Try to keep it PG-13 or under or tag / spoiler NSFW text.
- [+] Spoiler
The admins of AscensionCraft were secure in their power. They knew each other and trusted each other in real life, had near exclusive access to the operator console, tried to know as much of their community as possible, and heavily audited anybody who wanted to become another moderator.
Of course, one user can change all of that.
AscensionCraft's community, while seemingly welcoming, was very chaotic on the inside. At least one admin and two moderators were required to keep all out war from consuming the community's several alliances, and the server had several attempted takeovers, only stopped by the admin's several failsafes, as mentioned above. Unfortunately, those failsafes only work against normal people, and the AscensionCraft adminship made the fatal mistake of assuming only normal people could access the server, and ignored Minecraft's sizable population of godmodders.
One day, a new member named Alicia111 joined the server. This is normal, as new members join AscensionCraft all the time. What was different about this new member, was her refusal to join a faction. You see, in AscensionCraft, instead of new users asking for a faction to join, factions would ask new users to join them.
[SUPERAWESOME -> Alicia111]: come join our fac
[Alicia111 -> SUPERAWESOME]: No.
[SUPERAWESOME -> Alicia111]: why not
[Alicia111 -> SUPERAWESOME]: I don't want to be in your faction.
[fatal_biscuits -> Alicia111]: Hey, do you want to join our faction.
[Alicia111 -> fatal_biscuits]: No.
[pikapika912 -> Alicia111]: Do you want to join our faction? We're one of t
[pikapika912 -> Alicia111]: Sorry, my keyboard stopped working for a few seconds. As I was saying, we're one of the strongest factions on this server.
[Alicia111 -> pikapika912]: I don't care about your faction.
After about 30 minutes of this, Alicia eventually created her own faction, named Divinity, refused any alliances, and went off to create her own base.
Alicia became known in some circles as a loner who somehow gained enough power not to be regularly raided. Anybody who tried promptly experienced a quick death and collection of loot. Many said that she hacked, as very few could get even one heart of damage on her but nobody was actually able to prove that was the case. Alicia remained an object of interest to the AscensionCraft community until rather recently, when she walked up to the main lobby, and started speaking.
**Divinity Alicia111: Hello, members of AscensionCraft.
**Divinity Alicia111: Many of you have been wondering who I am, and what my motives are, over the past few months.
**Divinity Alicia111: Let me make this simple. I want this server.
Anyone listening to public chat is simply confused. She hasn't even applied for mod, how is she going to take over the server? Then, the realisation hits.
jAFK has been deopped.
stevei has been deopped.
Ascension has been deopped.
The three admins of AscensionCraft, deopped in one go? Many of the long time players try to leave AscensionCraft, but fail.
**Divinity Alicia111: In case you're wondering, the admin console won't work on me.
Alicia111 has been opped.
**Divinity Alicia111: This is my server, and what I do with you happens at my discretion.
Of course, a decent portion of you weren't going to let that happen.
- [+] Spoiler
1: To win, you must destroy the godmodder.
2: Alicia is able to block most attacks, but creative attacks are much more likely to do damage to Alicia than generic attacks.
2a: TRIAL ADDENDUM: Alicia is nigh invincible to most attacks at this point in the game. Damaging an attack will deal damage to the Pre-Trial bosses.
3: If an attack hits Alicia, it will never hit again.
4: You have two posts per turn, and I try to update every one to three days.
4a: The amount of posts you have are subject to change at anytime depending on time limits and player count.
4b: Nullposts and posts in double brackets don't count as part of this limit.
4c: Double posts nullify both posts.
1: You can charge attacks and summons to boost their effectiveness.
2: The cap on these charges is 25, and was 10 at the start of the game.
3: You can maintain two charges at a time, and perform actions while charging.
4: Excluding assists, charges should only go up 1 at a time. Charging faster then that will have your posts count as a charge that lasts for as long as the time you charged.
4a: This includes having a single charge.
5: Charged attacks are less likely to hit Alicia.
6: You can give out three assists per turn, and they can be given to a player more than once per turn.
7: People can work together to charge a single entity.
8: Excluding team charges, charges must be expended within three turns of that player posting, or they get nuked, and can not be combined at the original activation. After that original activation, you can add as much charge as you wish.
1: Entities are beings created or taken from other dimensions. You can get them from anywhere, except other forum games.
2: Entities already summoned in other DTG games are not allowed, except for sufficiently generic entities (i.e. Sentry Gun)
3: Entities can be summoned instantly, but those entities will be brainwashed to Alicia's side. She can currently brainwash entities charged for 1 turn.
4: If entities die, they aren't coming back for non plot reasons.
5: Alicia cannot be hit without the side attempting to hit having more entities then the PGs. Without the entity advantage, the attack will be No Selled.
6: Entities can only act during the End of Turn Battle.
7: Entities can be summoned on any alignment except the Conflict, including the opposite one.
8: An entity's base health is determined by the formula (Charge Time * 5,000 + 10,000), except with instant summons, which are buffed by Alicia, and accidental summons, which are usually extremely powerful.
9: An entities base damage is determined by the formula (Charge Time * 1,000) for the first 10 posts of charge, and (Charge * 500) for every post of charge after. For example, a 10 post charge entity would have 10,000 damage, a 20 post entity would have 15,000 damage and a 50 post entity 30,000 damage.
1: Bosses are extremely powerful entities that cannot be summoned by players.
2: Defeating a PG one damages Alicia with no fail and drops a Spoil of War given to its killer.
3: Spoils of War are powerful items that cannot be taken, given or traded. They have an extremely powerful effect, but also have a cooldown time to counter balance that effect.
4: Using a Spoil of War deals (Level of Spoil) damage to the user.
5: Bosses can come in any alignment, but are most likely to come as [PG] or [H].
6: TRIAL ADDENDUM: Bosses are completely unable to be killed by entities. A player must kill a boss. This can go awry for you.
The Spoils of War list now has it's own section.
5) PLAYER VULNERABLITY
1: When a player makes a post, they automatically join the list of players.
2: Players can attack other players, but if [PG] has a low amount of players, it will be an extremely bad idea to attack them.
3: Players start with a default maximum health of 20.
4: If a player dies, they will have to take the turn to respawn.
5: Players can also gain Armor points, allowing them to take less damage per hit.
1) There are three player joinable Alignments, [AG], [N] and [PG].
2) There are two non-player joinable Alignments, [H],  and [???].
3) There are also several extra tags, [BOSS] and [MECH].
[AG]: Anti-Godmodder. Opposes Alicia.
[N]: Neutral. Either don't care that much about Alicia and want to do their own thing or oppose everyone.
[PG]: Pro-Godmodder. Support Alicia.
[H]: Hostile. Entity-only. Want everything that moves dead, unless it's allied with them (i.e.: The Vord from DTG2 Trial 3)
[???]: Undecided. Entity-only. Have no stake in the war, or haven't decided.
[BOSS] ([H-BOSS] / [N-BOSS] / [AG-BOSS] / [???-BOSS] / [01-BOSS]): Boss. Powerful entities that drop a Spoil of War on death.
[MECH]: Mech. Powerful bosses that come in waves, and only deal damage to Alicia when all of the wave is defeated.
 Conflict. The Conflict. If you see a Conflict entity, you should be very scared or wary.
[GM]: Godmodder. Refers solely to Alicia.
7) TERRAIN AND WEATHER
1: The battle will take place in several different locations, which means that the Terrain and Weather can change.
2: Terrain and Weather effects the battle in any way imaginable.
3: Terrain and Weather can also be changed by players, entities and Alicia.
8) THE ALCHEMITER AND ALCHEMY
1: The Alchemiter is a device originating from Homestuck that allows copies of items to be made. When used in certain ways, it can create new items.
2: There are two options on the Alchemiter, && and ||. && merges two items together while || gives the item on the left the functions of the item on the right.
3: Alchemies have levels. Alchemies add damage to the base attack by the formula (Level * 500).
4: The max level on the Alchemiter is currently 10, and was 2 at the start of the game. There can be 2 alchemies created at once.
5: An alchemy takes as long to make as their level + 1.
6: Anything can be put into an alchemiter,, and you can decide what comes out.
7: The alchemiter can be upgraded. Here is a list of all current upgrades:
Codex: Input, and receive an item and its level. Note that you still have to make this item. For example, entering 0000000 would get you Air.
Duplicator (*): An alchemy goes on the left side, and the amount of times to duplicate it goes on the right. It takes the amount of times an alchemy is duplicated, + 1, posts to duplicate an alchemy.
8: You can give out an alchemy, but once it is given out, the copy permanently belongs to the person you gave it to. Copies of alchemies already given out in this way are grandfathered in.
1: Entities, excluding Alicia and some other special entities, can be checked.
2: Checking an entity will give a basic description of an entity and their features.
3: Checking can be done alongside an action, but if it is done as the action for the post, more detail is given.
4: Some entities are allowed the ability to check, and some alchemies may be able to give more detail to a check.
5: Checks cannot be charged.
1: Artifacts are special items of tremendous power.
2: Unlike alchemies, artifacts are created with charge. The power of an artifact is equal to the attack power of an entity with the same amount of charge. While this may seem powerful…
3: Artifacts half the creative bonus of an attack. For example, a 20 charge artifact that deals 15,000 damage and a 10,000 damage attack deals 20,000 damage. Not only that, poor or incompatible attacks will weaken the artifact bonus of an attack as well.
4: Artifacts are not bound to the user, and definitely not bound to stay in the user’s possessions.
4a: Artifacts can and will be destroyed. Some have a set durability timer, while others take damage via descriptors of their state.
4b: Artifacts can also be stolen with enough effort and power.
5: Artifacts, similar to entities, can be customised and have as many effects added as needed.
11) THE TRIALS AND ENDGAME
1: The Endgame is a series of events split into two parts: The Prelude, and the Trials.
2: The Prelude and Trials are actually several subtrials each. A subtrial is a special event, usually a boss, but later on other things, on completion, deals damage to Alicia.
3: During the Prelude, you can attack Alicia, and on a successful hit, make a subtrial more convenient. During the endgame, Alicia is completely invulnerable.
4: During the Trials, the entire team have 3 starting lives! If the team lose a special event or subtrial, or 75% (66%) of them remain dead at the same time, they lose one! If they run out of lives, Alicia always wins, even if it's someone else's trials!
6/2/16 - Only the death of PG Bosses deals boss-death type damage to Alicia.
7/2/16 - Two posts are allowed per turn.
9/2/16 - Thanks to Piono's help, Rules >Word of GM > Changelog
17/2/16 - Added CHECKing and entity stats.
8/3/16 - Added the Conflict and Koishi's Spoil
- [+] Spoiler
- Deck of Spellcards: A Deck of Spellcards that are a replica of those belonging to Koishi Komeiji. When used, a random spellcard's effect will activate and can be applied to a target, depending on what the spellcard is.
- [+] Spoiler
- 1 ("???"): ???
2 ("???"): ???
3 (Instinct "Release of the Id"): Deals a high amount of damage to several targets at once.
4 ("???"): ???
5 ("???"): ???
6 ("???"): ???
7 (Rekindled "Embers of Love"): Deals a medium amount of damage to a single target, as well as giving them Heavily Burned. Thankfully, it doesn't charm.
8 ("???"): ???
9 ("???"): ???
10 ("???"): ???
Gravitational Core: This core is embedded in the PAP-Mech, and exerts a heavy gravitational pull around it. When activated, its gravitational pull increases heavily, and allows for five stacks of Gravcrush to be split between as many targets as the user wants. Due to the ability to instantly kill a target, this version of Gravcrush deals massive damage when maxed out instead of killing the enemy, excluding weak (under 30,000 to 40,000 HP) entities.
Level: 2 / Dropped By: PAP-Mech / Cooldown: 3 Turns / Owner: pionoplayer
Spider Spawner: This cage generates metal inside of it, and turns metals into metallic spiders commandable by the holder of this cage. When used, 35,000 Mechanical Spiders are created.
Level: 1 / Dropped By: MUF-Mech / Cooldown: 3 Turns / Owner: Battlefury
Healing Tray: A baking tray that is infused with the powerful healing. It can be used to heal up to 4 entities for 10,000 HP of damage, but can not be used to heal the same entity more than once.
Level: 1 / Dropped By: TOR-Mech / Cooldown: 3 Turns / Owner: Battlefury
Scythe of Prevention: A scythe filled with restriction magic. It can hit an entity for relatively low damage, before preventing them from doing a certain action. Alicia and other sufficiently powerful entities are immune.
Living, or things that result in a OHKO.
Setting an entity's health to a certain amount.
Dealing more damage than a minicrit.
Being on a certain side.
Level: 2 / Dropped By: ASG-Mech / Cooldown: 5 Turns / Owner: pionoplayer
Delta Spear: A spear with the Delta Rune engraved into the spear head. It possess the ability to make 3 non-player entities completely invulnerable, or 5 entities, including players, gain 3 Armour/3,000 HP of damage reduction.
Level: 2 / Dropped By: UDY-Mech / Cooldown: 5 Turns / Owner: The_Topazian
Luminous Orb: An orb that emits a faint pink light. When used, three entities are Blinded for 2 turns, preventing them from acting. This does not effect players.
Level: 2 / Dropped By: MTT-Mech / Cooldown: 5 Turns / Owner: pionoplayer
Soul Targeting Unit: A monitor attached to the OFW-Mech that allows the user to change the target of their attacks. When used, the user can select one colour from below as well as attacking, and that colour's effects will be applied to the attack.
Cyan: The attack hits every entity that is on a different faction than the user that acts.
Blue: The attack inflicts two stacks of Gravcrush on the victim.
Orange: The attack hits every entity that is on a different faction than the user that doesn't act.
Purple: The attack inflicts stun on the victim for 2 turns.
Yellow: The attack is critical.
Green: After using the attack, the user is protected for all damage coming from that entity for 3 turns.
These attacks deal 5 recoil damage instead of 3.
Jade: The attack has a (damage / 750)% to brainwash the target into joining the user's faction.
Gray: The attack summons several entities related to the natural of attack.
Amber: The attack hits everything that isn't allied with the user. This does include Neutral players, and zones that you probably don't want to harm, such as the Fortress, but they can be specified as allies.
Dark Red: The attack warps the victim, rolling a d10 for the intensity of a random effect.
Light Purple: The attack also deals heavy damage to the max HP.
Light Blue: After using the attack, the user creates a barrier equal to the amount of damage they dealt.
Level: 3 / Dropped By: OFW-Mech / Cooldown: 5 Turns / Owner: The_Topazian
Incarnate of Hyperdeath: A crystal formed out of a rainbow like energy. When activated, the user, and three other entities of the user's choice will be given the Hyperdeath status, dealing guaranteed crits, as well as having one shotting entities (but not bosses) with less than 1/8th of their health.
Level: 3 / Dropped By: ASR-Mech / Cooldown: 5 Turns / Owner: Battlefury
Annoying Dog: The Annoying Dog, avatar of Toby Fox. When used, the user will gain the status effect Avatar of Dog for three turns, and for every 15,000 HP of damage they deal, the targets will gain a stack of Mark of Dog, which on five stacks, will make them turn into a dog on death, and on ten, instantly kill them.
Level: 3 / Dropped By: UNDOG / Cooldown: 5 Turns / Owner: Battlefury
Sceptre of a Tainted Kingdom: A sceptre, used by AscensionCraft's members of the Conflict, to resurrect enemies from the dead Mario world, and call them to the user's side. When used, the Sceptre will summon several, random, Tainted Mario enemies to the users side.
1: Tainted Goombas: Basic Mooks that deal quite a bit of damage.
Level: 4 / Dropped By: The Tainted King / Cooldown: 8 Turns / Owner: Battlefury
Splinter Buster: A wooden cannon that was formerly attached to the Splinter Flagship. There's not that much else to say about it in terms of fluff. When used, the Splinter Buster fires at a target, dealing massive damage, and giving them five stacks of Chaos Splinter, Splintered but stronger. It has two other modules.
The first is Triple Splinter, a copy of the Splinter Flagship's special attack which deals slightly less damage to three targets, and only giving them four stacks of Chaos Splinter but dealing 2 extra recoil and weakening the user's attack for the next turn.
The second is Treechopper, which deals more damage to entities with higher HP, as well as dealing critical to wood based entities. This is extremely powerful for the price of dealing 4 extra recoil, and weakening the user's attack for the next two turns.
Level: 4 / Dropped By: Splinter Buster / Cooldown: 6 Turns / Owner: engie
Reflective Shroud and Corrupted Light: Two orbs, one that takes away light, and one that emits light. These seem to represent Maria's abilities and another presence contained inside of her. The Reflective Shroud gives two entities Maria's counterattacking abilities for two turns, making them deal 100% damage to everything that attacks them. The Corrupted Light gives two entities Maria's sheer attack power, making them deal a fixed 15,000 extra damage on all of their attacks. When these two effects happen to the same entity or player, these effects merge, and become much stronger. This will be elaborated when it happens.
Level: 3 / Dropped By: Maria / Cooldown: 4 Turns / Owner: Toast (Shroud) and Battlefury (Light)
Sandstone Heart: An eight chambered heart made of sand, with veins of purple energy pulsing through it, gained from the late Onslaught. On activation, the Heart creates a Sandstone Revenant with 60,000 HP, which holds the ability to absorb charges, with 250 attack and 2,500 HP absorbed, to a maximum of 120,000 HP and 12,000 DMG. If it survives 3 turns, it cripples and deals massive damage to an entity of the user's choice. Only one can be active at once. The user can take an extra point of recoil, up to 2 extra points, to add 20,000 HP and 2,000 DMG to the Revenant.
Level: 4 / Dropped By: Onslaught / Cooldown: 6 Turns / Owner: NumberSoup
Monochrome Twig: A stick from the Monochrome Forest, the place where the White reside. It slowly shifts between shades of gray, and carries power over Despair. When used, the user can grant 1 to 5 entities Despair. The more entities Despair is granted to, the weaker it becomes. Despair is an attack and defense reduction that also has a variety of other effects on entity mechanics, and is also generally annoying to the victims.
Level: 4 / Dropped By: The White / Cooldown: 6 Turns / Owner: Bomber57
The Cursed: A scythe, belonging to Death. It's really just a generic scythe, based on all the variations of Death's Scythe in Castlevania. It has an uncanny ability to stretch out, and deal damage around armour restrictions, as well as likely being capable of channeling Death's power. On usage, the Cursed can either remove an non-bolded entity from existing, or deal damage to three entities as well as inflicting a random intensity negative effect on them.
Level: 5 / Dropped By: Death / Cooldown: 5 Turns / Owner: Toast
Scryer Shard: A tesseract that really shouldn't be able to handled. After being used on any entity / player that doesn't have Godmodder HP, it gives them a dormant effect. After a player takes over 5 damage or an entity over 40,000 damage in a single attack, the player or the entity's master can choose three abilities from any DTG game that isn't P&S or created for P&S. Those abilities are granted to a player for a single respawn, or an entity for the rest of their life. The Shard can only be used on a player once in one respawn, or an entity once ever. Charge abilities granted using the Scryer Shard can not be longer than a [III] turn charged ability.
Level 5 / Dropped By: The Shard / Cooldown: 5 Turns (after the ability time runs out) / Owner: Coravint/Kanon
The Mother of Monsters: A packet of the magical substance known as LSD, that possesses the ability to create abominations, usually from the Mother's mindscape. Upon activation, instantly generates a Bestial Obscenity. Bestial Obscenities possess 100,000 HP, inflict a status effect of the User's choice, and possess three special attacks of the User's choice.
Level 5 / Dropped By: Echidna / Cooldown: 5 Turns / Owner: Jondanger
Agnahim's Sceptre's Remnants: The gathered shards of a Pantheon artifact, Agnahim's Sceptre, blessed with massive plot energies, similar to a bottle of Waluigi Thyme. It has four shards, with each shard causing a different event once used up.
Normal: The shard of empowerment. Causes an event of sheer power.
Broken: The shard of disruption and everything being wrong and demented and edgy. Causes an event that is purely disturbing.
Omega: The shard of perversion and everything being reversed. Causes an event that will ruin the status quo.
Psi: The shard of a time long past, and ascension. Upon usage, everything will change. Don't use without the proper precautions, because using other charges can't save you from this.
Level 5 / Dropped By: Agnahim's Conglomerate / 4 Uses / Owner: Cyanogynist/Razihel
- [+] Spoiler
- [INTRODUCTION AND HOW TO PLAY]
Welcome to Destroy the Godmodder: Pain and Suffering. It's called that because this is going to be a fun experience. This godmodder has copied the Godmodder, and taken over a server while your job is to destroy her and reclaim the server - or help her and take over the server.
Note that due to the fact that there are PG entities on the field, Alicia cannot be hit. I'd highly recommend that you gain an entity advantage first to not have all of your attacks no selled.
- [+] Spoiler
AG> Summon enough entities to gain an entity advantage.
AG> Kill any Terrors on the field.
PG> Protect Alicia111.
Terrain: Main Lobby (Does nothing.)
Weather: Clear (Does nothing) ∞
[PG] Terror Creepers: 35,000/35,000 HP (x3), Explode on death.
[PG] Terror Zombies: 40,000/40,000 HP (x3)
[GM] Alicia111: 50/50 HP