In the end we would need 3-6 dedicated and capable modders from different fields, especially in 3D modeling, to join the crew
VonR is being a bit too optimistic
That would basically be barely enough for just the modeling/2D art department, in addition we would then need terrain developer(s, because I personally will never ever touch any terrain editor made by BIS ever again), about 10-15 finnish speaking and 10-15 russian speaking voice actors (you know, to get the "radio" chats done, etc), several mission makers capable of writing campaigns as well, Beta testers, someone who can run some SVN thingy (and somehow make me understand how those work, which is not an easy task), web developer(s, including running some idiotic social media crap), some PR guy, et cetera..
And all of them with the will to work in the most messiest and unprofessional working environment ever seen
That might sound a lot but if we would want to release this for A3 before A6 comes out we would need a capable staff in the dozens.
That is if we wanted to make this the mod we dreamed about in the beginning. Of course it could be made in smaller chunks with less people, but still it would take ages.
Mind you that when this mod started back in OFP none of us knew nothing about modding (I came in a bit later from MCAR background, but was a completely novice as well) so most of the time was spent creating something and then redoing the stuff when getting better at it, rinsing and repeating that ad nausem and here we are, over a decade later still nothing released