Island progress

FWW2 island developement
Marsalkka Mahtimeisseli
Sotamies
Joined: 22 Jan 2010, 17:26

03 Feb 2011, 20:43 #21

Von Rundstedt @ Mar 31 2009, 10:29 AM wrote:Forgot to meantion that satmap is 50% of original size.

Is the island topographically also in a same scale, like 10 meters high hill in real life is 5 meters high in this game?
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

04 Feb 2011, 12:28 #22

It should be topographically accurate and height map is in between of 5-100m, which lowest is "ice" level and highest is hill in left bottom corner area. So 10m hill is 10m hill in game too.
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Ferenssi
Sotamies
Joined: 07 Jul 2012, 00:22

25 Dec 2014, 18:32 #23

I'm super ashamed of making a request at this point, but here goes:

Would it be possible for you guys to include a version of the terrain where the Taipale river isn't "frozen"? The way I imagine, it should be about 5-10 minutes of extra work.
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h-
Kenraali
Joined: 11 Aug 2004, 14:02

26 Dec 2014, 06:12 #24

I would say no.

I'd rather nail my testicles to a wall than start up Visitor again..

Besides, most likely what would happen is everything braking down completely anyway, even the current "terrain" just barely works.

'Beware of the sharp edged weapon called human being..'
Chuck Norris can divide by zero.
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Ferenssi
Sotamies
Joined: 07 Jul 2012, 00:22

26 Dec 2014, 13:07 #25

h- @ Dec 26 2014, 06:12 AM wrote:I'd rather nail my testicles to a wall than start up Visitor again..

:D Understood.
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