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CS_Fox @ Nov 2 2015, 01:24 PM wrote: First, found a master script call list for RPG Maker MV:
Master Script Call List
In the ABDL resource pack I posted above there are some doors. They fit into the character folder. The easiest way to add a door to your project is to go to the event layer of a map, right click and there's a simple 'add door' event you can generate. Double click the event to open it up and then in the graphic area you can set it to any one of the doors you want, if you've imported the ones I posted above you should be able to find them as a choice. The auto created event is usually just a 'move player part to location X,Y' play door sound, and rotate sprite to simulate the opening and closing of the door.
On your other question, there's a few ways to make a weapon level up with the player. For your first method you would make a common event that checks player level. Sooo conditional branch, is player level 1? Then weapon = level 1. Is player level 2? Then weapon = level 2. You would then make multiple weapons in the item list to show the stats you'd want for it at each level.
The other way you could make it happen would be one that's a little more dynamic. You'd make a variable that would represent the weapon's experience and you'd modify each battle win to give a set amount of that variable experience along character experience. You could then change the formula for how damage is calculated, so instead of just 'sword does 10 damage' you could set it at 'sword does 10 damage + % weapon experience' and you'd get a dynamically changing number based on the strength of the weapon.
XenonVoid @ Nov 3 2015, 01:23 AM wrote: A question: how do I set up a common event to check the player's level? I decided to go with that version, but only have a new weapon every five or so levels.
So I need help (possibly step by step guidelines) setting up a common event to check the player's level, specifically one that would check whether it's in a specific range.