Moderator: Librarian

[Accepted] Valeria Windborn

LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

February 26th, 2018, 8:07 am #1

Account Name: LibertyGear
Profile

Name: Valeria Windborn
Nickname: Val, Jack(By The Pact members)
Age: 21
Height: 6 feet and 2 inches
Weight: 70kg
Affiliation: Lawful Neutral
Guild: None
Class: B
Appearance
Physical Description:
"An healthy body and healthy mind are but two ingredients for an healthy life."
Val has a very fit body which she built over the years to allow her to move swiftly during battle. Val's 'slightly' above the average height for a woman, is mostly caused by her very long legs that are by themselves around half of Val's entire height. Her lower and upper body were developed in an away that allowed her to move around unhindered, as she trained in a way as to prevent excessive muscle to develop, and by doing so achieved a balance between agility and strength. Val has an extremely long braided greenish blonde hair, which as grown down to her ankle, fair skin and bright green eyes. Although, while a regular woman of her age would probably take a special care with her hygiene, Val is not as thoughtful about it, even tho taking a shower is usual for her after practicing her swordsmanship, which causes her to always be covered in a 'healthy layer' of dirt and/or mud, and she has no interests in perfumes or any other cosmetic items.
Clothing:
Clothing is not really an important item in her daily life, seriously. Val keeps her outfit line up to a minimum, and by minimum it means that she only wears an outfit that she is comfortable in, which is usually the same one she used the entire year. That attire usually consists of a small green one piece that she owns, tight high socks with and a cloak, all of which have green leaf like details. Her cloak has two colors, black on the outside, and sky blue on the inside, and is one that she as used for far too long, causing it to be tattered to shreds, giving it an look as if it is made of feathers. The cloak as shoulder pads that double up as armor, while the hood has several leaf like details that surround the head at ear level, and a green pattern at the top of the head. The green short one piece is open in front, showing off Val's abdominal area, but perfectly concealing the most private areas with leaf like patterns on the chest and on the bottom. The socks are black and have open areas on her toes and heels, while having green patterns on the thigh area. Additionally, Val does not use foot wear, always preferring to have her mostly naked feet in contact with the floor.
Personality
"Life is a mystery with multiple solutions.
And everyone should find theirs."
A serious but caring woman, Val is most of the time on high alert, using all of her senses to scout the surroundings. This is even more true when she encounters herself in crowded spaces. It is nearly impossible to see Val express any kind of emotion when on the presence of anyone besides known friends. Even during battle she remains calm and in control of her emotions. It is even rarer even for others to see her express anger or hate in anyway or form.

When around other people, Val acts exactly like a gentlewoman. She is very respectful, although serious, with strangers, and prefers to avoid crowded places and be around friends, even if she doesn't speak much. Val always prefers skill over strength in numbers.

When alone with small children, Val acts more like a mother or a sister than one would think a warrior like her would, even she cannot say no to children sometimes, either its because they give her the old puppy eye technique, or call her big sister, but even she can simply put her foot down like a older sister would. Either way, regardless of her reactions, children usually seem to enjoy her company, like Val also seems to only truly smile when around children, even if only for a few moments.

During combat, Val is very focused, and in control of her emotions, always trying to plan one step ahead of her foe, and finding a way to use her magic to overpower and condition her foes. Although even tho she does not show her emotions during battle, it does not mean she does not feel them, as it is very common to see her charge, head on, onto an enemy with a wicked smile on her face.
History
[+] spoiler
Valeria, as far as she can remember, has always been part of the orphanage belonging to the White Mantle of The Pact. She was told that she was brought there not my her parents, but by members of the Shining Blade which as always led her to believe her parents died in a war somewhere. Still her childhood was a normal one, she had friends, teachers and even tho the rules of the orphanage were strict, she never had problems of great importance. They were happy days, however, Val understood that, that happiness was created by the goodwill of those around her, and she would eventually pay it back.

When she grew old enough, she was given the chance to either leave and live her own life, or join the combat training school of the Vigil and eventually join one of the orders. Needless to say, having the chance of becoming part of The Pact, the ones that saved her and raised her, was without the shadow of a doubt what she wanted.

Training was harsh, and she wouldn't have it any other way regardless. At this point Val was still young and full of eagerness to leave her mark on the world. Problem was, even tho she wanted to be good, her abilities were average at best. She would still be able to be part of The Pact, but by becoming a nameless foot soldier, her wish to leave a mark on the world would never come to fruition.

But that was until, due to a random chance, she met with the leader of the Vigil. On that day the Vigil Leader Almorra was inspecting the grounds disguised as a simple instructor, when she came around Val. Val on that day was training on her own, trying to increase her strength if only by a little. Seeing this, at the time Almorra decided to give the youth a few pointers, after all she was disguised as an instructor. A few days later, Almorra decided to check on Val, only to find her practicing on the same place once again. Difference now was that she had improved considerably. Maybe Almorra thought that Val had potential, maybe she thought it was fun, but what mattered to Val at that point was that Almorra decided to train her personally for a while.

Val had no illusions however, she had no talent, but she worked hard, she sacrificed her self as much as she could to train every moment she could. She turned somewhat numb emotionally by the time the training ended,
but the results where there to anyone that had eyes. Even if not the best in any of the areas that the training course covered, Val was clearly on the top 5 of every single one, earning her the unusual nickname Jack, since she was a jack of all trades.

After she concluded her training, Val was immediately approached by Almorra. Imagine the surprise of Val when Almorra introduced herself again, this time not as an instructor, but as the leader of the Vigil. It was no surprise to anyone that was aware of their relationship when Val was selected to join the Vigil as an official member. The reason Almorra trained Val personally became evident soon after. Val was tasked of journeying to Fiora. The war with Bosco had been an event of great consequences, and the Vigil wanted someone to be around. Of course Val did not refuse, although it pained her to leave her home behind.
Skills & Disciplines
  • All-Rounder
    Adept, efficient and skillful. Val is capable of quickly learning to use any kind of object she has never seen before with some effectiveness.
  • Marksman
    Val is skill full in using a great number of ranged weapons.
  • Incredible Pain Tolerance
    Val has developed a good amount of pain tolerance thru her training. While it's only slightly above a warrior's mental constitution, it was just enough for her to not screaming in pain after taking a good amount of punishment.
  • Ambidextrous
    Val is proficient in using both of her hands in any activity.
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LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

February 26th, 2018, 8:08 am #2

Equipment
[+] spoiler
Class: D
Description: A 1.2m double edged straight sword, with a 30cm hilt and a 90cm blade. The handle is black, with green patterns. The pommel is gold in color and has a red gem encrusted and has leaf like spikes. The guard is black, turning gold towards the blade, has green patterns, leaf like spikes and a red gems encrusted on both sides.
Stats - 455
Power: 20Endurance: 40Toughness: 20Speed: 40Accuracy: 40Magic: 90(30+60+90+40+40)[2]
Earned
Stat Points Earned: 39/404
Arc Points Earned: 30/30(22GP)
Jewels Earned: 125,000,600/137,000,600(104.016,000)
Technique Points: 0/90 (70+20)
[+] spoiler
[+] spoiler
Libbier Terion Geer > 404SP, 30AP(22GP), 125,000,600/137,000,600(104.016,000) Jewels, +20TP, 20% class A discount coupon
[+] spoiler
.
Primary Magic
Magic Name: Wind Spirit's Blessing
Magic Type: Support Specialist
Tier of Magic: 3
Rank: 10[2]
Magic Description: Val's control over wind is slightly different from what one would expect. She is not capable of using wind to attack or defend directly, however she can however 'ask' the wind to help her out, and that does happen to have effect that can undoubtfully be called buffs. Val as learned to ask for specific things in order to gain the effects she desires, but even so she is not capable of directly asking the spirits to attack someone with a wind blade, or defend someone with a wind shield. Those effects however, are attainable but their effect is reduced.
[+] spoiler
Type: Buff
Effect: Val creates bracelets of wind that attach themselves to her limbs, boosting her abilities while also allowing her to levitate slightly.
[+] spoiler
1-Increase the total stat points gained by the buff by 1 per rank

2-Increase the total stat points gained by the buff by 1 per rank

3-Increase duration by 1 post

4-Increase duration by 1 post

5-Increase duration by 1 post

6-People affected by the buff gain resistance to 2 elements of your choice (chosen at the technique's
creation) for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).

7-People affected by the buff gain resistance to 2 elements of your choice (chosen at the technique's creation) for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).

8-Make the range of your buff 'by touch' (single target).
[+] spoiler
OP Rank1- +5 stats
OP Rank2- +5 stats
Option 1- gain resistance to +1 element of your choice
Option 2- gain resistance to +1 element of your choice
[+] spoiler
Endurance: +94
Resistances: Fire, Water, Wind, Earth, Light, Darkness. All harmful techniques of this elements drop 1 rank in effectiveness against people affected by the buff.
Range: Touch
Max Targets: 1
Duration: 7 posts
Cooldown 3 posts
[+] spoiler
Type: Buff
Effect: Val surrounds herself with wind, boosting her abilities while also allowing her to levitate slightly around solid objects.
[+] spoiler
1-Increase the total stat points gained by the buff by 1.5 per rank

2-Increase the total stat points gained by the buff by 1.5 per rank

3-Increase duration by 1 post

4-Increase duration by 1 post

5-Increase duration by 1 post

6-People affected by the buff gain resistance to 2 elements of your choice (chosen at the technique's creation) for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).

7-People affected by the buff gain resistance to 2 elements of your choice (chosen at the technique's creation) for the buff's duration. All harmful techniques of that element drop 1 rank in effectiveness against people affected by the buff (only affects elemental techniques of equal or lower rank than the buff).

8-All targets of the buff may hover 1 meter above the ground for the Duration of the buff.
[+] spoiler
OP Rank1- +5 stats
OP Rank2- +5 stats
Option 1- gain resistance to +1 element of your choice
Option 2- Make the range of your buff 'by touch' (single target)
[+] spoiler
Speed: +54
Accuracy: +54
Resistances: Lighting, Poison, Metal, Ice, Smoke. All harmful techniques of this elements drop 1 rank in effectiveness against people affected by the buff.
Levitation: 1m
Range: Touch
Max Targets: 1
Duration: 7 posts
Cooldown 3 posts
[+] spoiler
Type: Buff
Effect: Val surrounds herself and/or allies with wind, slightly healing and boosting their endurance.
[+] spoiler
Irregular Option-Lose 2 duration reduce cd by 1

1-Make the range of your buff 'by touch' (single target)

2-Make a buff short range (2 meters per rank)

3-Make a buff medium range (5 meters per rank)

4-Make a buff long range (10 m per rank)

5-A rank 2 instant heal which affects 1 target (of the casters choosing) affected by the buff. Note: heal may not be greater than the rank of the buff itself. Can only be obtained at Rank 2 or higher.

6-A rank 4 instant heal which affects 1 target (of the casters choosing) affected by the buff. Can only be obtained at Rank 6 or higher. Note: heal may not be greater than the rank of the buff itself.

7-Increases the total number of targets the heal applies to by 1. Note: may not exceed the number of targets the buff allows.

8-Unlocked Rank 10
[+] spoiler
OP Rank0
[+] spoiler
Endurance: +50
Healing: A rank 4 instant heal which affects up to 2 targets (of the casters choosing) affected by the buff.
Max Targets: 2
Range: 80m
Duration: 2 posts
Cooldown 2 posts
[+] spoiler
Type: Buff
Effect: Val surrounds herself and/or allies with a compressed layer of spiraling air, shielding them momentarily and boosting their toughness.
[+] spoiler
Irregular Option-Lose 2 duration reduce cd by 1

1-Make the range of your buff 'by touch' (single target)

2-Make a buff short range (2 meters per rank)

3-Make a buff medium range (5 meters per rank)

4-Your buff affects up to 3 people

5-A single impact (rank 2 damage+ to break it) shield which is applied to each target of the buff that last until the buff expires unless broken. Can only be obtained at Rank 5 or higher. Shields are 2 ranks lower than the buff itself.

6-A single impact (rank 2 damage+ to break it) shield which is applied to each target of the buff that last until the buff expires unless broken. Can only be obtained at Rank 6 or higher. Shields are the same rank as the buff itself.

7-Your buff affects up to 4 people

8-Make a buff long range (10 m per rank)
[+] spoiler
OP Rank0
[+] spoiler
Toughness: +60
Shielding: A single impact (rank 2 damage+ to break it) shield which is applied to each target of the buff that last until the buff expires unless broken. Shields are the same rank as the buff itself.
Max Targets: 4
Range: 100m
Duration: 2 posts
Cooldown 2 posts
[+] spoiler
Type: DeBuff
Range: Personal
Effects: Wind swirls at great speed in an area around Val, hindering and damaging enemies of her choosing what enter that area.
[+] spoiler
1-Make your debuff medium range (5 meters per rank)

2-Your debuff affects up to 2 people

3-Your debuff affects up to 3 people

4-Your debuff affects up to 4 people

5-Make your debuff an aura that affects people around you with a radius equal to its range. Can only be
obtained at Rank 5 or higher.

6-Your debuff also deals rank 2 damage per post for its duration which cannot be blocked by barriers or equipment. Can only be obtained at Rank 5 or higher. The damage cannot be a higher rank than the debuff.

7-Your debuff also deals rank 4 damage per post for its duration which cannot be blocked by barriers or equipment. Can only be obtained at Rank 6 or higher.The damage cannot be a higher rank than the debuff.

8-People affected by the debuff become weak against 1 element of your choice (chosen at the technique's creation) for the debuff's duration. All harmful techniques of that element deal bonus damage equal to their Rank minus 2 against people affected by the debuff (only affects elemental techniques of equal or lower rank than the debuff). Can only be obtained at Rank 5 or higher.
[+] spoiler
OP Rank2- -10 stats
Option 1- Increase damage to rank 5
Option 2- Increase damage to rank 6
[+] spoiler
Stats -90
Power: -15Endurance: -15Toughness: -15Speed: -45
Damage: Your debuff also deals rank 6 damage per post for its duration which cannot be blocked by barriers or equipment.
Weakness:People affected by the debuff become weak against Wind element for the debuff's duration. All harmful techniques of that element deal bonus damage equal to their Rank minus 2 against people affected by the debuff (only affects elemental techniques of equal or lower rank than the debuff).
Max Targets: 4
Radius: 5m
Duration: 5 posts
Cooldown 3 posts
[+] spoiler
Type: Supportive
Range: 120m
Effect: Select a Debuff spell in range that you or an ally cast and has a rank equal to or lower than this technique. That Debuff technique has its duration restored to its normal maximum. If a Debuff you target effects multiple targets, only one needs to be in range and they all will be affected.
Duration: Instantaneous
Cool Down: 3 posts. If 70% or less of the duration was restored, the cool down is 2 posts.
[+] spoiler
OP Rank1- +10m range
OP Rank2- +10m range
Option 1- Increase maximum duration restored for cooldown reduction by 10%
Option 2- Increase maximum duration restored for cooldown reduction by 10%
[+] spoiler
Type: Supportive
Range: Personal
Cool Down: 0 posts (once a post)
Effect: The next Buff you cast this post will ignore the rules about buff stacking. It will be treated as if another PC used it for its entire duration. That Buff's rank needs to be equal to or lower than this technique's.
Duration: Blessing Winds has the Buff spell it maintains duration, minus 2. At ranks 1-3 the maintained Buff spell loses 2 posts of duration, at rank 4-7 is loses 1 post of duration, and at rank 8 onwards the duration isn't affected.
[+] spoiler
OP Rank1- Cool Down -1
OP Rank2- Cool Down -1
Option 1- Duration -1
Option 2- Duration -1
[+] spoiler
Type: Supportive
Range: 120m
Duration: Instantaneous
Cool Down: 3 posts. If 70% or less of the duration was restored, the cool down is 2 posts.
Effect: Select a Buff spell in range that you or an ally cast and has a rank equal to or lower than this technique. That Buff technique has its duration restored to its normal maximum. If a Buff you target affects multiple targets, only one needs to be in range and they all gain the benefit.
[+] spoiler
OP Rank1- +10m range
OP Rank2- +10m range
Option 1- Increase maximum duration restored for cooldown reduction by 10%
Option 2- Increase maximum duration restored for cooldown reduction by 10%
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LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

February 26th, 2018, 8:45 am #3

I assume that the holder mastery counts towards the max 1 offensive tech allowed to support specialists

Also do i need to OP Sonorous Hum, Buff Rebirth effects for them to affect my other OPed techs? Cause if not I would rather use those TP elsewhere.
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Sachio
A-Class
A-Class
Joined: February 17th, 2011, 6:18 pm

February 27th, 2018, 11:08 pm #4

Quad Buff rank 10: 80 SP
Tech Option of 2 SP per spell rank, on a 10[2] spell: 48 SP
Adding stats from Overpower ranks has been limited to +5 per OP rank.
Adjust new value accordingly.

The shield technique options aren't 2 separate shields, but rather 1 shield that can be upgraded by using the 2 technique options. The first option gives you the shield at Rank -2 effectiveness, while the upgrade gives you equal Rank effectiveness. The rules may seem a little vague on that, but that is how it works. That goes for all of the effects tier like "Must Already Have _". Adjust accordingly.
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LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

February 28th, 2018, 8:38 am #5

was not aware that OP ranks did count for the spell rank, nice, changed :)

in regards to the shields, im aware that is a single shield and that it requires upgrade, i thought i had done a good job by splitting the stuff for easier reading, but i guess the amount of words from the shield option do kinda stack up.

might have been the wording on the final effects spoiler since i do use plural, but i do so since the tech gives one shield to every target. so up to four.

anyway, i do have both options as the 6th and 7th option for that tech, will try and make it clearer
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Grond
B-Class
B-Class
Grond
B-Class
B-Class
Joined: December 20th, 2013, 3:05 am

March 1st, 2018, 10:10 pm #6

Nota Bene:

Your total TP is 90 (from what you have in your app). Yet the sum of your TP for your techs counts as 94. Please correct this.
Don't we all just love empty signature spaces?
Beryl Travertine
Nine Lives
D-Rank
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LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

March 2nd, 2018, 6:13 am #7

Indeed it was, fixed by removing 2 ranks from both healing breeze and whirling wind
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Grond
B-Class
B-Class
Grond
B-Class
B-Class
Joined: December 20th, 2013, 3:05 am

March 3rd, 2018, 3:06 am #8

Just noticed something in the rules, and I'm afraid it's very important:

Pets, Summons, and PCs with secondary magic cannot be support specialists.

So you will have to remove your secondary magic if you want your character to be a support specialist.
Don't we all just love empty signature spaces?
Beryl Travertine
Nine Lives
D-Rank
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LibertyGear
B-Class
B-Class
Joined: August 13th, 2012, 12:36 am

March 3rd, 2018, 9:34 pm #9

Well that... was seriously something that I missed completely, and almost made me want to drop support specialist or make it T1 instead.

But screw it, it doesnt chance the character that much.

Secondary Magic removed and Tp siphoned to whirling wind

EDIT: changed weapon from C to D since no holder magic
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Sachio
A-Class
A-Class
Joined: February 17th, 2011, 6:18 pm

March 5th, 2018, 7:50 pm #10

You don't have the OP information listed for Blessing Winds, despite it being OP 2
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