Hex mold trial sculpt - Topic name change - Who wants exterior tile sets?

Bruce Hirst
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Bruce Hirst
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Joined: June 2nd, 2005, 11:36 am

September 13th, 2014, 12:41 pm #11

This topic hasn't been up very long but I was hoping name change might get more people to post. The main reason for the trial sculpt on hexes was to see how much interest there is for exterior tile sets.  In other words, how many of you play tabletop games where the figures are outdoors and you need a grid movement? Perhaps you could let me know the following:

1. What game(s) do you play that use this?

2. Do you use hexes or squares and what size are they?

3. What type of terrain tiles would like to see?

Other problems with making these can be figured out later on.  However, I need a general idea of how many people in the community would actually use something like this.

Thanks,

Bruce Hirst
Last edited by Bruce Hirst on September 13th, 2014, 12:44 pm, edited 1 time in total.
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DrMathias
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September 13th, 2014, 1:27 pm #12

One solution to diffuse the edges somewhat might be to have peices that are two and three hexes attached permanently, with some details extending into the next hex. I don't know of a game where you have terrain 'zones' comprised of one hex without at least a couple of the same type adjacent. I'm in these for Battletech and 28mm gladiator games by the way. Sandy texture would be awesome.
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DrMathias
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DrMathias
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September 13th, 2014, 1:28 pm #13

Just wanted to add that I'm not suggesting no 'single' hexes
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ghalgor1
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ghalgor1
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Joined: November 15th, 2009, 6:13 am

September 14th, 2014, 7:45 am #14

Definitely would like an square outside tile.  To be used for D&D, 2nd ed Descent etc.
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Lockark
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Lockark
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Joined: September 17th, 2013, 7:24 pm

September 14th, 2014, 5:33 pm #15

These tiles look realy nice, but I don't realy have much use for them. I build wargameing senery mostly so I got no use for them. Not trying to be a downer, just saying.
=S

Even when I build dungeons for D&D I like useing maps with a printed floor texture and then putting the walls down ontop. Better for storage.

To me it feels like your main market for these hex tiles are battletech players who want to make a realy cool gameing table.
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tebrown
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tebrown
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Joined: November 1st, 2011, 1:46 pm

September 15th, 2014, 11:57 am #16

All three table top games that I play that are "outdoors" just use a flexible ruler for movement with no grid. I have even run one indoor game with ruler movements... wasn't as easy with all the walls and such, but was playable.
Basic/Gothic: 40, 41, 42, 43, 44, 45, 46, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 200, 250
Fieldstone: 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 701
Buildings: 224, 225, 226, 227, 251, 252, 253, 343, 344
Rubble: 259, 262, 263
Cavern: 80, 81, 82, 83, 84, 85, 281, 282
Egyptian: 90,92, 93, 94, 95, 96, 97, 98, 99, 290, 291, 292, 295
Sci-Fi: 271, 272, 273, 274, 276, 277, 278, 279, 280, 300, 301, 302, 303, 311, 320, 321, 325, 326, 327, 328, 329, 330, 331, 421, 422, 423, 424
Floor and Roof Molds: 87, 201, 202, 203, 205, 206, 207, 208, 210, 211, 212, 220, 221, 222, 223, 230, 235, 240, 245, 260, 264, 265, 267, 268, 269
Hex Molds: 180

total molds =   128       
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Kovax
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Kovax
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Joined: June 2nd, 2005, 9:47 pm

September 15th, 2014, 12:29 pm #17

Grouping tiles into pre-made sections could be a good way to make "slopes" without having the mini fall over. The majority of the tile could be flat, to hold the figure, but the junction between the individual "tiles" could be angled. It would take several different combinations (depending on the number of sides that slope) to be able to create believable looking hills, but the idea might be worth checking out.

About the only tabletop games I play anymore are Battletech and occasionally a variety of "historical" miniatures games, with a bewildering collection of rules sets, time periods, scales, and everything else; there's not much similarity between a Roman Legion in 15mm and a WWI naval battle in 1/1200th scale. The shift away from 15mm and 25mm to 6mm, 10mm, 40mm, and a host of other "between sizes" makes it difficult to utilize any kind of "standard" terrain. The Battletech games generally use terrain at a far different scale than 15mm or 28mm historical figures, although 1/285th scale "microarmor" falls into that realm. Most of the ancient or medieval historical games are fine with a big sheet of color-splotched felt, with some foam pieces beneath to create low hills, and some green felt pieces on top to represent various densities of forest (with or without a few individual trees for visual effect); buildings are optional, and generally have no effect except as obstacles. WWII games require both buildings and outdoor terrain, but HA pieces are far to "heavy" and medieval-looking to represent most of the 20th Century buildings needed for that.

I'd rather see slightly larger hexes or squares (1.5" or 2"), with enough room for figures with overhanging arms and weapons, as well as room to put a few bits of terrain detail around the edges without tilting the figure base. I've made a few crude attempts at making my own "masters" and casting outdoor terrain, but it wasn't as simple as I thought, once you start dealing with elevation changes.
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Acherind
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Acherind
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September 15th, 2014, 2:20 pm #18

I like the idea of outside floor tiles! I used the gothic floor tiles for the "grass" for my arena and just painted them green. However lately I have been thinking about making some terrain for Warmahordes and for Mordheim the problem is it uses a 1 inch movement system. If all tiles are 1 inch the game would be predictable. And you could cheat guess your range without having to measure. As this seems to be an important thing to not be able to do I am having a hard time coming up with a way to build when everything I have is in a 1 inch 3/4 inch and 1/2 inch range. Its a challenge and I am trying to figure out a way around it haha!
Molds: 40, 41, 42, 43, 44, 45, 45, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 65, 66, 75, 85, 87, 164, 200, 201, 205, 210, 220, 221, 240, 245, 267, 701
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willypold
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willypold
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Joined: February 13th, 2007, 5:20 am

September 16th, 2014, 7:28 am #19

I would very much like som outdoorsy 1.5 square tiles, rocky ground. I have used the gothic floor tiles (1.5) as outdoors previously, painting them brown and sometimes adding grass.
Last edited by willypold on September 16th, 2014, 7:55 am, edited 1 time in total.
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KagBB
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KagBB
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September 16th, 2014, 9:40 pm #20

OK, I'd love outdoor terrain tiles, I would most likely use squares as I would use it in gaming terrain.

I would most likely build a model (house/farm/inn/whatever) with outdoor grid as well as indoor grid.
so I would say 1 and 1.5 inch tiles.

as for texture I would say grass(wild and lawn), dirt, water(pond and streams, not solid sea), mud, forest undergrowth, beach, ocean floor.

As for the rules you want to throw out, please be careful with NR. 3 I would find it rather important they fit at the sides for large area's.
on the other hand edge tiles that maybe don't fit would look great.

I would use it for pathfinder, ad&d, warhammer quest.

Hope this helps.

One more thing, PLEASE look into the other labyrinth topic of LadySaBelle at the hedges, I know that she made them so maybe she wants to sell the molds but if she doesn't it would be a VERY cool mold.
Might go well with the other exterior molds.

Cheers,

Kay
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