Link: Copy link
Nami4evr @ Nov 15 2013, 08:47 PM wrote: And to answering the timing question for the nursery, I think the whole minute=hour thing would be good, or make it twice as long so 2 minutes = 1 hour
somerandomguy @ Nov 15 2013, 10:57 PM wrote:Nami4evr @ Nov 15 2013, 08:47 PM wrote: And to answering the timing question for the nursery, I think the whole minute=hour thing would be good, or make it twice as long so 2 minutes = 1 hour
I can't believe I overlooked that part, but yeah, the time-based system sounds much better than having it be based on specific events or conversations. Adds that spec of spontaneity and helps differentiate experiences.
Also, unrelated to above, but you mentioned the demo was about 65% of chapter 1. At what point in this or the next chapters will you introduce the official story-related potty system?
Sooo the order of the nursery building will be: finish scripted daily events. Finish timer for event progression. Throw in random elements like pants checks and tricks from maids. Wrap it up in the overarching story where you're supposed to be trying to find Amy and escaping with as much Maturity as you can.
As for when the potty system will be introduced to the main story, the initial stuff is going to happen after the second dungeon. Idril lets on a few things about what's taken for magic, and in exchange for the healing spelling, well... you'll find out. Bathrooms are already littered around the town, but I'm still debating punishments and slips for accidents.
somerandomguy @ Nov 16 2013, 12:01 AM wrote: Sounds like a good plan. But is this just for the side-story nursery, or is this also going to double as the main story's nursery plotline? Will there be any actual difference between the two?
Eta @ Nov 16 2013, 01:02 AM wrote: I've got something of a question: I tried the Nursery Test before I started the game proper, but after the initial dialog, and the girl wetting the bed/pull ups as she sleeps, when you pick the Wakeup/breakfast scenario, the nurse or whatever walks into the room, has a bit of dialog, and then absolutely nothing happens. Using the arrow keys just pans the screen around, is this because it is unfinished?