Developemental history of mod

Our released and not-released, but finished work
Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

31 Mar 2010, 06:56 #21

First Fokkers development, now in OFP this was made completely by me and in ArmA Steelexia made stunning work with model and I textured it, now its my favorite plane in ArmA ;)

Work on it began at quite early compared on my experience with models, way too ambitious task from me - Sept. 2004


However I was able to do it and fairly in record speed - Nov. 2004


Then I started texturing it, needless to say it wasn't so pretty. I buried the project still in same month, I had other priority work to do and never got chance to recover it - Nov. 2004


Dawn of ArmA
When Steelexia joined us he chose Fokker as his project and I certainly didn't complain, already first screenshots showed that he was up to the task - Jul. 2009


And in two days he whipped external model ready - Jul. 2009


I made few small fixes and added details to engine compartment - Aug. 2009


Shortly after Steelexia presented me interiors which are still untextured - Aug. 2009 (picture limit)

I finished UV-mapping this monster (biggest UV-mapping I ever did) - late Aug. 2009


Then finally got it textured and ingame - Sept. 2009


I will post Polikarpov in near future. In meantime if you have something in your mind what you would like to see, let me know.
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

09 Nov 2010, 09:08 #22

Since I need a break from 76K02 and ZIS-5 I thought I post some nostalgia, so I give you I-16 Polikarpov

Original model was worked by Hara_Kiri for OFP, due to his primary work on Vickers 6-ton and FAI he never managed to finish the model.

Original model base - Oct. 2005


He almost managed to finish it, but this was last we got from it - Jul. 2006


When steelexia joined he pushed stuff out faster than I could finish them, so he took I-16 as his task and finished it in month (inc. interiors) - Nov. 2009


So after I managed to walk through the jungle called UV-mapping I got to do some textures - Jan. 2010


External was done fairly quick, had to make minor modifications since I wasn't thinking straight - Feb. 2010 (click thumbnail)


After that only thing left to do was interior, which took bit longer (fairly late pic, but I worked on it ever since february) - Apr. 2010


I worked like a horse on it and I needed a break so I worked Maxims and couple special stuff (still unseen in public) to soldier models. - Apr. 2010 (click on thumbnail)


Finally interior was finished (not the final status, but didn't have any better) and I could breath again, I even animated some of the gauges (important ones). - Jun. 2010


Next time, say Maxims?
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mazifin96
Sotamies
Joined: 14 Jan 2011, 14:50

14 Jan 2011, 14:51 #23

I'd love to see those Maxims :whistle:
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Von Rundstedt
Kenraali
Joined: 11 Jun 2004, 15:49

17 Jan 2011, 07:59 #24

Why not indeed?

Maxim didn't really get off on fast track neither in OFP or in ArmA. It is still not quite done since we have some problems with Finnish Maxim that might require us to make some compromises on it, which I would like to avoid...

Originally in OFP Maxim was Libs and tripod was ours, we never got that far that we would have made own Maxim - 2004


Last look on OFP Maxim, never got further than that - late 2004


For ArmA I began from scratch and in few days got it nailed rather well - June 2008


Then I left it alone for quite a while and then I decided to make animation for it, my first actually - March 2009


Then again complete silence again, mostly because I didn't want to do the ammo belt, but got it done exactly year later - March 2010


Went on fast gear with Maxim and with help of Steelexia (who made the tripod) we got it done in blink of an eye - May 2010


Next time... something :hmmm:
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mazifin96
Sotamies
Joined: 14 Jan 2011, 14:50

17 Jan 2011, 15:40 #25

Can't wait to use those :yahoo:
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