This world is not merely a work in progress, it is actively being made up as we go. Your characters are similarly raw (at least at first); miscellaneous entities ranging from complete (if unfitting) peoples, all the way to generic forms with barely a soul implied in their description. Reality runs on narratives and description, and right now the description is missing and somebody forgot to turn on filler generation, leaving undetailed formless insanity everywhere and it's freaky. Random things will emerge from that sea of maybe and fragments, so you'll have interaction bait accordingly. Essentially, improvise with what tools you have and hope more context shows up.
Unfortunately, you do not (yet) have the right and authority to directly define this mess and end that issue. I actually tried that repeatedly and kept getting 'no thanks', so we'll try it without that. Instead, your main method of defining the improvisational mess (besides screaming at it and by extension the author) will be to use Conceptual Weapons, tools that impose such things as arbitrary ideas or game mechanics into this formless void. Some (most mechanics) are personal tools one turns on and off as are suitable: HP meters in battle, or arbitrary inventory abstractions one can summon or dismiss as relevant. Others (mostly descriptors or environmental effects) are applied to either a target or simply inserted into the area as a packet of world data that makes things happenify: some are reusable, some aren't. Every player starts with at least one, which will be used as their initial means of getting more: they can be simply found in undefined existence, given freely or won from combating random characters, etc. Mundane items also exist, but may or may not prove as useful (or randomly become conceptual weapons on interaction with enhancing concepts). Additionally, everyone is granted the inherent authority of 'interaction confirmation', meaning that once something has been mentioned into existence, it should continue to exist until it is lost, irrelevant, destroyed, confirmed some form of temporary illusion, expires, leaves the area, or otherwise isn't around anymore whatever. This means you can run around spamming a reusable idea and luring things into existence accordingly in order to gain more concepts to apply.
I will mostly be inserting objects based on whatever inspiration hits me and a few RNGs as needed. It is thus in your characters' best interest to scream ideas into the void in hopes it responds with someone or something willing to write you a victory.
The goal is one or more of three things:
-Worldbuilding: build a coherent plot/world to essentially have somewhere reasonable in this ambiguous hellmess to live (hint: use several permanent environmental effect concepts together and keep building)
-Integration: find your way to an existing world and figure out how to merge yourself into it properly, then deck it out until a satisfactory ending is reached (hint: most things that imply 'gameboard', 'ritual competition', 'cheat', or 'switchroom' are almost certainly a start point)
-Godhood: attain omnipotence, or close enough to it that you don't really need more (hint: if it's appeared elsewhere in my writing, say a bunch of gibberish)
These victories are partly intertwined and the hints frankly apply to any component.
Name is obvious. Description can be as brief or as extensive as you like (such as including a reference sheet picture or leaving the section totally blank), but with the exception of personality traits we can assume just sort of developed organically when they appear any large lack of description will be treated as an actual 'feature not described' concept and the narrative will react accordingly when someone tries to inspect it, either substituting it with an abjectly generic quality if other description necessitates something being there, or leaving it indescribably undescribed if not. Conceptual Weapon ranges from you giving me a concept in the form of a word and me doing the interpretative work of what it actually does, or your character having a straight up superpower or magic item.Quick Application wrote: Name:
Here's two examples so you can get a sense of how desperately lenient this game is.
Description: THE COLOR BLUE IN ALL CAPS
Conceptual Weapon: Landmines (but made out of comically non-landmine materials).
Name: WOULD MANIFEST AS AN ARBITRARY ZONE OF THE COLOR BLUE WHICH IS DESCRIBED IN ALL CAPS WHEN THE NARRATOR FEELS LIKE IT. THEIR conceptual weapon would more or less be the ability to make landmines of various triggers out of virtually anything. You really do not want to know how Name: actually works, but Name: WOULD HONESTLY BE RATHER SANITY-OFFENDING TO WITNESS AND BE RATHER COMICALLY UNDERDESCRIBED IN NARRATIVE UNTIL IT GAINS SOME QUALITY LIKE 'PSEUDOPOD MOTION'. Also, THEY WILL USE LANDMINES MADE OF THINGS TO BLOW UP OTHER THINGS IN ORDER TO WIN CONCEPTS BY COMBAT. Frankly Name: WOULD PROBABLY GO FOR A WORLDBUILDING VICTORY BY PUTTING TOGETHER PARTS OR MAKING SOME FORM OF BIG BANG BOMB, SHOULD THEY BE SERIOUS AT ALL.
Name: Charlotte Augustana Berkmann
Description: A young woman (18 years old) with olive skin, curly grey hair, and hazel eyes, initially dressed in a beige argyle sweater over a matching schoolgirl uniform (but with pants). She likes nature, seasons, gardening, and most smells that people do not automatically find offensive. Her relative composure is dainty and elegant, but she is actually relatively easy to please and is not opposed to running as most children would.
Conceptual Weapon: A nice day out armistice discussion where everyone decides to go to the park and talk out their issues instead of fighting. This manifests as Charlotte being able to calm everyone down to the point an armistice can be declared so leaders can discuss honestly in hopes of reaching a resolution, but when it expires the fighting can resume somewhere else. Also, it works on bad weather and to an extent personal problems (though it's likely to cause musical numbers or poetry in the latter case when 'talk it out' gets invoked). It can be manifested as a sign of authority or a valued item that people are willing to negotiate for, but does not have to be. This does not give away the concept, but it can be used to locate or fabricate relevant items.
Charlotte is relatively self-described, but doesn't have much in the way of backstory or specific connections meaning she could go for an Integration victory with most settings not needing to vastly change herself. Very plot-type conceptual weapon with multiple applications in forcing the author to improvise more, ranging from forcing fights to take a breather and move to a new location, to stopping bad weather events.
So yeah uh. Send help and characters. Let's get this mess rolling.