Island progress

FWW2 island developement
Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

30 Apr 2009, 10:04 #11

It was actually easier to do this from topographical maps than try to use my miserable imagination to create completely new island from scratch. However this map has a lot of "artistic liberty" in it. However it did turn out pretty ok as satmap.

Map is planned to feature Schmalfden type "island", so it will have land mass around it (assuming we wont run in any problems) and ArmAs editor engine makes it possible to build up surroundings beyond map limits which makes it possible to create custom places (with limitation on rivers, hills and lakes) on ready map by adding objects in there.

We make all map objects avalaible for mission editor so people has chance to use everything in map to full extend. This should add replay and map variation value on map (with cost of mission makers patience of course).

This all makes making new villages, towns, forrests, fortification lines etc. possible and easy access for mission makers.

Or so is planned, but with ArmA tools its never so certain, so don't take it as promise quite yet.
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Ferder
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Ferder
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Joined: 10 Dec 2008, 18:56

11 Nov 2009, 21:08 #12

i'm ready to use this island!
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

11 Nov 2009, 22:20 #13

Still in progress, but I would love to receive some mission plans from you in freelancer/consulting board.
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Ferder
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Ferder
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Joined: 10 Dec 2008, 18:56

11 Nov 2009, 22:55 #14

Von Rundstedt @ Nov 11 2009, 10:20 PM wrote: Still in progress, but I would love to receive some mission plans from you in freelancer/consulting board.

rgr!
plz wait 3 days!
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slacker7_pl
Sotamies
slacker7_pl
Sotamies
Joined: 18 Nov 2009, 20:37

20 Nov 2009, 20:10 #15

Boys, what about new screens :)
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

21 Nov 2009, 16:08 #16

Thats depending of Ozgu, don't hold your breath on it.
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Erasmus
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Erasmus
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Joined: 05 Feb 2009, 15:08

23 Jan 2011, 16:49 #17

Von Rundstedt @ Nov 21 2009, 04:08 PM wrote: Thats depending of Ozgu, don't hold your breath on it.

Can I hold my breath soon? Last screen I saw from Taipale map was amazing. And who would have ever guessed this: My soul needs food and that means more screens from Taipale map! :D
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

23 Jan 2011, 23:12 #18

Ozgu is no longer working for the mod and last screenshot you saw was work of Steelexia. Without a doubt best man we have on this project, he has artistic vision we rest seem to lack.

For screenshots I suppose you have to wait for Steelexias input regarding it.
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Joined: 22 Jan 2010, 17:26

30 Jan 2011, 16:55 #19

Cool map, but it's a shame that map ends right before the village of Kelja. I think it would have been amazing to have the Battle of Kelja in FWW2, although the result of this battle was pretty uneven :P Maybe in a distant future?

What sources did you use while making the map? I have mapping experience only from Battlefield 1942 and I have used Karjalan kartat webpage to get topographical maps from different locations.
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

31 Jan 2011, 16:49 #20

Cool map, but it's a shame that map ends right before the village of Kelja. I think it would have been amazing to have the Battle of Kelja in FWW2, although the result of this battle was pretty uneven :P Maybe in a distant future?

As it seems at the moment we wont be expanding the area, unless Steelexia gets super boost on map making when we move to ArmA2 or we get somebody who has map making skills on ArmA games.
I was weighing possibilities between Summa, Taipale, Ihantala, Vuosalmi and Ilomantsi. I came to conclusion that Taipale has as all around choice best land features. It is supposed to work as generic area for Kannas, but should serve fine as river crossing and open field battles as well.

What sources did you use while making the map? I have mapping experience only from Battlefield 1942 and I have used Karjalan kartat webpage to get topographical maps from different locations.

Essentially the same site or its database, it wasn't in that fancy google world view back then, just basic maps cut out. Still same 1:20 000 Topographical map.
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