tylerr90 @ Aug 13 2017, 09:19 AM wrote:
well I searched google and found this pagehttps://forums.rpgmakerweb.com/index.php?th...-into-mv.47004/
and I figured out to multiply the width and height by 2 and then scale down 75% after I multiply and it fit the mv standards
so if anyone wants to try this and convert it with this method I used gimp btw
also everyone I am making a mv game that has abdl mechanics if anyone wants to test it out when I'm done feel free to oh and you can delete this posting I figured it out thanks everyone for your help though!
That's a step more than is actually necessary. VX Ace sprite cells are 32x32. MV sprite cells are 48x48. It's pretty simple math to figure out that this means to rescale Ace sprites to MV size, one simply needs to scale up by a multiplier of 1.5.
But once you do that, I can guarantee that the result will look a bit too pixellated for plug and play use. I'd advise cleaning the lines of the image up so that they don't look so big, as well as adjusting the color borders to make them smaller and more fluid. It's a bit of a challenge if you're not super familiar with an art program like GIMP, but if any of those steps confuse you, Google is gonna be your best friend until you understand it well enough to get to work on it.
What I'm personally more interested in than generator parts... is if someone could help me rescale a lot of VX Ace tilesets which I bought of the RPG Maker Web store so that I can use them in MV. Since you already have experience with this, CS, would you mind helping me out with that? I'd really appreciate it, there are so many which I want to use in my project that I can't because they're too small! Send me a PM if you're willing to help me out and I'll make a zip of all the ones which need rescaling... and if you're not interested in doing it yourself, if you could point me in the direction of a tutorial which explains how to do it, I'm fine with going that route as well.