Basic Nen Techniques

Sen
Joined: April 7th, 2010, 6:57 pm

May 9th, 2012, 5:40 am #1

Basic Nen Techniques
Notice: Techniques which are automatically known upon Character Registry for those members who desire to register their character with knowledge of Nen. You may also roleplay learning and mastering them if you wish.

Ten [纏, Envelop]
Description: Once a person has had their Shouko (aura nodes) opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the Shouko open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks from other users of nen. Ten also reduces one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process.
Conditions: None
Range: Self
Cooldown: None

Zetsu [絕, Suppress]
Description: While Ten allows a user to keep aura from leaking away from their body, Zetsu stops the flow of aura from their body altogether. By closing all of their Shouko, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to restore vitality, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any aura attack. Even a weak attack enhanced with aura could do massive damage.
Conditions: None
Range: Self
Cooldown: None

Ren [練, Refine]
Description: Ren is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
Conditions: None
Range: Self
Cooldown: None

Shuu [周, Enfold]
Description: Shuu is the advanced form of Ten. Shuu allows a nen-user to extend their aura to an object, allowing them to "use" that object as if it were an extension of their own body. For example, one could use Shuu to extend their Ten around an object (and not just their body), which would strengthen and protect the object like the way Ren strengthens and protects the body.
Conditions: None
Range: Object in contact with own body (unchangeable)
Cooldown: None

En [圓, Circle]
Description: En is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their En-covered area. The downside to this is that it is extremely tiring and draining for the nen-user to constantly deploy so much aura, making it difficult to use in combat.
Conditions: None
Range: 3/2 * Aura Stat in meters
Cooldown: None

Ken [堅, Fortify]
Description: Ken is the advanced version of the basic Ren and Ten technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyou (described below). Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyou on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious. Ken is, however, a difficult ability to maintain, because it means doing Ren constantly for quite a while.
Conditions: None
Range: Self
Cooldown: None

In [隱, Conceal]
Description: In is an advanced form of Zetsu that can almost completely hide something created by aura such as a conjured item from other nen users. Only items or constructs made of aura can be used with this technique; for instance, a difference between manipulated items and conjured items is that only the latter can be hidden by In. While In is active, however, the power and aura defense of whatever is affected is generally quite weak just like zetsu. In can be countered by using Gyō on the eyes, or by using the technique En.
Conditions: None
Range: Self
Cooldown: None

Gyou [凝, Harden]
Description: Gyou is a technique where a nen-user concentrates a larger than normal portion of their aura into one specific body part. This ability to concentrate the aura is known as Gyou. Gyou increases the strength of that one body part, but leaves the rest of your body more vulnerable. Gyou is most often used on the eyes, which allows a nen-user to see things which would otherwise be hidden (e.g. nen objects hidden by In). This also allows a nen-user to analyze an opponent to find weaknesses that would otherwise be unnoticeable.
Conditions: None
Range: Self
Cooldown: None

Kou [硬, Temper]
Description: Kou is a technique that brings together Ten, Zetsu, Ren, Hatsu, and Gyou. An individual's nen-energy is concentrated into one particular body part. Zetsu is used to completely stop the flow of nen in all other parts of the body. An aura covered body has a very high defense but the attack power of Kou is even more powerful. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some nen-users as an offensive technique (a Kou-punch would carry all 100% of your nen-power with it), but it is a risky move (leaving the rest of your body unprotected in a fight against another nen-user is not generally a good idea).
Conditions: None
Range: Self
Cooldown: None

Ryuu [流, Flow]
Description: Ryuu is the term for real-time use of Gyou (adjustment of aura concentration in various body parts) by a nen-user in battle. Using Gyou to adjust offensive and defensive values according to the situation. This is the foundation of Nen fighting. A form of sparring where offense and defense are purposefully carried out slowly, to ascertain the correct flow of each and every basic technique. However, against an expert opponent, the low level practitioner has no chance of defending himself. So the exercise has meaning only between people of the same strength. For example, the use of Gyou to increase the amount of nen in a fist as one strikes with it, to increase damage done; or to increase the amount of nen in an arm as it is used to block a blow, for extra defense.
Conditions: None
Range: Self
Cooldown: None[/font]
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[b]Ten [纏, Envelop][/b]
[b]Description[/b]: Once a person has had their Shouko (aura nodes) opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the Shouko open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks from other users of nen. Ten also reduces one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Zetsu [絕, Suppress][/b]
[b]Description[/b]: While Ten allows a user to keep aura from leaking away from their body, Zetsu stops the flow of aura from their body altogether. By closing all of their Shouko, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to restore vitality, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any aura attack. Even a weak attack enhanced with aura could do massive damage.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Ren [練, Refine][/b]
[b]Description[/b]: Ren is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Shuu [周, Enfold][/b]
[b]Description[/b]: Shuu is the advanced form of Ten. Shuu allows a nen-user to extend their aura to an object, allowing them to "use" that object as if it were an extension of their own body. For example, one could use Shuu to extend their Ten around an object (and not just their body), which would strengthen and protect the object like the way Ren strengthens and protects the body.
[b]Conditions[/b]: None
[b]Range[/b]: Object in contact with own body (unchangeable)
[b]Cooldown[/b]: None

[b]En [圓, Circle][/b]
[b]Description[/b]: En is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their En-covered area. The downside to this is that it is extremely tiring and draining for the nen-user to constantly deploy so much aura, making it difficult to use in combat.
[b]Conditions[/b]: None
[b]Range[/b]:(3/2) Aura (Meters)
[b]Cooldown[/b]: None

[b]Ken [堅, Fortify][/b]
[b]Description[/b]: Ken is the advanced version of the basic Ren and Ten technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyou (described below). Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyou on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious. Ken is, however, a difficult ability to maintain, because it means doing Ren constantly for quite a while.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]In [隱, Conceal][/b]
[b]Description[/b]: In is an advanced form of Zetsu that can almost completely hide something created by aura such as a conjured item from other nen users. Only items or constructs made of aura can be used with this technique; for instance, a difference between manipulated items and conjured items is that only the latter can be hidden by In. While In is active, however, the power and aura defense of whatever is affected is generally quite weak just like zetsu. In can be countered by using Gyō on the eyes, or by using the technique En.
[b]Conditions:[/b] None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Gyou [凝, Harden][/b]
[b]Description[/b]: Gyou is a technique where a nen-user concentrates a larger than normal portion of their aura into one specific body part. This ability to concentrate the aura is known as Gyou. Gyou increases the strength of that one body part, but leaves the rest of your body more vulnerable. Gyou is most often used on the eyes, which allows a nen-user to see things which would otherwise be hidden (e.g. nen objects hidden by In). This also allows a nen-user to analyze an opponent to find weaknesses that would otherwise be unnoticeable.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Kou [硬, Temper][/b]
[b]Description[/b]: Kou is a technique that brings together Ten, Zetsu, Ren, Hatsu, and Gyou. An individual's nen-energy is concentrated into one particular body part. Zetsu is used to completely stop the flow of nen in all other parts of the body. An aura covered body has a very high defense but the attack power of Kou is even more powerful. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some nen-users as an offensive technique (a Kou-punch would carry all 100% of your nen-power with it), but it is a risky move (leaving the rest of your body unprotected in a fight against another nen-user is not generally a good idea).
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None

[b]Ryuu [流, Flow][/b]
[b]Description[/b]: Ryuu is the term for real-time use of Gyou (adjustment of aura concentration in various body parts) by a nen-user in battle. Using Gyou to adjust offensive and defensive values according to the situation. This is the foundation of Nen fighting. A form of sparring where offense and defense are purposefully carried out slowly, to ascertain the correct flow of each and every basic technique. However, against an expert opponent, the low level practitioner has no chance of defending himself. So the exercise has meaning only between people of the same strength. For example, the use of Gyou to increase the amount of nen in a fist as one strikes with it, to increase damage done; or to increase the amount of nen in an arm as it is used to block a blow, for extra defense.
[b]Conditions[/b]: None
[b]Range[/b]: Self
[b]Cooldown[/b]: None
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