FWW2 Work in Progress

Here FWW2 shows most of stuff that are WIP stage
Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

07 Nov 2015, 22:16 #601

Yeah it is busy time of year at work, no doubt about it.

Still I try to do everything I can to fix few things on my end so we can push it out as it is. It ain't ready and it's thanks to h- that the mod is actually in playable state.

If I promise a 2 weeks, it goes to a month... However I try to find the time for it.
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Kllrt
Sotamies
Joined: 17 Nov 2015, 14:07

17 Nov 2015, 14:09 #602

Von Rundstedt, I remember seeing news about FWW2 back in Arma 1 days and I found out just now that you still work on Arma 1 version. I would really want to see FWW2 for Arma 3.
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

17 Nov 2015, 14:25 #603

I would really want to see FWW2 for Arma 3.

It isn't impossible, but it would require almost completely new mod staff.
I personally don't have the time I used to have for modding. We have discussed about it with h- and I would be willing to continue, but only on texturing.

In the end we would need 3-6 dedicated and capable modders from different fields, especially in 3D modeling, to join the crew. Some of the work could be transferred model wise to Arma3, but generally almost everything is too low poly to modern standards, especially our textures.

Bottom line being, very unlikely, but not impossible.
That being said our work will be released on original files unbinarized to those who want it, if we can provide it.
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h-
Kenraali
Joined: 11 Aug 2004, 14:02

20 Nov 2015, 18:44 #604

In the end we would need 3-6 dedicated and capable modders from different fields, especially in 3D modeling, to join the crew

VonR is being a bit too optimistic :)

That would basically be barely enough for just the modeling/2D art department, in addition we would then need terrain developer(s, because I personally will never ever touch any terrain editor made by BIS ever again), about 10-15 finnish speaking and 10-15 russian speaking voice actors (you know, to get the "radio" chats done, etc), several mission makers capable of writing campaigns as well, Beta testers, someone who can run some SVN thingy (and somehow make me understand how those work, which is not an easy task), web developer(s, including running some idiotic social media crap), some PR guy, et cetera..

And all of them with the will to work in the most messiest and unprofessional working environment ever seen :D :rolleyes: :whistle: :shame: :weep:


That might sound a lot but if we would want to release this for A3 before A6 comes out we would need a capable staff in the dozens.
That is if we wanted to make this the mod we dreamed about in the beginning. Of course it could be made in smaller chunks with less people, but still it would take ages.

Mind you that when this mod started back in OFP none of us knew nothing about modding (I came in a bit later from MCAR background, but was a completely novice as well) so most of the time was spent creating something and then redoing the stuff when getting better at it, rinsing and repeating that ad nausem and here we are, over a decade later still nothing released :rolleyes:

'Beware of the sharp edged weapon called human being..'
Chuck Norris can divide by zero.
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