Buccaneers in P3D4

A place to discuss all Flying Stations aircraft creations.

Buccaneers in P3D4

Airtrooper
Captain
Joined: 06 Apr 2009, 12:11

02 Jun 2017, 21:13 #1

I've been trying the S1 and S2 in Prepar3D v4 and have noticed the following issues. I was wondering if others have experienced the same...?
  • Tail hook is missing
  • PAS markings are missing, even with Blue Parrot radar on
  • Blue Parrot radar is permanently on
  • Load Out manager only adds/removes IFR probe


i7-4770K 8Mb OC @ 4.5 GHz, ASUS Z87-PRO, 16GB RAM,
GTX 1080ti 11Gb GPU, Oculus Rift CV1, Leap Motion, FlyInside, Win7 Pro 64-bit, Saitek Combat Rudder Pedals, Saitek X52 Pro, Buttkicker Gamer
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SkippyBing
Rear Admiral
SkippyBing
Rear Admiral
Joined: 19 Nov 2008, 22:59

03 Jun 2017, 22:04 #2

Not sure about the tailhook, but everything else relies on a dll gauge which won't be working as they're 32 bit and need to be rewritten/compiled for 64 bit. The radar will only be showing terrain as I used the standard GPS gauge to show that with a mask to emulate the radar horizon.
You'll also find the flaps act inconsistently and the blow isn't working, amongst other things.
Until I know what's involved in updating the dll to 64 bit I can't give a timetable for updating it. Assuming I didn't lose the source code when the hard drive with the models on died...
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Airtrooper
Captain
Joined: 06 Apr 2009, 12:11

04 Jun 2017, 10:42 #3

Hi Phil,

Many thanks for your reply.

No worries about a timetable, I'm simply delighted you're considering updating it :D Good luck locating the source code.

On the subject of the Blue Parrot, might it also be worth the trouble of updating to make it work with P3D's in-built radar, as an alternative approach to the standard FSX GPS gauge? I only mention it because then returns would come from all physical objects, as opposed to terrain + AI.

If there is any way at all that I can help please let me know...

All the best

Andy


i7-4770K 8Mb OC @ 4.5 GHz, ASUS Z87-PRO, 16GB RAM,
GTX 1080ti 11Gb GPU, Oculus Rift CV1, Leap Motion, FlyInside, Win7 Pro 64-bit, Saitek Combat Rudder Pedals, Saitek X52 Pro, Buttkicker Gamer
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Airtrooper
Captain
Joined: 06 Apr 2009, 12:11

04 Jun 2017, 13:19 #4

Adding the new P3D4 rain effects to the VCs (inc. for other Flying Stations creations) would also be awesome BTW...! ;)


i7-4770K 8Mb OC @ 4.5 GHz, ASUS Z87-PRO, 16GB RAM,
GTX 1080ti 11Gb GPU, Oculus Rift CV1, Leap Motion, FlyInside, Win7 Pro 64-bit, Saitek Combat Rudder Pedals, Saitek X52 Pro, Buttkicker Gamer
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Airtrooper
Captain
Joined: 06 Apr 2009, 12:11

19 Jun 2017, 19:48 #5

I've just been reading about P3D's native radar sensor, which was introduced in P3D v2. It would be awesome to use it to simulate Blue Parrot. Parameters include Range, Sweep Angle, Sweep Rate, Zoom Level, Image, Data resolution etc. etc. Thanks to my day job I'm a bit of a #radargeek so I can see there are several shortcomings, but it still looks like it'd do a relatively good job of it...



i7-4770K 8Mb OC @ 4.5 GHz, ASUS Z87-PRO, 16GB RAM,
GTX 1080ti 11Gb GPU, Oculus Rift CV1, Leap Motion, FlyInside, Win7 Pro 64-bit, Saitek Combat Rudder Pedals, Saitek X52 Pro, Buttkicker Gamer
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