pembroke
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Joined: January 24th, 2015, 12:10 am

November 10th, 2015, 11:05 pm #31

something I have noticed a lack of is one piece bathing suits on these sprites, I know it isnt dl related or anything, but I am kinda curious if no stock sprite pack has them

I dont have rpg maker, wish I did, I would love to look in to these things.
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XenonVoid
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XenonVoid
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Joined: September 7th, 2015, 5:02 am

November 10th, 2015, 11:51 pm #32

CS_Fox @ Nov 10 2015, 03:23 PM wrote: Group question...

What assets would you like to see in the new sprite generator? The biggest thing about the new generator is that it builds everything at once, a face sprite, a walking sprite and a battler sprite. This also means that each outfit requires roughly 57 frames to fill out properly.

What sort of outfits and things would work well for an ABDL game?

Overalls? (Normal or puffy midsection.)
Short dress with diaper peaking out?
T-shirt and diapers?
One piece footed sleeper?
Accessory pacifier?

Any other clothing? I know some pixel artists and I don't mind commissioning some of this stuff, especially if its for group use. I'm just trying to think what would go well in the sprite generator.

This is mainly for my own game, but... armor. Lots of it. I mean, like, six or seven sets of armor, varying types, but each one a different color.

I need white plate armor, black/purple plate armor, silver lightweight-looking armor, brown heavy armor, blue heavy armor, light green lightweight-looking armor, and red lightweight-looking armor.

I can't really say why without giving major plot spoilers, but that's the kind of stuff I need in the sprite generator.

And I know I'm not really being helpful because my suggestions are mainly for my own game, not just any game, but I still thought I'd share.
"I am the master of the Void, Xeo. Before me, you are but a speck in this endless dimension of darkness."

Links to my games:

[url=https://www.tapatalk.com/groups/foxtalestimes/proxi-rapture-xvvx-edition-t821.html]Proxi VX[/url]

[url=http://z13.invisionfree.com/foxtalestimes/index.php?showtopic=629]Angels and Demons (kinda bad but it's getting better every release)[/url]
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mato
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mato
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Joined: November 7th, 2014, 3:35 am

November 11th, 2015, 2:12 am #33

I think gym clothes would be cute, and maybe a school uniform with a diaper sticking out a little bit from the bottom

and my last idea is maybe a few different types of diapers
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pembroke
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Joined: January 24th, 2015, 12:10 am

November 11th, 2015, 3:44 am #34

mato @ Nov 10 2015, 08:12 PM wrote: I think gym clothes would be cute, and maybe a school uniform with a diaper sticking out a little bit from the bottom

and my last idea is maybe a few different types of diapers

to expand on that, there's a distinct lack of "poof" dangit. There needs to be poof options XD
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Joined: September 26th, 2012, 5:24 pm

November 11th, 2015, 4:53 am #35

CS_Fox @ Nov 10 2015, 03:23 PM wrote: Group question...

What assets would you like to see in the new sprite generator? The biggest thing about the new generator is that it builds everything at once, a face sprite, a walking sprite and a battler sprite. This also means that each outfit requires roughly 57 frames to fill out properly.

What sort of outfits and things would work well for an ABDL game?

Overalls? (Normal or puffy midsection.)
Short dress with diaper peaking out?
T-shirt and diapers?
One piece footed sleeper?
Accessory pacifier?

Any other clothing? I know some pixel artists and I don't mind commissioning some of this stuff, especially if its for group use. I'm just trying to think what would go well in the sprite generator.

I think you hit a lot of the big ones there. Some additions from my personal taste would be maybe shortalls alongside the overalls (so just shorter legs, if that's possible to really differentiate) and a onesie. Would also agree with the above suggestion for different types of diapers, even if it's only so far as a printed variant just to further go into the ABDL theme a bit.

Regardless, it's awesome to see these kinds of assets and such being looked at. I know stuff like sprite work was one of my biggest walls when I was looking into making a game as I'm horrible with the art aspect, so having a base to start from like this would be great. I don't know if I'll end up getting MV but I'm sure it'd help others in that way as well so it's a great thing to see.
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pembroke
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Joined: January 24th, 2015, 12:10 am

November 11th, 2015, 7:18 pm #36

Im just so excited for the new possibilities this brings. I can't wait to see some of the resulting projects!
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XenonVoid
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XenonVoid
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Joined: September 7th, 2015, 5:02 am

November 12th, 2015, 7:00 am #37

By the way, I thought I'd check on the progress of the potty script, specifically the one for girls. I've been writing the plot of my game in my head, but I figured it's been a good several days, so I may as well check. Sorry if it still seems like I'm rushing you, I admittedly have a hard time with showing patience.
"I am the master of the Void, Xeo. Before me, you are but a speck in this endless dimension of darkness."

Links to my games:

[url=https://www.tapatalk.com/groups/foxtalestimes/proxi-rapture-xvvx-edition-t821.html]Proxi VX[/url]

[url=http://z13.invisionfree.com/foxtalestimes/index.php?showtopic=629]Angels and Demons (kinda bad but it's getting better every release)[/url]
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martin
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martin
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Joined: November 12th, 2015, 11:36 am

November 12th, 2015, 11:41 am #38

XenonVoid @ Nov 12 2015, 01:00 AM wrote: By the way, I thought I'd check on the progress of the potty script, specifically the one for girls. I've been writing the plot of my game in my head, but I figured it's been a good several days, so I may as well check. Sorry if it still seems like I'm rushing you, I admittedly have a hard time with showing patience.

I was bored and have been playing around with the js plugins options provided (btw takes a while to find all the info needed to start one of them) and have a good foundation of one (gender-neutral). It's missing the actual events/logic atm but it's a good start.

Mainly functions using the plugin commands and the timing is reliable. Let me know if you want my work in progress but it still needs at least a day's work.
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martin
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martin
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Joined: November 12th, 2015, 11:36 am

November 13th, 2015, 2:55 am #39

martin @ Nov 12 2015, 05:41 AM wrote:
XenonVoid @ Nov 12 2015, 01:00 AM wrote: By the way, I thought I'd check on the progress of the potty script, specifically the one for girls. I've been writing the plot of my game in my head, but I figured it's been a good several days, so I may as well check. Sorry if it still seems like I'm rushing you, I admittedly have a hard time with showing patience.

I was bored and have been playing around with the js plugins options provided (btw takes a while to find all the info needed to start one of them) and have a good foundation of one (gender-neutral). It's missing the actual events/logic atm but it's a good start.

Mainly functions using the plugin commands and the timing is reliable. Let me know if you want my work in progress but it still needs at least a day's work.

state as of this evening is a bit further, certainly not done yet. I'll let the plugin jsdoc header explain what there is now but basically:
  • Bladder and bowel are tracked.
  • Underwear state is tracked.
  • Notifications that you have to go to the bathroom appear based on how well you are potty trained and semi-random
  • Accidents happen
  • Armor items are changed depending on underwear type, state and gender.
  • All parameters are tweakable (but probably not intuitive)
  • States are preserved across saves

Todo:
  • Changing gender currently breaks the armor swap system
  • Refine the messages, current system tracks the state but doesn't tell the player much
  • leaks

Let me know if people are interested:
If you are inclined to read the jsdoc header it's here and contains first the parameters, then some explanation and finally all currently available commands:


Code: Select all

//===============================================================================
/*:
* @plugindesc Potty System
* @author Martin
*
* @param defaultWear
* @desc What you start out wearing:
* 0 = Undies, 1 = pullups, 2 = diapers
* @default 0
*
* @param wetSwitch
* @desc Switch that is kept up to date with the current wetness
* state, 0 is off.
* @default 0
*
* @param messySwitch
* @desc Switch that is kept up to date with the current messyness
* state, 0 is off.
* @default 0
*
* @param underwearVar
* @desc Var that is kept up to date with the current underwear
* type, 0 is off.
* @default 0
*
* @param timer
* @desc How often the main loops needs to be repeated. Seconds
* between loops.
* @default 10
*
* @param startRunning
* @desc Start the game with the timer runnung
* @default true
*
* @param holdW
* @desc how much pee can be held by default. Will only be used at
* the start of the game after that use commands to change it
* @default 200
*
* @param holdM
* @desc how much poop can be held by default. Will only be used at
* the start of the game after that use commands to change it
* @default 300
*
* @param trainW
* @desc How well the player can hold their pee. 0-100
* @default 40
*
* @param trainM
* @desc How well the player can hold their poop. 0-100
* @default 40
*
* @param wetInc
* @desc how much max (random number between 0 and this number) to
* add each loop to the need to pee.
* @default 15
*
* @param messInc
* @desc how much max (random number between 0 and this number) to
* add each loop to the need to poop.
* @default 15
*
* @param equimentId
* @desc Number of the first underwear (Clean Undies) See help.
* @default 0
*
* @param idOffsetFemale
* @desc Offset for the first female armor items from the default
* equipment id.
* @defalut 0
*
* @param idOffsetGeneric
* @desc Offset for the first generic armor items from the default
* equipment id.
* @default 0
*
* @param underwearSlot
* @desc Number of the underwear slot, found in Database->Types
* ->Equipment Types, if it doesn't exist create one.
* @default 5
*
* @param defaultGender
* @desc Default gender used unless set elsewhere via commands.
* 0 = male, 1 = female, 2 = generic
* @default 0
*
* @help
* Autorun Event:
*
* Every map a player can load on and the first map loaded in a game must have
* an event with the plugin command 'PottySystem autorun' which is set to
* autorun and priority above players. The plugin will deal with the event to
* prevent the game locking.
*
* Equipment:
*
* This plugin can swap out armor to indicate the type of underwear and
* status currently appropriate. If so you will have to provide the appropriate
* armor items equipment slot (defaulted to the values needed from the demo).
* Also you will have to change what is being worn using this script rather than
* the default rpg-maker commands as otherwise the plugin won't know.
*
* The order of items is: Undies - Pullups - Diapers and within each item the
* order is: clean - Wet - Messy - Wet and Messy.
*
* Also it is possible to set diffent equipment slots for different genders.
* Those start by defalut at 0 which means they will use the same items. If you
* want to change this change it how much higher the itemid is. (if you add them
* right after eachother it will be 12 and 24, they are set this way in the demo)
*  
* Commands:
*
* PottySystem is case sensitive but the rest of the command isn't.
*
* <> is mandatory input
* [] is optional input
*
* PottySystem autorun
* Makes sure the PottySystem runs, needs to be called at least once after
* starting and each savegame load. (Easiest way to do that is add an event
* as described above.)
*
* PottySystem start
* Starts the main loop at the set time interval.
*
* PottySystem stop
* Stops the main loop. All commands will still work but bladder won't fill, it
* won't trigger automaticlly feeling the need to go and having accidents.
*
* PottySystem wet
* manually triggers wetting event;
*
* PottySystem mess
* Manually triggers messing event
*
* PottySystem setWear <type>
* Set current type of underwear:
* 0 = undies, 1 = pullups, 2 = diapers
*
* PottySystem setNeedWet <need>
* Set or change the current need to pee.
* To set enter a number, to change use + or - as the first character.
*
* PottySystem setNeedMess <need>
* Set or change the current need to poop.
* To set enter a number, to change use + or - as the first character.
*
* PottySystem setWet [boolean]
* Change the current state of the underwear to be or no longer be wet
* If no value is provided true is assumed. valid values: true,false,0,1
*
* PottySystem setMessy [boolean]
* Change the current state of the underwear to be or no longer be messy
* If no value is provided true is assumed. valid values: true,false,0,1
*
* PottySystem setClean
* Change the current state of the underwear to be clean (not wet ond not messy)
*
* PottySystem isWet <switch>
* Sets the provided switch number to the current wetness state.
*
* PottySystem isMessy <switch>
* Sets the provided switch number to the current messyness state.
*/
//===============================================================================
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XenonVoid
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XenonVoid
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Joined: September 7th, 2015, 5:02 am

November 13th, 2015, 3:00 am #40

@martin: I'm interested in this for sure, though if you could make it specifically for girls, I'd really appreciate it. I'm not a fan of male ABDL, honestly, and I'd prefer not to have that in my game.
"I am the master of the Void, Xeo. Before me, you are but a speck in this endless dimension of darkness."

Links to my games:

[url=https://www.tapatalk.com/groups/foxtalestimes/proxi-rapture-xvvx-edition-t821.html]Proxi VX[/url]

[url=http://z13.invisionfree.com/foxtalestimes/index.php?showtopic=629]Angels and Demons (kinda bad but it's getting better every release)[/url]
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