own Kakera.

The third group are known as Voyagers, a class of Witches who exceed ordinary Witches. Worlds of different fates and circumstances are known as Kakera, and the Witches who can cross this endless Sea of Kakera are known as Voyagers. Voyager is a term which could be considered to mean Higher Witch, in the sense that their influence of the Sea of Kakera far exceed that of ordinary Witches. Voyagers may trespass into the territory of ordinary Witches, and freely do as they please, from peaking into the past or future by observing other Kakera based on the Kakera they wish to view the past or future of, or adding things from other Kakera such as people and objects. Voyagers, as higher Witches, fall outside of the influence of ordinary Witches even when Voyagers trespass into an ordinary Witch's territory meaning that ordinary Witches cannot simply remove a Voyager. When a Witch ascends to a Voyager, they are offered a position in the Akashic Senate as a Senator. However, unlike the title suggests, Senators of the Akashic Senate could be seen more as Enforcers. Voyagers who regulate games between Witches and Voyagers, and to punish any unfair play. Voyagers are generally referred to the title of Lady or Lord before their names. In cases of particularly well known Voyagers, the Great may also be added before the title. The term Voyager, surprisingly, does not actually refer to the fact that these higher Witches can travel between Kakera, but rather to the fact that they could be considered to be on a voyage. Contrary to what one may believe, this voyage is a voyage to escape an endpoint. An endless voyage to avoid becoming a Creator, the final stage a Witch can ever reach. In this voyage, it is not uncommon for Voyagers to lose their sense of worth, and end up as frail souls who simply just eternally drift in the endless Sea of Kakera.

The fourth and final group are known as Creators. Despite being called a group, there in fact only exists a handful of Creators. This is the final stage a Witch can reach, and it is the endpoint Voyagers voyage in order to escape from reaching this endpoint. Creators are often compared to Gods and Goddesses in that they are freed from all restriction within the Sea of Kakera. Creators can give birth to one from zero, give birth to the infinite, and then return it all to zero in a flash. Creators are capable of ignoring rules of the Kakera, and can even add to those rules or erase the rules entirely. It is even possible for a Creator to erase an entire Kakera in a flash. Within the Sea of Kakera, a Creator's power is limitless, and even extend to being able to directly effect Witches below Creator class. However, despite this unrestricted freedom granted to Creators, Voyagers are willing to spend an eternity on an endless journey to avoid ever becoming a Creator. The reason is that Creators truly lose all restrictions, even the restriction on their own meaning and the ground they walk on. Even the restriction on their own existence is lost. Without a restriction on even their own existence, it is very rare for Voyagers to ascend to Creators to not simply fall, crash, crumble and vanish like mist. Only a handful of Voyagers who ascend to Creator ever reach the limits of zero. Creators are given the title of Great Lady or Great Lord before their names.

However, one of the few Voyagers who did reach the limits of zero is Lieselotte Alexis Nietzsche, the Witch of Wishes. Recognised as the most powerful Witch within the Sea of Kakera, Nietzsche holds the position of Chairman of the Akashic Senate. However, while Nietzsche may be a Creator, there is one limit on her power. Nietzsche is only able to use her power as a Creator only if she is the topic creator or the topic creator of the topic she is in gives permission for Nietzsche to access the Sea of Kakera.
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Fin
Joined: December 14th, 2015, 2:15 pm

January 9th, 2017, 12:12 am #6

Mayu wrote:
Powers and Abilities
- Part Two -
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Part two of Lieselotte Alexis Nietzsche's powers. Part two of Nietzsche's powers mostly deal with Runes, which can be considered a recent extension of Nietzsche's powers, in contrast to the Nietzsche's powers as a Witch, which are powers Nietzsche has always possessed.
Runes
「魔術」
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Runes, different from Lieselotte Alexis Nietzsche's magic as a Witch, are originally the magic Alexandra used before becoming a Witch. Runes could be best described as a magic spell. Despite being the given the name Runes, they do not possess a physical existence. Instead Runes exist as a part of the user. While Runes are actually unique to Alexandra's magic, Runes can be taught to even humans, albeit humans lack the sufficient mana to make proper use of Runes. However while Alexandra may have taught Nietzsche the concept behind Runes, Alexandra did not actually teach Nietzsche any Runes themselves. Mostly because the Runes Alexandra has access to are Runes that only Alexandra can use as Alexandra's Runes require her particular magic in order to be used. In other words, all the Runes Nietzsche has access to are Runes Nietzsche has created herself using her understanding on Alexandra's magic.
Gnosis
「限界を超える意思」
Gnosis is the name of the first Rune that Lieselotte Alexis Nietzsche has ever developed. Gnosis was designed for two reasons. The first to test the process of creating Runes, and the second to provide Nietzsche with some additional defence after Nietzsche became truly aware of her own physical weakness. The idea behind Gnosis is actually based on magic that was used to boost every aspect of the target, however unfortunately for Nietzsche, with her inexperience in creating Runes as well as limited magical power at the time of creating this Rune, the Gnosis Nietzsche possesses now is far weaker than the magic Gnosis was originally based on. However, in return for being a lot weaker, there are some additional effects that benefit Nietzsche which were absent in the original magic that Gnosis was based on. These additional effects are actually influences from Nietzsche's own magic as the Witch of Wishes, which has resulted in these additional effects having absolutely nothing to do with boosting the target's physical capabilities, but instead are more closely related to the concept governing wishes in which while the target may gain a boost to their physical capabilities, it comes with a cost, and that cost is to Nietzsche's benefit. However, unlike the concepts governing the wishes of the Witch of Wishes, the cost the target must pay in exchange for the effects of Gnosis is far from anything life changing.

As previously mentioned, Gnosis is actually a Rune that was originally based on magic that significantly boosted the target's physical capabilities. Also mentioned before was that Gnosis, while able to boost a target, was a lot weaker in comparison to the magic it was based on. Gnosis's boost is limited to only physical aspects of a person. Physical aspects include things such as the target's strength, speed, endurance, and so on. Anything that can be considered physical, in other words. Alternatively, Gnosis's boost does not affect anything that is mental, or not physical. These include anything from intelligence to thinking speed. The boost itself is best described as the target's base physical parameters plus the physical parameters of an average human being. In other words, the lower the target's base physical parameters actually are, the greater the boost will appear whereas the higher the target's base physical parameters, the less the boost will appear.

In order to be able to use Gnosis, Nietzsche must be able to see the target, and the target must not resist the magic. In other words, the target must give Nietzsche permission to use the magic, otherwise Nietzsche is unable to use Gnosis on the target. Of course, when Nietzsche does cast Gnosis on a target, regardless of whether Nietzsche gave them notice in advanced or not, the target will know that the magic that is being cast on them is a magic to boost their physical parameters, and that Nietzsche is the one casting that magic. There is no limit to how many times Nietzsche can cast Gnosis per topic, but Nietzsche may only keep Gnosis active on a maximum of two people. In other words, while Nietzsche can switch who is being affected by Gnosis, Nietzsche is unable to have Gnosis affect three or more people at the same time. Nietzsche is also limited to being able to cast Gnosis only once per post. Nietzsche is also able to cast Gnosis on herself, and on things that are not human. However, even if the target is not human, the boost remains exactly the same, and will remain only as the target's original base physical parameters plus an average human's physical parameters. Nietzsche may also negate Gnosis as she pleases, and there is no limit on how many she can cancel Gnosis per topic or post. Once Gnosis has been cast, it will last until the end of the topic unless Nietzsche negates the effect of Gnosis before the end of the thread.

Of course, as mentioned before, while Gnosis does grant the target a boost to their physical parameters, Nietzsche also gains a benefit. Nietzsche is able to take control of any person under the influence of Gnosis as it were her own body while at the same time, still being able to retain control of her own body. The way that this is done is similar to how Nietzsche handles the End of Vermilion, using fragments of souls that she has collected as the Wish of Witches as a means of controlling others while at the same time remaining in control of her own body. For as long as the target does not resist, Nietzsche can do as she pleases with the target's body, including take actions for them and even speak through their body using her own voice if she wishes to. However, the target is free to resist Nietzsche's control. If Nietzsche does decide to take control of a target's body, and that target resists, Gnosis is automatically negated.
Da Capo
「復元する世界」


Da Capo is the second Rune that Lieselotte Alexis Nietzsche has come to possess. Unlike Gnosis, Da Capo is a Rune that Nietzsche had created unintentionally. However, despite being created unintentionally, Da Capo proves to be superior in comparison to Gnosis. Whether this is down to Nietzsche already having experience in creating Runes after having created Gnosis in the past, or whether it is down to something else, not even Nietzsche is certain. It is, however, clear that Da Capo came about from Nietzsche's desire to turn back time after having suffered a loss which occurred when Nietzsche abandoned the title of the Witch of Dreams, and took on the title of the Witch of Wishes. Of course, while Da Capo does appear to be of a superior quality in comparison to Gnosis, it also uses a lot more mana to make use of in comparison to the small amount of mana Gnosis requires to use.

Surprisingly, the effects of Da Capo can actually be compared to a former magic Nietzsche once possessed. That former magic, known as Ruckrabe, a basic spell known by most Witches. While it is a common spell most Witches are able to use, and considered one of the most basic of magic, it is also considered a spell extremely difficult to fully master, and very few Witches ever truly master the spell. At an unmastered level, Ruckrabe allows the user to temporary revert a physical object back to a previous state in time, and its main use was to temporary fix broken objects. For how long depended on the user's skill, but in most cases, the object would return to its original state before Ruckrabe had been used on it within a few hours. Da Capo can be considered a much more advanced form of this spell.

While Da Capo is similar to Ruckrabe, it is also an entirely different type of magic. The word Da Capo, within a musical piece, generally refers to returning to the beginning of a song and is often used to repeat certain pieces of a musical piece. Of course, from the name alone, the general type of magic wouldn't be too difficult to work out. Da Capo is a magic that is capable of returning the target to a previous state in time. However, unlike Ruckrabe, it is not temporary, which could have Da Capo mistakenly considered a mastered version of Ruckrabe. The reason why it would be mistaken is that Da Capo's scope extends far beyond that of Ruckrabe's, meaning that Da Capo, in fact, surpasses a mastered Ruckrabe. Ruckrabe is a magic that could only be used on physical objects, in other words it had to be physical and inanimate. Da Capo, however, can be used on both physical objects, both animate and inanimate, as well as abstract concepts such as memories. This makes Da Capo a much more flexible spell in comparison to Ruckrabe, and it has a variety of applications ranging from being able to repair broken objects to healing injuries, and even reverting memories if necessary.

Of course, while Da Capo does prove to be a very useful magic, there are several limitations to Da Capo. The first main limitation is on the number of times Da Capo can be used. As mentioned previously, Da Capo requires a lot of mana to use, and therefore Nietzsche is only capable of using it a certain number of times before tiring out. Nietzsche, in her current state, is only capable of using Da Capo 5 times per topic. The second main limit of Da Capo is how far back in time Da Capo Da Capo can revert a target to. Da Capo is only capable of reverting a target to a previous state in time that has existed within the last 24 hours; in other words, Da Capo is only capable of reverting a target to a previous state in time within the last 24 hours. In addition to these two limits, there exist some minor limits. The other limits include the the area in which Da Capo is able to effect. Da Capo is a magic that reverts the target to a previous state in time within the last 24 hours. Target refers to a single target, meaning that it cannot be multiple targets or a wide area. The target also has to be within Nietzsche's sight Nietzsche to be able to use Da Capo. Nietzsche may also only use Da Capo at a maximum of once per post.

When Nietzsche does use Da Capo, a large magical circle will form in front of her hand. This magical circle gives off a bright light with a blue aura, and is actually a larger magical circle consisting of several smaller ones as well as runic text. Once Da Capo takes effect, the magical circle will immediately fade away. As a Reversed, Nietzsche's Da Capo gives off a crimson aura instead of its normal blue aura.

Da Capo Curtaincall
「復元する世界 蘇りし記憶」

Da Capo Curtaincall is the third Rune in which Lieselotte Alexis Nietzsche has come to possess, and unlike the previous two Runes, Da Capo Curtaincall can be considered an extension of a previous Rune, the previous Rune being Da Capo. Unlike Da Capo, there was no major trigger that led to Nietzsche learning of this Rune. Instead, Da Capo Curtaincall can be considered to have naturally acquired through the use of Da Capo. In other words, just as Nietzsche is able to learn new magic relating to wishes as the Witch of Wishes, Nietzsche is also able to learn progressive versions of Da Capo as it is simply something that Nietzsche has a natural affiliation to. Needless to say, as an extension of Da Capo, Da Capo Curtaincall essentially follows the same principles that Da Capo does in the sense that it deals with time and bringing back a past state into the present. However, unlike Da Capo, the way in which this principle is applied is very different. While Da Capo is used to return a target to a previous state in time, Da Capo Curtaincall could be considered to bring the past into the present. While it may sound similar at first, it is in fact very different from the use in which Da Capo provides.

So what is the difference between returning a target to a previous state in time, and bringing the past into the present? The former, being Da Capo, requires the target to be present. The latter, being Da Capo Curtaincall, while technically does have a target, does not actually require the target to be present. Instead, it makes the target present. This is the principle of Da Capo Cutaincall, anyway. Its actual application, or at least, the application Nietzsche has for it is to actually call forth the souls of those who have fallen in the past, and use their powers as if they were her own. Of course, while this does sound very powerful, that is just the short version of the power. The long version is that there are actual several limitations, and the main limitation being that Nietzsche has to have a suitable connection to the soul she is calling forth. In other words, she cannot simply just call forth the soul of somebody she has never had any connections with.

At the moment, Da Capo Curtaincall is still in very early stages, and its use is very limited. Nietzsche can only call forth the souls of select individuals. A list of the souls Nietzsche is able to summon can be found in the section below labelled Da Capo Curtaincall. New souls can only be added through upgrades as the souls themselves are what actually account for the power, and Da Capo Curtaincall can be considered a means that allows Nietzsche to access those powers. Needless to say, the effects of Da Capo Curtaincall are no permanent, and in order to gain access to the power of other souls, Nietzsche must use Da Capo Curtaincall in the topic she wishes to make use of a soul's power in.
Da Capo Curtaincall
「復元する世界 蘇りし記憶」
[/td]
As mentioned within the Runes section of Lieselotte Alexis Nietzsche's powers, Nietzsche is able to call forth the souls of those who have fallen through the use of Da Capo Curtaincall, an extension of Nietzsche's previous Rune, Da Capo. Of course, as mentioned within the Runes section, there are limitations on whose souls Nietzsche is able to call for, and what is essentially required for Nietzsche to be able to call forth a soul of an individual is for Nietzsche to have a special connection to that individual. This is basically a list of the individuals whose soul Nietzsche is able to call for through the use of Da Capo Curtaincall.
Ines
「アイネス」
The first soul Lieselotte Alexis Nietzsche has the ability to call forth through the use of Da Capo Curtaincall. Ines is the name of the scythe that Valerie once wielded. When the knight of the White Mantle, Caleb Reginald Maximilia, struck Valerie Cox using Ines, rather than reap Valerie's soul, Caleb instead reaped the soul of Ines, resulting in the death of Ines rather than Valerie. While Nietzsche does not actually have any connection to Ines herself, Nietzsche is able to call for Ines because of Valerie's connection to Ines as being in possession of Valerie's body allows Nietzsche access to any connections that Valerie had established.

Ines can be considered a special kind of soul due to the connection that Ines and Valerie Cox once shared. The connection that Ines and Valerie once shared meant that their souls could interact with each other, and even merge into one soul. This interaction was the interaction that resulted in Valerie taking the form of Ines, a reaper who worked under the Knights of the White Mantle. Due to the fact that Nietzsche is currently using Valerie's body, this special interaction between Ines and Valerie's soul can also be applied to Ines and Nietzsche's souls. When Nietzsche calls forth for the soul of Ines, depending on the form Nietzsche is taking, her appearance will will be significantly affected by the presence of the soul of Ines, as Ines and Nietzsche's souls will merge to form a single soul. If Nietzsche happens to be using Valerie's appearance at the time, then when Da Capo Curtaincall is used to summon forth the soul of Ines, Valerie will enter her Ines form. If Nietzsche happens to be using her real form when calling forth for the soul of Ines, then Nietzsche will enter her Ines form. The main difference between Nietzsche and Valerie's original forms and their Ines form is that when their souls have merged with the soul of Ines, their hair colour take on a white colour, and in the case of Valerie, her eyes also become crimson. The differences between Valerie's Ines form and Nietzsche's Ines form are the clothes they choose to wear and the style in which they have their hair in.

As for the powers that Ines provides, Ines more or less gives the same advantages that she gave Valerie before the events that led to the death of Ines. The only real difference is that because of the fact that Da Capo Curtaincall only calls forth the soul of Ines, while Nietzsche is able to bring the soul of Ines into the present, Nietzsche is unable to actually bring the weapon which served as the body of Ines into the present, which means Nietzsche is unable to use the ability that came with Ines as a weapon. Ines's body was originally a scythe which, while was unable to physically harm a target with a soul, was able to sever almost any target it cut soul's connection to the Akashic Records, which would essentially erase their existence. However, being unable to summon Ines's body means that this ability of Ines is not available to Nietzsche. However, the passive abilities that Ines granted Valerie remain accessible to Nietzsche. As a passive ability, Ines granted Valerie with an all round physical parameter boost, granting her strength, speed and endurance several times that of a human. In addition to this, Ines also granted the ability to distinguish people by souls rather than physical appearance alone. When Da Capo Curtaincall is used to call forth Ines's soul, these are the powers that Nietzsche gains access to.

In addition to this, Valerie Cox also gains the following skills when she is utilising Ines.
  • Fly 【Passive】
    As Ines, Valerie Cox gains the passive ability to fly. This version of fly works differently from natural means of flying in that Ines makes use of levitation magic in order to keep herself suspended in air as well as move. By manipulating her own mana, Ines is able to apply her mana in ways that she can counter forces such as gravity and air resistance, allowing her to manipulate such forces to assist in her movement. Generally, Ines is able to travel as fast as she is able to move on foot. As flying relies on Ines's mana rather than her stamina, movement generally requires the same amount of physically as moving on foot would.
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Joined: December 14th, 2015, 2:14 pm

January 30th, 2018, 7:56 am #7

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