Rpg Maker Mv Vs. Rpg Maker Vx Ace

Games of the visual sort, not forum-games.

Rpg Maker Mv Vs. Rpg Maker Vx Ace

CS_Fox
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CS_Fox
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Joined: September 23rd, 2012, 1:08 pm

October 25th, 2015, 6:48 pm #1

Heyo Everyone,




NEW: ABDL RESOURCE PACK

Sooo as of 10/24/2015 the new RPG Maker MV is out. Being brand new, its not cheap, and on Steam right now it is $79.99 (currently on sale at 10% off, ~$71.99). Historically the engine will go down in price within a year, and if you just want to test out the engine without buying it, you can get a 30-day free trial copy from here. At the moment its expensive, but I think its worth the buy if you're serious about making an RPG with this toolset (it goes without saying that I am >.> or at least like to think I am.)

The company is doing some fun things, they've opened a tutorial site here and even hired Yanfly as one of the tutorial writers and plugin makers. For those not familiar with him, he made scripts for free for RPG Maker VX Ace. Tons of them. Its awesome to see he got a job from it. He made the combat script, the menu script, the save script and most of the added functionality I was using in Momsterous.



IMPORTANT THINGS TO KNOW ABOUT RPG MAKER MV:

-The new engine can natively support Windows/EXE, MacOSX/APP, Android/APK, iOS/IPA and HTML 5 for Web Browsers. This is a big improvement from just Windows with their RTP required.

-There's a built in search button for events, and built in debugging. This is huge for anyone who's game grows big enough.

-There is a third map layer now. This is also a big deal because it gives you a lot more freedom when making maps that you didn't have in previous versions. Example:



-RPG Maker VX Ace projects CAN be converted into RPG Maker MV... BUT the game is now based on a higher resolution.



This means that all of your sprites from RPG Maker VX Ace will need to be upscaled to be usable in RPG Maker MV. I've tried doing it with the stuff I made for Momsterous and it comes out a little wonky and doesn't look as good or as crisp when held up next to the new sprites - Example:



The game does come with a much improved character generator. The character in the left above was made in it within 3 minutes. The sprites are actually rather good, but unfortunately since the game is so new, there's a limit to what outfits and choices are available. I trust in short time this will improve as free resources become available.
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SSJ5Cloufiroth
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Joined: September 25th, 2012, 3:52 pm

October 25th, 2015, 7:09 pm #2

Thank you very much for the short review! I'd love to bring these games to mobile platforms, now that that's mostly what I play on anymore. The lack of change in graphic style turned me away, but if it's a higher resolution that would help. I may actually look into this now.

Do you know if projects can be transferred in from VX, or just VXAce?
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crayola ray
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Joined: April 25th, 2015, 3:19 pm

October 25th, 2015, 7:19 pm #3

Again, thank you CS. I purchased VX Ace and have played with it a lot....but eventually just ran out of goals and its fallen by the wayside. I will definitely be taking a look at the demo and playing with it....and if I find something that keeps my attention....maybe I can make something for these forums myself.
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Joined: May 16th, 2015, 11:16 am

October 26th, 2015, 1:14 am #4

As i had said in the other thread, and will re-state for the sake of it being here, the updated version of FF4 on the DS vs the classic 8-bit sprites is basically the same as the difference here, and would probably be a good example to look at, and i think it looks great.
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CS_Fox
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CS_Fox
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Joined: September 23rd, 2012, 1:08 pm

October 29th, 2015, 2:17 pm #5

Couple of update notes:

RPG Maker MV has a lot more tools for debugging and working on BIGGER games.

Playtesting like a pro

And... here's a plugin -

External Game Text

Both have been SUPER helpful. The playtesting tutorial helps you get errors out of the way, and the external text exports all the game dialogue out to a text file that you can then modify, check, edit... basically it makes proof-reading and script checking a breeze. Did I messpell a werd? Ctrl+F boom fixed.
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tromedlov87
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Joined: September 24th, 2012, 11:45 pm

October 29th, 2015, 4:02 pm #6

Sounds like MV has some pretty awesome features in it. Thanks for the rundown on some of this stuff, CS. I don't think I'll be getting it anytime soon, though, unless it goes on a decent sale. I've always thought the RPG Makers were too expensive, at least until they go on a good steam sale/humble sale or something.
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CS_Fox
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CS_Fox
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Joined: September 23rd, 2012, 1:08 pm

October 30th, 2015, 1:47 am #7

ABDL PACK
www.foxtalestimes.com/ABDL_Pack.rar

I've finished a tileset pack for ABDL games. Has all the stuff from the old pack, and more, upscaled to the new resolution of RPG Maker MV.

If you want to use these in VX Ace, you'll need to scale everything down to 75% of the original.
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XenonVoid
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XenonVoid
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Joined: September 7th, 2015, 5:02 am

October 31st, 2015, 1:30 am #8

I've got extra money to blow for once after selling something on eBay, so I'll probably get this or VX Ace on Monday. Right now I'm at an anime convention out of state with family, so I want to wait until I get home in order to buy one.

My question is: as a total novice coder who's only coded a few simple things before under supervision of others, should I go for VX Ace or MV? The promise of being able to make games for iPhone is a major draw for me as an IOS user who doesn't always have his laptop with him, but I'd like to know which one would be easier overall to code in before making my decision. I have no doubt that I'd pick it up quickly, I've always been an incredibly fast learner with everything I do, but I would also prefer to use the easier version to make the "figuring it out" phase as fast as possible.
"I am the master of the Void, Xeo. Before me, you are but a speck in this endless dimension of darkness."

Links to my games:

[url=https://www.tapatalk.com/groups/foxtalestimes/proxi-rapture-xvvx-edition-t821.html]Proxi VX[/url]

[url=http://z13.invisionfree.com/foxtalestimes/index.php?showtopic=629]Angels and Demons (kinda bad but it's getting better every release)[/url]
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SSJ5Cloufiroth
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Joined: September 25th, 2012, 3:52 pm

October 31st, 2015, 2:14 am #9

For the most part, RPG Maker doesn't require a lot of actual coding to make a great game. If you're really fancy, you can use simple branches or loops using only the default event handlers, switches, and variables. If you genuinely want to learn to script things, I would suggest MV. As much as I like Ruby, RGSS(3)(What VX uses) is a very narrowly applicable variant of an already somewhat uncommon language. If you learn JavaScript(What MV uses(?)), it will more likely help you out a little more down the line.
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Dathias
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Dathias
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Joined: September 23rd, 2012, 10:58 pm

October 31st, 2015, 3:09 am #10

The Javascript implementation in RPGMaker MV isn't very well documented. It is much harder to navigate the Code in this version than most. You're better off using an external code editor.
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