"Babysitter" V0.3.0 Released 12/6/2017

Games of the visual sort, not forum-games.
Galk
Regular
Joined: 20 Feb 2017, 19:39

07 Dec 2017, 07:40 #71

As promised here is v0.3.0! Be warned that it's a little rough around the edges and there is still refining to do. But there's a lot of new content, especially if you haven't played since v0.1.0. Let me know what you like/don't like, and all other feedback.

https://www.dropbox.com/s/7x5lywjbztnzd ... 0.exe?dl=0
Reply

TottieTa
Regular
Joined: 04 Jan 2016, 04:46

07 Dec 2017, 09:38 #72

trying now
Reply

TottieTa
Regular
Joined: 04 Jan 2016, 04:46

07 Dec 2017, 10:10 #73

Is there a way to go to day 2, cause I noticed that if you confront the older kid on his situation he tends to trick you and lock you in the basement til you have an accident, and then it throws you to night and locks the game in that situation.

However if you don't confront the older kid you just eat pizza and nothing seems to happen after that.

Also I noticed you can leave the house as well after you go in.
Reply

SoroCube
Regular
Joined: 17 Nov 2013, 21:04

07 Dec 2017, 16:13 #74

I don't think there is a way to day 2, updates are quick to release but short in content ^^
I like the new intro, it's make more sens !!
For the rest, well, you said yourself, it's unpolished, but don't get the wrong idea, it's great ! ...but still unpolished so you can improve a lot of thing but i'm sure you're pretty aware of all that stuff ! it's the downside of quick updates !
A tiny detail : for the song of spanking at the nurse office, i'm pretty sure you can found some stuff in animeotk, have you check their video games forum ?

can't wait to see what's gonna happen in day 2 ^^
Reply

TottieTa
Regular
Joined: 04 Jan 2016, 04:46

07 Dec 2017, 20:02 #75

Ah yeah fair point but I was just making sure. Either way this is a pretty big update compared to the last one as well anyway.

Got to say I love these weekly updates.
Reply

mira
Regular
Joined: 25 Jun 2016, 21:42

07 Dec 2017, 23:22 #76

No time to playtest it now but I will try later.

As for the evilness of the charges, originally I had in mind that one of them is (using your scale) 9 - 10 while the other one is rather shy and just "following along" but definitely not doing anything to stop it nor to help the character being babyfied. Not sure what that would be on your scale.
Reply

Aprilraine
Lurker
Joined: 06 Jul 2017, 02:43

08 Dec 2017, 06:04 #77

This is a very interesting game so far, and you've vastly improved the aesthetics following people's suggestions. That said, I still think the two staircases in the house are a bit strange. Both staircases go up toward the top of the screen on the first floor, while on the second floor, the right staircase has you move to the top of the screen and then has your character face the bottom when they come out on the first floor. It's a tad confusing. The way stairs in this version of RPG maker look, the steps are always facing you going up, so it's difficult to grasp moving up on the screen to go down the stairs. Simply put, going north on stairs should go upstairs, and going south should go downstairs, and you should do this consistently. I suppose there are implied landings, to explain how the character is facing the opposite direction when using the right staircase or going to the basement, but I think the stairs should continue in the same direction between floors. Does this make sense? Also, is there a purpose for the box maze in the basement?

I think the timer for the pizza to come was a little obtuse. I don't think the game ever informed us that we had made a call for pizza. Perhaps we should have to go to a phone and press a button to make the call. At that point, you should just skip to the dinner scene.

About the dinner scene... you should use this moment to characterize your characters. Let the MC learn how old Noah and the older brother are, for instance. Set the tone for how the characters will interact. Is the MC strict, playful, or neutral? Have him talk about his sister, perhaps, and the siblings talk about their parents and interests. These people will be together for ten days, they should get to know each other, and the dinner would be a great opportunity for the players to learn about the characters in an organic way.

Frankly, I don't buy the MC letting himself get diapered the way he did. You say he just gave up, but just wetting himself doesn't seem to do it. Maybe his charge makes him a deal, that he'll wear pullups if the MC does. If not, there needs to be some really convincing blackmail, which I always find dubious, or just use magic. You've already introduced the amulet, so I don't really see a problem with magical explanations, as long as you are consistent in how the magic works and what it does. If you don't want magic to influence getting the MC in a diaper, then the reason has to be more convincing. Also, I don't think a few boxes in the way would truly prevent him from going to the restroom in the nursery.

To add some life to your world and increase immersion, you should make a lot of the objects intractable. Let us press a button to read what the object is, and convey anything that doesn't necessarily come through with the graphics alone. For instance, if you go into the older boy's bedroom and examine the game system, it could tell us what kind of system it is, and what kind of games the boy plays. There are infinite possibilities that you can come up with for flavor text, and I think it is woefully underutilized in RPG Maker games.

I really love some of the hints we can see in the menus, like the character's age, and the "College Skills" "High School Skills," etc. That's a great way to use the RPG maker menus for a game focusing on transformation instead of combat. But, why stop there? Instead of having Strength and Defense as stats, why not make them something relevant? Height? Weight? And perhaps expand on the skills, show skills like "Algebra" or "Times Tables." Maybe a skill that shows what your current reading level is, from College, to 12th grade, 11th grade, all the way down to Kindergarten or Pre School. Maybe create descriptions of the skills going into more detail about what skills you have- and what skills you might lose.

I hope I don't seem overly critical; I am just trying to write something constructive. I don't know much about coding or creating scenes, but I know a little about aesthetics, logical flow, and writing. If there's any way I can help in those regards, I'd like to, because this game has a lot of promise, and there are far, FAR too few games that suit our interests. I know I've given a lot of suggestions. Feel free to use or ignore them as you see fit- make the game you want to make. For the most part, though, I like what you've done so far, and I think it could be a truly great game of its type if you really expanded on the foundation.

I'm interested in your future plans. It seems like you plan to include actual physical age regression, which I love. That's far too rare. It seems like you are planning to let us play with different character genders, I think that will add a lot. Will there ever be a chance to start as one gender and change to another? TG AR is even rarer than regular AR, sadly.

Anyway, I really love what you've started, and I can't wait to see how you develop this! Let me know if there is any way I could help!
Reply

Galk
Regular
Joined: 20 Feb 2017, 19:39

08 Dec 2017, 07:48 #78

TottieTa wrote: Is there a way to go to day 2, cause I noticed that if you confront the older kid on his situation he tends to trick you and lock you in the basement til you have an accident, and then it throws you to night and locks the game in that situation.

However if you don't confront the older kid you just eat pizza and nothing seems to happen after that.

Also I noticed you can leave the house as well after you go in.
At this point there isn't a way to get to the second day. I posted it at like 11:4X PST and was just trying to get something out before midnight so I didn't have as much time to tie up loose ends and give a monologue-y speech like I did lat time. I'll try to be better about that in the future though. I'm going to post a little schedule soon of the days because when I refer to days I do so on a slightly different schedule than most of the commentators do. But for now lets just say that the one day that you can do stuff in (which is Friday) has 4 routes in it at the current time. They are dependent on if you choose to confront the boys about the missing letter and if you choose to confront the older boy about the pull-ups. Each choice has a ramification so that leads 4 different endings to the day. The route you mentioned is the tamest of the 4, and so it lacks either negative ramification. You would normally go to bed at the end of that route if I had managed to get a little bit further before midnight. It will be expanded soon though, and i'm aware of what your talking about. :) As for the house, i'm also aware of that but I don't know what i'm going to do yet about it as i'm trying to decide my plan for handing all of the different switches. But i'll be working on it!
Reply

Galk
Regular
Joined: 20 Feb 2017, 19:39

08 Dec 2017, 07:53 #79

SoroCube wrote: I don't think there is a way to day 2, updates are quick to release but short in content ^^
I like the new intro, it's make more sens !!
For the rest, well, you said yourself, it's unpolished, but don't get the wrong idea, it's great ! ...but still unpolished so you can improve a lot of thing but i'm sure you're pretty aware of all that stuff ! it's the downside of quick updates !
A tiny detail : for the song of spanking at the nurse office, i'm pretty sure you can found some stuff in animeotk, have you check their video games forum ?

can't wait to see what's gonna happen in day 2 ^^
Thanks for the advice about animeotk, i'll have to check it out. I'm really bad with the whole audio thing and i'm not sure how to handle it. I want the game to have a different sound than just "generic RPG maker game" but I'm no where near good enough on the piano to write anything for it. I'll be working on it overtime but if anyone has suggestions my ears are wide open. ;) 
Reply

Galk
Regular
Joined: 20 Feb 2017, 19:39

08 Dec 2017, 07:58 #80

TottieTa wrote: Ah yeah fair point but I was just making sure. Either way this is a pretty big update compared to the last one as well anyway.

Got to say I love these weekly updates.
It seems like weekly is a model that a lot of people seem to enjoy. That said I understand why a lot of people don't do them. It's just a whole lot of work to dedicate per week. I know i'm going to have to miss a few weeks in later December (probably the weeks of the 17th and 24th, but that's not confirmed) because i'll be on 2 back to back trips with Christmas right after pretty soon. But once January starts back up i'll try to maintain the model because it seems to be well received.
Reply