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XenonVoid @ Nov 12 2015, 09:00 PM wrote: @martin: I'm interested in this for sure, though if you could make it specifically for girls, I'd really appreciate it. I'm not a fan of male ABDL, honestly, and I'd prefer not to have that in my game.
martin @ Nov 13 2015, 04:59 AM wrote: I think you are misunderstanding me when I say gender can be set and changed. What I mean is you, the creator of the game, can set and change the gender used (only affects what armor slots to use and what pronouns to use in the messages). The only way for players to change the gender would be if you, the creator, specifically put in events that changed it for them.
To "disable" this all that has to be set is defaultGender to 1 and equipmentId to the first number of the first equipment you want to use (It says male but if you are using only one set which it does by default then this doesn't matter). This means all players start out being set as female, will use the 1 and only set of armor equipment that you provide, it uses female pronouns and players can't set it otherwise.
Question, having a bit more of a look around (this will show just how little I do with rpgmaker) I see there are states, would it be useful for me to set those regarding wet/messy and if so should it have 2 states wet and messy where both can be on or off depending (clean is neither, wet AND messy is both and either is the corresponding one) OR 4 states (clean, wet, messy, both). I could do it generically and put it in the options but it's already too complicated due to making it generic. (obviously you will have the option not to use it and not provide the states in the database).
XenonVoid @ Nov 13 2015, 05:08 AM wrote: My opinion of my expertise level aside, if you have a download link, that'd be nice. I'm definitely liking what I've seen so far.
lunarrush @ Nov 13 2015, 07:58 AM wrote: Hey there martin, just thought I'd let you know that I got a bit of an error when trying to call the plugin. I have an autorun event in my current map that runs once at game start and when I tried to make it work it gave me the following error:
"PottySytem autorun is an unknown command"
In addition, I tried loading the console and got a verbose statement stating that it loaded with a line item referenced: PottySystem.js: 763 and then a separate log stating: 1, with PottySystem.js:443 referenced. I have not modified the script yet though I do intend to do so to add in a 4th type of underwear eventually. I'm not sure what the problem could be but I hope this helps to find it :)
lunarrush @ Nov 13 2015, 04:34 PM wrote:If I may make a suggestion: Inside the code I found your wet, mess, and feel functions. Since these seem to be the way of providing player feedback it may be best to make the text inside the $gameMessage code a variable that can be turned into one of the plugin parameters. That way the user has control over the potty messages without having to edit the script directly.
PottySystem.js wrote: return (need < 0.10446 || need > 1) ? 1 : 5.755 * Math.pow(need, 4) -10.619 * Math.pow(need, 3) +4.984 * Math.pow(need, 2) -1.091 * need +1.071;