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Thanks for looking into it! It never happened too often, but I felt like mentioning it in case it led to more problems in a future update.Thirteen_13 wrote:@ratcliffe7290
Yeah, scripts that rely on a turn-counter have started acting screwy for some reason. I'm looking into it.
Edit: I seem to have solved the problem by moving away from counting turns directly, and switching to a slightly more advanced way of tracking time spent in the crib or bouncer. I'm thinking I'll probably wait to push it out in the next big update which should be coming Soon. I've got to do one more (fairly robust) enemy, two new sets of clothing, one small usable item, and a handful of other simple changes left to do.