Name: Zeph Erez
Height: 6ft (72in, 182.88cm)
Weight: 182 lbs
Physical Description: Cute. A word he had heard often throughout his life from the female opposite. He had always been classified as cute, perhaps it was the strangely fair skin, or maybe the softened eyes. Whatever the reason, there it was, that word. By most standards, he was relatively good looking, and well groomed. His pale skin seemed odd to those whom know him as a mage, since a lot of work that is related to it is done outside. The lack of color does cause his other traits to be a bit more predominate, though that is hardly a change from if he had a tan.
There are few traits that really stand out on Zeph. The ones that really pop out are the, obviously, his hair and eyes. More or less straight, his hair falls about his face, dropping down to about his jawline (the longest in the front), and to the very top of the bridge of his noes (the shortest in the front). The hair in the back drops down to, about, his shoulders. What makes his hair stand out is the color, the brilliant, dark, red.
The next, most noticeable trait that the young man holds, would be his eyes. These burnt orange orbs, though vibrant in color, are set in a perpetual state of, what appears to be, sadness. If one were to look into his eyes, they would see nothing. These are the eyes of a man who has lost everything, and had to watch as it was torn away from him. However, these eyes hold a small amount of hope, looking forward to a new tomorrow.
Overall, Zeph is a pretty slim guy. Tall in stature, with narrow shoulders, his body does remain well toned, an obvious sign that he is accustom to manual labor. Callused hands and feet are evidence to this very fact. Despite these points of roughness, his skin remains very... soft, and unblemished, apart from small, nearly invisible, scars here and there. The most noticeable of these scars is one, roughly an inch in length, cutting across his right eyebrow, giving him a bit of an inquisitive look to him. All in all, Zeph stands tall, head held high, not out of pride nor out of superiority, but so that he may look tomorrow straight in the eyes.
Clothing: Like all mages, Zeph has his own idea of comfort, that fits best with both his personality and his magic. The top most layer of his outfit is a short black cape. It falls down to cover only about half of his upper arms. The cape, though open, is held around him with a thin gold cord, with a small hook that latches onto either side. Under this, he wears a black, high collar coat, the cape fitting around the collar, allowing it to remain exposed. This coat is never closed, allowing it to move about freely. It falls to about his knees, in the back it splits from the hem to around where the waistline would be. With these, he also wears a pair of dark gray, almost black, gloves.
The shirt he wears is actually a sleeveless turtle neck. At the bottom there is a very slight split in the shirt, with a red line that follows the hem. The shirt is a solid white, and it falls well past his waist. Because of it's tactical use, it is not a very free flowing shirt, resting comfortable on him like a second skin. With this he wears a pair of dark blue pants, though they appear high quality, are extremely durable. The pant legs are tucked into a pair of worn, dark brown, tall boots that reach to about high up his legs. Though the miles he has put into the boots are obvious, it is also apparent that he takes great care of them, like the rest of his clothing.
Accessories: A black parasol with a wooden handle. Carried with him everywhere and used whenever he must venture outside into direct sunlight.
Zeph suffers from heliophobia. What it is, in psychological terms, is that he retains an unnatural, or morbid fear of sunlight. As to where this fear stemmed from, is unknown, but his fear becomes apparent when one notices how he dresses. However, this fear isn't sever enough to keep him from going outside, he just does so with clothing that will keep the sun from touching his skin as well as his black parasol. There are very few things that would allow him to push aside this fear to venture forth into the light of the sun, but on rare occasions it has been known to happen.
"I am cruel, as I am kind," These words are ones that Zeph use often. It is an acknowledgment that he possess the qualities to stand on either side of the line that society has drawn. On one side, he is a kind, gentle individual. Someone who would gladly stand and fight for the sake of another if it felt earnest enough. Moving on whim and doing what he feels is right, is just the way he has always functioned, and nothing will ever change that. On the opposite hand though, he possesses the ability for cruelty. Zeph does not hesitate to hurt, or kill another being as long as he believes that it is necessary in order to meet the end goal. Needless death and cruelty is not something that he will do without good deal of provocation.
In all honesty, Zeph has a strong distaste for unnecessary violence. There must be a need, a purpose behind it, or less it is nothing, but a savage's way of life. He can understand fighting to prove oneself, or to understand ones own limits. However, doing so for simple pleasure is something he will not tolerate. There must be purpose, or else everything is meaningless.
- [+] Spoiler
- Zeph history is not an easy one to tell, for it is not the tale of one life, but two, neither truly lived. One life was long, but filled with destruction and desperation. The other was far too short, but full of imagination and wonder. This is a story of two lives, and how both of them ended.
Zephyrius Erez was born of Earthland, the child of a librarian mother, and a mage scholar father. Their family was a small one, but a happy one. Together they lived in a comfortable home amongst the woodland, just outside of a small town that is now long forgotten. The boy's father, in his youth, had frequented the local library, as it had a large selection of books on magic. It was only a matter of time before the young library assistant would catch his eye. It was like one of those fairy tales of boy meets girl, it was all so perfect. After a few short years they married, and shortly there after, they would conceive their first, and only, child. A boy that they would Zephyrius Erez. He was an innocent, but bright child from the very beginning.
As the child grew, the father fell deeper into his research, consumed by the idea that there were other, untapped, worlds that existed around them. This madness took him body and soul as his passion became desperation to find the catalyst need to create these doorways between worlds. It would take him nine years for him, and a few colleges, to discover the key that they needed, and they would find it within the child Zephyrius Erez, whom had shown a large, unnatural, pool of magic that could be used. So together, the father and his group devised a ritual to open the door to another world, with Zephyrius in the middle of it all.
With the magic at the boys disposal, and his unlimited imagination as a child, he was the perfect individual to act as the key. Of course none of them were prepared for the consequences of what they were about to attempt, it was a shame they would not see it sooner, for they could have saved themselves. The boy proceeded to do as he had been instruction, and the creation of the door began, and none of them would ever get to see what was on the other side for the door lasted for only a minute before the spell went unstable, blowing outwards and destroying the research group and their hiding place, and the boy would disappear along with them.
The second life is a life that has been led on the other side of the door, a world torn by war to the point of no return. The earth is scorched and continues to burn, the sky blacked out by a thick black smoke of constant war and battle, this world is known as Incendia. Long ago, the dark mage Zeref (The Incendia version) created his army of demons, and in this world, those demons killed everything. It could not be called a war, what happened between Zeref's demons and the humans was more like a slaughter. It was not long before every human was dead and gone, with no purpose, the demons turned against the planet itself and then, on one another.
The demon Zephyrius was born after the death of the last human, brought into creation by Zeref's mere existence. Unlike humans, these demons could not grow stronger, they were merely as strong as they were suppose too. After many years of death, the smaller demons, the weaker ones, began to evolve mentally and began to see that there could be no peace without the destruction of Zeref's higher level demons; Lullaby, Deliora, etc. One of the lower leveled demon's was Zephyrius, whom, upon his birth, had a distaste for violence. Perhaps he was created from Zeref's disinterest for war, or his guilt. Whatever the reason, he joined with the others and they launched their attack after years of planning.
The battle was a disaster. The Great Demons were far too powerful, but they could not give up for they would be killed, whether it was fighting now, or when the Great Demons found them next, for all they knew was how to kill and destroy everything around them. In the midst of battle a blinding light over took Zephyrius. Being hurled into a vortex of magic, his body began to disintegrate before his very eyes, though he had no idea what was happening, this was the result of the doorway on this world. It was a mere seconds before his body was gone and everything vanished to his eyes.
Eleven years after the attempt to create the doorway, a young man opened his eyes for the first time, nearly blinded by the sunlight the broke free between the swaying leaves above. Slowly, and painfully, the man pushed himself up. This man was the end result of the doorway, having been displaced in time, as only one of the side-effects. He would come to call himself Zeph Erez, for he was human physically, but his mind was that of a demon from another world. With a few scattered memories of the mind that originally inhabited the body, he was able to understand more of what had happened that day, but from the moment he awoke, he would be on his own. Never fully human, never fully demon, but searching. Searching for a new purpose in a glorious world filled with life and hope. The boy who had brought him may have died, but he did it will bring hope to a demon who wished for peace.
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- Name: Whispering Blade
Description: Whispering Blade is a double edged, one handed, straight blade. Though it has no special abilities of its own and is made with normal metals and woods, it has been oddly designed. The blade, as stated before, is a straight blade, and double edged, but unlike may swords were both edges conjoin at the top to create a tip, this sword has a flat cut top. The blade is roughly an inch and a half in width with the center section of the blade, about half an inch worth, removed leaving an empty space. There is no guard on the sword, but the hilt is completely made of wood, about six inches in length.
The entire sword is roughly three feet in length and, when not being used, is hidden within the handle of the parasol that Zeph carries with him everywhere.
Effect/Function: If examined correctly, the sword resembles that of a tuning fork. If it against something, the blade does emit a high pitched ringing.
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- Name: Darksun
Description: On the surface, Darksun appears to be just a normal parasol. It is forty-two inches from base to tip. The handle, though it is made of a polished wood on the surface, beneath is a reinforced metal structure, that has a hollowed out compartment, if observed from the bottom. It is here that a small twist and lock mechanism can be seen. This is a sheath for hiding a blade. Each of the the ribs is made of metal, without the wooden coating. The parasol itself is made of a very finely woven metal threads, this helps keep it lighter for easier maneuvering. When fully opened, the diameter of the black parasol is six feet. Upon opening, it not only shields from rain, hail and sunlight, but also against attacks. The structure of Darksun is for it to be a collapsible shield and hidden sheath for any blade that fits and locks in. Overall, Darksun comes to a weight of 4 pounds.
On the surface of the the parasol are five symbols. These symbols are orange, and resemble a tuning fork with a circle surrounding the center were the three points conjoin.
Effect/Function: A hidden sheath and collapsible shield.
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- Name: Burning Tune
Description: The design of this sword is quite unusual for a few reasons. The first being that there is no tip. Instead the blade has a flat cut top, though still edged, is not optimal for piercing through armor, but great for shredding open weak points and seams. The blade itself has a length of thirty inches and a width of two inches. A third of an inch of metal seems to be missing from the center of the blade, creating two prongs, both edged on the outside, but flatten on the inside. The blade is roughly one forth of an inch thick. There is no guard on this sword to separate the blade from the hilt. The hilt is about eight inches long, circular, and looks to have been made of polished wood, thought it has a metal core to keep it from snapping. blade and all brings to swords totaling weight to just around 3 pounds.
The overall appearance of the Burning Tune is that of a tuning fork
The blade is a scorched black, with notable cracks running throughout each of the prongs, though they do not seem to effect the durability of the sword. When Song of Incendia is active, these cracks are illuminate a deep orange, like seeing the light of magma through the cracks of a scorched earth. With these illuminated cracks, strange runes appear in the demonic tongue of another world.
Let our blood burn, oh Black God.
Effect/Function: Immolation of Incendia -- Rank 7 -- When those with Incendian blood wield this blade, they are able to tap into the burning hatred that imbues the user with the forgotten strength of the Incendian Demons. The magic manifests on the skin as orange luminescent cracks bordered by darkened skin, as well as illuminate orange eyes, and production of small fangs, as it increases their Power, Toughness, Speed and Accuracy by 14 for a duration of 4 posts before deactivating. A cooldown of 3 post is required before the Immolation of Incendia can be used again.
This Effect can only be activated by those with Incendian blood. If any others attempt use of the effect, they will receive a blow back. This will force the blade from hand, and throw individual back.
- [+] Spoiler
Name: Iridescent Ring
Description: Even among hideous beasts one can find magnificence and splendor. Crafted from precious metals, and adorned with a gemstone created from the iridescent wing of an unearthly insect, this ring gleams with splendor and was made to honor those who defeated the vainglorious fool who called himself King that sought to conquer a city most incandescent. The ring comes attached to a chain of precious metals to be worn around the neck. A ring crafted from the wings of an otherworldly insect. While the creature was admittedly hideous, its wings held an iridescent appearance that made it the image of beauty. Crafted into an framework of gold and silver, this ring honors those who brought peace to a bitter conflict. Words are engraved onto the reverse side so that the wearer may never forget their deeds.
Effect/Function: When the ring is worn, the user gains the ability of limited flight, reflecting the insects that were used in the making of this item. For a duration of two posts, the user may ascend to a maximum height of 15m above the ground upon which they currently stand, flying at their own natural speed. After the duration ends, or if the ring is removed, they are grounded for a cooldown period of two posts. When used in the presence of hostile enemy demons, the user may ascend an additional 10m. The ring will also glow faintly in the presence of the demons.
"Magnificence rises above the chaos."
Stat Points Earned: 0/109
Arc Points Earned: 7/12
Jewels Earned: 32,690,000/36,290,000
Guild Points: 4
- [+] Spoiler
- A New Life - 1SP/230,000J
- The Lady, The Mysterious man, And the Troll - 2SP/360,000J
- The Seed of Despair; April Event 2014 - 4SP/700,000J/2AP/Iridescent Ring
- June Event #2 - 3SP // 600,000 Jewels
- Remember to Brush Your Teeth - 4SP // 910,000J
- Something More than Misfits - 1SP // 210,000J
- FTG 5th Birthday Appreciation! - 10SP // 5,000,000J
- What You See and Hear - 1SP // 300,000J
- Oak Town Meeting - 4SP // 660,000J
- A book readers dream - 100,000J
- Part 1: Threads of the Past - 90,000J
- Dead God Awakened - 2SP//400,000J
- From Me to You - 4SP//900,000J
- 2TP February 2015 @ 600k each
- A White Night Encounter 2SP//500,000J
- Jayce Vs. Zeph 2SP//350,000J
- backed into a corner 1SP//310,000J
- A Shadow at the Pole 10 SP//2,000,000J
- 2TP March 2015 @ 600k each
- A Love of Blood 1SP//320,000J
- A Stepping Stone 1SP//230,000J
- Lest Raise Some Hell 60,000J
- Demon Inquisition Influence Reward 2SP//150,000J
- Reach for the Sun 4SP//930,000J
- Clearing of the Mind 3SP//680,000J
- FTG 6th Birthday 10SP//5,000,000 J
- Presents Anyone? 5,000,000J
- Looking For Alice 2SP//400,000J
- The spirits of the land beacon 1SP//200,000
- Who Know's Joy? 4SP//800,000J
- Sweet Delight, Endless Night 120,000J
- 2TP March 2016 @ 600k each
- FTG December Event 2014: Christmas Is Ruined - Free Class A Item Coupon
- Burning Tune -5Ap
- Darksun - using Free Class A Item Coupon
- St. Patty's Day +6AP
- Tip-Toe Dancing 2 SP, 450,000 jewels
- FTG 7th B-Day 10SP and 5,000,000 Jewels
- Boscan War Phase 1 11 SP, 1,650,000 Jewels, 4 AP, 4 GP
- Don't Demonize Demons! 3SP 640K
- Born of a Moonlit Mirror 100k
- The Nightmare Returns 3SP 640k
- Desire for Knowledge 1SP 220
- Peace and Quiet 80K
- Hand-to-Hand Expertise: Though he has not trained with his current human form, Zeph has hundreds of years worth of close combat experience to go off of, making him a deadly opponent to engage at close proximity. Though his body needs to be trained to utilize his experience fully, he is still quite the foe.
- Sword Proficiency: Like with Hand-to-hand combat, Zeph contains extensive knowledge and skill with a sword in hand. Though he does have expert level skill with a sword and varies other weapons, such as knives, daggers, and varies kinds of swords, this does not necessarily mean his new body can keep up.
Magic Name: Acoustic Control
Magic Type: Sound Manipulation Magic
Tier of Magic: 1
Magic Description: In short, the control of Sound, specifically the vibration and force behind Sound. This allows for multitude of possibilities with this magic. This ranges from creating wide-spread destruction to forming a soundless vacuum to disorientate. Finding the right frequency to cause every nerve in the body to scream with pain. The possibilities even enter the realm of using just vibration to cause objects to simply fall apart into dust. Such possibilities make Acoustic Control a magic not to trifle with, when used correctly.
Techniques: 16/16 (10 Earned + 6 Bought)
Silence - 4
Effect: Extensive use of Acoustic Control has begun to effect the very vibrations that Zeph creates. Because of this, sound that he would normally make by simply moving, or existing, have begun to be nullified without his need to even think on it. This does not mean that he creates no sound whatsoever, but thanks to the reduction of natural vibrations, it is difficult to detect, and almost impossible for some to pick up all together.
- [+] Spoiler
Rank Stat 4 25 5 32
Effect: With sound magic, Zeph is able to increase the potency of any sound that he can create.
When Amplify is focused on a targeted location, it's effects become more offensive based and no longer covers an area. Instead it becomes a focused beam of sound. At it's current rank it can only effectively cause a good amount of damage. Also, when used, the beam itself, as it is sound and not something that is normally tangible, has the same appearance a bubble has, a shimmer of reflected color, making it visible. Because Amplify is still concentrated sound, a hit from it, or a close brush with the still, half a meter to either side, still has a disorienting effect, somewhat stronger than that of the Unfocused Amplify as this is concentrated.
- [+] Spoiler
Resist Disorientation: Accuracy Spell Rank Stat 2 15 3 18 4 24
- [+] Spoiler
Resist Knockback Power Rank Stat 2 9 3 14 4 20
Cooldown: 3 posts
Demonic Symphony - 4
Effect: Like any of Zeph's spells, this spell is visible, appearing as a light reflection, similar to the surface of a bubble.
This spell utilizes the sound from Zeph's very core. A rapidly amplifying and expelling sound/vibrations from his body, this spell creates a sonic boom effect, with Zeph as it's epicenter. Because of this, it strikes in all directions at once, creating a bubble of sound that quickly dissipates once it reaches it's max range. This spell is capable of being utilized simply for the destructive force such concentrated sound can create, dealing damage, but it can also used to counter the attacks of others.
Able to neutralize spells of two ranks lower. Reduce damage of spells one rank lower, same rank, or one rank higher, by a single rank.
Duration: 1 post
Cooldown: 3 posts
- [+] Spoiler
Power Rank Stat 3 15 4 25 5 35
Description: When used, this spell emits a soft humming that is different for each person that hears it, having a soothing gentle kind of sound to it, however, it's effect is anything but. Though the sound is not harmful, the vibrations that create it are. Directly targeting the equilibrium, causes painful headaches, and loss of balance as the vibrations target the inner ear that controls and regulates one's balance. The longer one is exposed to the Siren's Call, the worse the headaches become. For some, it will start only with a small headache and slowly escalate to full on migraine, the headaches tend to get worse with repeated exposure.
Technique Option: Type-Specific Effects: (1.5 x Rank)+ Stat-Reduction=
- Speed: -16
- Accuracy: -16