Joined: March 30th, 2013, 12:44 am

November 18th, 2013, 1:25 am #31

Hare Ame < Wetter's Taiken. By a long shot, partly because unless there's a whole lot to Hare Ame I missed, it's not nearly as long, polished, or complete. Hare Ame, as I understand it, was an attempted pseudo-sequel, by a different author.
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Good Kid
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Joined: July 27th, 2013, 7:33 am

November 18th, 2013, 3:33 am #32

sadly, I'm having trouble starting it. I can't find were to play it, I downloaded both files.
Leon: YOU WANNA DIE? There's easier ways to kill yourself!
Red Hood: Yeah, like yelling at the guy who's holding the AK-47.

Jason Todd: [hits Joker with a crowbar] Tell me, how does that feel?
The Joker: [coughing painfully] You know, it only hurts when I laugh...


Batman: Under The Red Hood.
My favorite parts.
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Joined: September 26th, 2012, 5:24 pm

November 18th, 2013, 5:17 am #33

I just finished the demo and honestly, I thought it was awesome. There were a lot of moments that had me cracking up, which is always good, and the story was really intriguing to me. It obviously has a lot of potential and the attention to detail in a lot of places makes it really fun to play through so I can't wait to see where you go with it. Great work.
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derpy
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derpy
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Joined: October 17th, 2013, 6:40 pm

November 18th, 2013, 6:48 pm #34

Loved the demo so far! The nursery test was, as described, kinda buggy, but still cute. The main game itself was adorable and even had me laughing at parts, and I cannot wait for the next update!

Re: nursery test, not sure if it's supposed to be over once you wake up? I got a blank character once the maid came in to wake the girls up.
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Linkx
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Linkx
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Joined: November 19th, 2013, 2:18 am

November 19th, 2013, 3:02 am #35

Arg, I've always liked your work CS. The demo was great, only found one bug if you could even call it that, the plant in the nursery test in the kitchen lets you walk into the wall.

The music was so well chosen. I can't stress how much that added to the overall atmosphere and how much superior it was to the stock rpgmaker music. I wouldn't even like any of the songs outside of the game but they worked really well.

I really enjoyed the branching choices so far, even though nothing really fleshes out in the demo it makes me excited to see what the future holds depending on some of the choices made. Can't wait to play the potty system implemented and more content keep up the outstanding work!

Worked with LivingInfinite on his most recent game a little bit but he has project ocd lol. You've inspired me to pick it up with him again friggin off to go prod him with a sharp stick.
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somerandomguy
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Joined: July 8th, 2013, 2:54 am

November 19th, 2013, 3:05 am #36

Worked with LivingInfinite on his most recent game a little bit but he has project ocd lol. You've inspired me to pick it up with him again friggin off to go prod him with a sharp stick.


Wait, that game's still alive? Haven't heard word of that in months. I thought that thing was shot, killed, then buried alive just for good measure.
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Linkx
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Linkx
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Joined: November 19th, 2013, 2:18 am

November 20th, 2013, 7:59 am #37

Nope, just a victim of LivingInfinite's constant wanting to do bigger and better things. Anyway I don't want to clutter up CS's thread. No promises of a release but it's being worked on again. :X

CS I'll turn into one of those fans reported by the newspaper in your game and bludgeon you to death if you don't continue it!
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CS_Fox
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CS_Fox
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Joined: September 23rd, 2012, 1:08 pm

November 20th, 2013, 4:59 pm #38

Quick progress notes: New build estimated delivery Monday 25th.

-Fixed an error where the clothes change bear doesn't work in the nursery test. Can be accessed multiple times now.

-Fixed an error where Mike/Mira got mixed up if you didn't wet the bed the second day. This one was a bit complex, the way RPGmaker works, Mira is technically a different character then Mike and when he transforms it swaps characters in and out of the party. Not wetting the bed is a branching choice I'm working on and basically I forgot to carry the one here. Not having an accident still doesn't have a great effect yet.

-Fixed a few clipping errors with items that shouldn't be able to be walked on.

-Weekend goal is to finish the after school scene with Mira, Amy, Claire. A few choices collide here. 1) Did you agree to give a note from Luke? 2) Did you wash your clothes? (There's no way to avoid the initial accident when she first sees slimes) 3) Have you been routinely wetting the bed? The initial reason the demo glosses over this scene is because the scene has to be presented in a few different ways so there's multiple scenes in this one instance.

-------------------------

Also, quick poll:

-Did you pass or fail the quiz? (Right now there's 12 questions in the test bank, thinking about making more quiz stuffs to simulate school, taking the time to 'study' means you skip the quizes... also, in a later sidequest, you can remind or study with Miranda if you both keep failing, not implemented yet though).

-For bathroom habits, I'm thinking timer-driven while in the nursery and the world basically focuses around ABDL, and I'm thinking event-driven when back in town so tasks aren't interrupted with having to run back to the bathroom (instead you'll be expected to remember to go before hand or when you have the opportunity, otherwise if her control is low enough, accidents will happen). Does that sound good people? Still leaning on the timer representing 1 sec = 1 minute in game while in nursery.
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CS_Fox
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CS_Fox
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Joined: September 23rd, 2012, 1:08 pm

November 20th, 2013, 5:06 pm #39

Errors outstanding:

-Clothing changes and accidents. Right now I have some face graphics for the different clothes, but if I want to change them to more closely match what Mira is wearing when the accident scripts run, it'll be a butt-ton of work :( so I'm kind of avoiding this one for now.

-Waking up in nursery. Right now the event caller works, and everything is in steps... Step 0 - wake up, step 1 - pants check / get dressed. Step 1+ are not coded yet, which is why it just hangs. This will get fixed when they get coded.

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Lurkerson
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Joined: October 15th, 2012, 7:37 am

November 20th, 2013, 7:07 pm #40

[/lurk]
CS_Fox @ Nov 20 2013, 08:59 AM wrote:-Fixed an error where Mike/Mira got mixed up if you didn't wet the bed the second day.

-Weekend goal is to finish the after school scene with Mira, Amy, Claire. A few choices collide here. 1) Did you agree to give a note from Luke? 2) Did you wash your clothes? (There's no way to avoid the initial accident when she first sees slimes) 3) Have you been routinely wetting the bed?

Quick question. Will you also make it possible to clean Mira's clothes even if you don't need to wash the sheets?

-Did you pass or fail the quiz?

Eh, it depends on what the question loadout was. I'm not very good with math, not having really dealt with anything complex since I was in community college, so a few of those questions stumped me.

-For bathroom habits, I'm thinking timer-driven while in the nursery and the world basically focuses around ABDL, and I'm thinking event-driven when back in town so tasks aren't interrupted with having to run back to the bathroom (instead you'll be expected to remember to go before hand or when you have the opportunity, otherwise if her control is low enough, accidents will happen). Does that sound good people? Still leaning on the timer representing 1 sec = 1 minute in game while in nursery.

Sounds good to me.
[lurk]
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